AUTOMAKE_OPTIONS= foreign SUBDIRS= @QFrenderer_dirs@ DIST_SUBDIRS= gl glsl sw sw32 INCLUDES= -I$(top_srcdir)/include #lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \ # -rpath $(libdir) -no-undefined #lib_LTLIBRARIES= @VID_REND_TARGETS@ noinst_LTLIBRARIES= @QFrenderer_libs@ EXTRA_LTLIBRARIES= libQFrenderer_sw.la libQFrenderer_sw32.la \ libQFrenderer_gl.la libQFrenderer_glsl.la common_sources= \ crosshair.c noisetextures.c r_alias.c r_bsp.c r_cvar.c r_dyn_textures.c \ r_efrag.c r_ent.c r_graph.c r_light.c r_main.c r_part.c r_progs.c \ r_screen.c libQFrenderer_gl_la_LDFLAGS= $(lib_ldflags) libQFrenderer_gl_la_LIBADD= gl/libgl.la libQFrenderer_gl_la_DEPENDENCIES= gl/libgl.la libQFrenderer_gl_la_SOURCES= $(common_sources) libQFrenderer_glsl_la_LDFLAGS= $(lib_ldflags) libQFrenderer_glsl_la_LIBADD= glsl/libglsl.la libQFrenderer_glsl_la_DEPENDENCIES= glsl/libglsl.la libQFrenderer_glsl_la_SOURCES= $(common_sources) libQFrenderer_sw_la_LDFLAGS= @STATIC@ libQFrenderer_sw_la_LIBADD= sw/libsw.la libQFrenderer_sw_la_DEPENDENCIES= sw/libsw.la libQFrenderer_sw_la_SOURCES= $(common_sources) libQFrenderer_sw32_la_LDFLAGS= $(lib_ldflags) libQFrenderer_sw32_la_LIBADD= sw32/libsw32.la libQFrenderer_sw32_la_DEPENDENCIES= sw32/libsw32.la libQFrenderer_sw32_la_SOURCES= $(common_sources)