/* transform.h Transform management Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/02/26 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_scene_transform_h #define __QF_scene_transform_h #include "QF/darray.h" #include "QF/qtypes.h" #include "QF/simd/vec4f.h" #include "QF/simd/mat4f.h" /** \defgroup transform Transform management \ingroup utils */ ///@{ typedef struct transform_s { struct hierarchy_s *hierarchy; uint32_t index; } transform_t; transform_t *Transform_New (transform_t *parent); void Transform_Delete (transform_t *transform); transform_t *Transform_NewNamed (transform_t *parent, const char *name); uint32_t Transform_ChildCount (const transform_t *transform) __attribute__((pure)); transform_t *Transform_GetChild (const transform_t *transform, uint32_t childIndex) __attribute__((pure)); void Transform_SetParent (transform_t *transform, transform_t *parent); transform_t *Transform_GetParent (const transform_t *transform) __attribute__((pure)); void Transform_SetName (transform_t *transform, const char *name); const char *Transform_GetName (const transform_t *transform) __attribute__((pure)); void Transform_SetTag (transform_t *transform, uint32_t tag); uint32_t Transform_GetTag (const transform_t *transform) __attribute__((pure)); void Transform_GetLocalMatrix (const transform_t *transform, mat4f_t mat); void Transform_GetLocalInverse (const transform_t *transform, mat4f_t mat); void Transform_GetWorldMatrix (const transform_t *transform, mat4f_t mat); void Transform_GetWorldInverse (const transform_t *transform, mat4f_t mat); vec4f_t Transform_GetLocalPosition (const transform_t *transform) __attribute__((pure)); void Transform_SetLocalPosition (transform_t *transform, vec4f_t position); vec4f_t Transform_GetLocalRotation (const transform_t *transform) __attribute__((pure)); void Transform_SetLocalRotation (transform_t *transform, vec4f_t rotation); vec4f_t Transform_GetLocalScale (const transform_t *transform) __attribute__((pure)); void Transform_SetLocalScale (transform_t *transform, vec4f_t scale); vec4f_t Transform_GetWorldPosition (const transform_t *transform) __attribute__((pure)); void Transform_SetWorldPosition (transform_t *transform, vec4f_t position); vec4f_t Transform_GetWorldRotation (const transform_t *transform) __attribute__((pure)); void Transform_SetWorldRotation (transform_t *transform, vec4f_t rotation); vec4f_t Transform_GetWorldScale (const transform_t *transform) __attribute__((pure)); void Transform_SetLocalTransform (transform_t *transform, vec4f_t scale, vec4f_t rotation, vec4f_t position); // NOTE: these use X: right, Y: forward, Z:up // aslo, not guaranteed to be normalized or even orthogonal vec4f_t Transform_Forward (const transform_t *transform) __attribute__((pure)); vec4f_t Transform_Right (const transform_t *transform) __attribute__((pure)); vec4f_t Transform_Up (const transform_t *transform) __attribute__((pure)); // no SetWorldScale because after rotations, non uniform scale becomes shear ///@} #endif//__QF_scene_transform_h