/* sv_progs.c Quick QuakeC server code Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cbuf.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "compat.h" #include "server.h" #include "sv_progs.h" #include "sv_pr_cpqw.h" #include "sv_pr_qwe.h" #include "world.h" progs_t sv_pr_state; sv_globals_t sv_globals; sv_funcs_t sv_funcs; sv_fields_t sv_fields; sv_data_t sv_data[MAX_EDICTS]; cvar_t *r_skyname; cvar_t *sv_progs; cvar_t *sv_progs_zone; cvar_t *sv_progs_ext; cvar_t *pr_checkextensions; cvar_t *sv_old_entity_free; cvar_t *sv_hide_version_info; static int reserved_edicts = MAX_CLIENTS; static int sv_range; static unsigned bi_map (progs_t *pr, unsigned binum) { unsigned range; if (sv_range != PR_RANGE_NONE) { range = (binum & PR_RANGE_MASK) >> PR_RANGE_SHIFT; if (!range && binum > PR_RANGE_ID_MAX) binum |= sv_range << PR_RANGE_SHIFT; } return binum; } static void free_edict (progs_t *pr, edict_t *ent) { if (sv_old_entity_free->int_val) { ent->v[sv_fields.model].entity_var = 0; ent->v[sv_fields.takedamage].float_var = 0; ent->v[sv_fields.modelindex].float_var = 0; ent->v[sv_fields.colormap].float_var = 0; ent->v[sv_fields.skin].float_var = 0; ent->v[sv_fields.frame].float_var = 0; ent->v[sv_fields.nextthink].float_var = -1; ent->v[sv_fields.solid].float_var = 0; memset (ent->v[sv_fields.origin].vector_var, 0, 3*sizeof (float)); memset (ent->v[sv_fields.angles].vector_var, 0, 3*sizeof (float)); } else { ED_ClearEdict (pr, ent, 0); } } static int prune_edict (progs_t *pr, edict_t *ent) { if (!sv_globals.skill) { if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) return 1; } else { // remove things from different skill levels or deathmatch if (deathmatch->int_val) { if (((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH)) { return 1; } } else if ((*sv_globals.skill == 0 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_EASY)) || (*sv_globals.skill == 1 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM)) || (*sv_globals.skill >= 2 && ((int) SVfloat (ent, spawnflags) & SPAWNFLAG_NOT_HARD))) { return 1; } } return 0; } static void ED_PrintEdicts_f (void) { ED_PrintEdicts (&sv_pr_state, Cmd_Argv (1)); } /* ED_PrintEdict_f For debugging, prints a single edict */ static void ED_PrintEdict_f (void) { int i; i = atoi (Cmd_Argv (1)); SV_Printf ("\n EDICT %i:\n", i); ED_PrintNum (&sv_pr_state, i); } static void ED_Count_f (void) { ED_Count (&sv_pr_state); } static void PR_Profile_f (void) { if (!sv_pr_state.progs) { Sys_Printf ("no progs loaded\n"); return; } PR_Profile (&sv_pr_state); } static void watch_f (void) { PR_Debug_Watch (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1)); } static void print_f (void) { PR_Debug_Print (&sv_pr_state, Cmd_Argc () < 2 ? 0 : Cmd_Args (1)); } static int parse_field (progs_t *pr, const char *key, const char *value) { /* If skyname is set, set what the map thinks the skybox name should be. "qlsky" is supported since at least one other map uses it. */ if (strcaseequal (key, "skyname") // QuakeForge || strcaseequal (key, "sky") // Q2/DarkPlaces || strcaseequal (key, "qlsky")) { // QuakeLives Info_SetValueForKey (svs.info, "sky", value, 0); return 1; } if (*key == '_') // ignore _fields return 1; return 0; } typedef struct sv_def_s { etype_t type; unsigned short offset; const char *name; void *field; } sv_def_t; static sv_def_t qw_self[] = { {ev_entity, 28, "self", &sv_globals.self}, {ev_entity, 28, ".self", &sv_globals.self}, {ev_void, 0, 0}, }; static sv_def_t qw_defs[] = { {ev_entity, 29, "other", &sv_globals.other}, {ev_entity, 30, "world", &sv_globals.world}, {ev_float, 31, "time", &sv_globals.time}, {ev_float, 32, "frametime", &sv_globals.frametime}, {ev_entity, 33, "newmis", &sv_globals.newmis}, {ev_float, 34, "force_retouch", &sv_globals.force_retouch}, {ev_string, 35, "mapname", &sv_globals.mapname}, {ev_float, 36, "serverflags", &sv_globals.serverflags}, {ev_float, 37, "total_secrets", &sv_globals.total_secrets}, {ev_float, 38, "total_monsters", &sv_globals.total_monsters}, {ev_float, 39, "found_secrets", &sv_globals.found_secrets}, {ev_float, 40, "killed_monsters", &sv_globals.killed_monsters}, // parm1-parm16 actually form an array {ev_float, 41, "parm1", &sv_globals.parms}, {ev_vector, 57, "v_forward", &sv_globals.v_forward}, {ev_vector, 60, "v_up", &sv_globals.v_up}, {ev_vector, 63, "v_right", &sv_globals.v_right}, {ev_float, 66, "trace_allsolid", &sv_globals.trace_allsolid}, {ev_float, 67, "trace_startsolid", &sv_globals.trace_startsolid}, {ev_float, 68, "trace_fraction", &sv_globals.trace_fraction}, {ev_vector, 69, "trace_endpos", &sv_globals.trace_endpos}, {ev_vector, 72, "trace_plane_normal", &sv_globals.trace_plane_normal}, {ev_float, 75, "trace_plane_dist", &sv_globals.trace_plane_dist}, {ev_entity, 76, "trace_ent", &sv_globals.trace_ent}, {ev_float, 77, "trace_inopen", &sv_globals.trace_inopen}, {ev_float, 78, "trace_inwater", &sv_globals.trace_inwater}, {ev_entity, 79, "msg_entity", &sv_globals.msg_entity}, {ev_void, 0, 0}, }; static sv_def_t qw_funcs[] = { {ev_func, 81, "StartFrame", &sv_funcs.StartFrame}, {ev_func, 82, "PlayerPreThink", &sv_funcs.PlayerPreThink}, {ev_func, 83, "PlayerPostThink", &sv_funcs.PlayerPostThink}, {ev_func, 84, "ClientKill", &sv_funcs.ClientKill}, {ev_func, 85, "ClientConnect", &sv_funcs.ClientConnect}, {ev_func, 86, "PutClientInServer", &sv_funcs.PutClientInServer}, {ev_func, 87, "ClientDisconnect", &sv_funcs.ClientDisconnect}, {ev_func, 88, "SetNewParms", &sv_funcs.SetNewParms}, {ev_func, 89, "SetChangeParms", &sv_funcs.SetChangeParms}, {ev_void, 0, 0}, }; static sv_def_t qw_fields[] = { {ev_float, 0, "modelindex", &sv_fields.modelindex}, {ev_vector, 1, "absmin", &sv_fields.absmin}, {ev_vector, 4, "absmax", &sv_fields.absmax}, {ev_float, 7, "ltime", &sv_fields.ltime}, {ev_float, 8, "lastruntime", &sv_fields.lastruntime}, {ev_float, 9, "movetype", &sv_fields.movetype}, {ev_float, 10, "solid", &sv_fields.solid}, {ev_vector, 11, "origin", &sv_fields.origin}, {ev_vector, 14, "oldorigin", &sv_fields.oldorigin}, {ev_vector, 17, "velocity", &sv_fields.velocity}, {ev_vector, 20, "angles", &sv_fields.angles}, {ev_vector, 23, "avelocity", &sv_fields.avelocity}, {ev_string, 26, "classname", &sv_fields.classname}, {ev_string, 27, "model", &sv_fields.model}, {ev_float, 28, "frame", &sv_fields.frame}, {ev_float, 29, "skin", &sv_fields.skin}, {ev_float, 30, "effects", &sv_fields.effects}, {ev_vector, 31, "mins", &sv_fields.mins}, {ev_vector, 34, "maxs", &sv_fields.maxs}, {ev_vector, 37, "size", &sv_fields.size}, {ev_func, 40, "touch", &sv_fields.touch}, {ev_func, 42, "think", &sv_fields.think}, {ev_func, 43, "blocked", &sv_fields.blocked}, {ev_float, 44, "nextthink", &sv_fields.nextthink}, {ev_entity, 45, "groundentity", &sv_fields.groundentity}, {ev_float, 46, "health", &sv_fields.health}, {ev_float, 47, "frags", &sv_fields.frags}, {ev_float, 48, "weapon", &sv_fields.weapon}, {ev_string, 49, "weaponmodel", &sv_fields.weaponmodel}, {ev_float, 50, "weaponframe", &sv_fields.weaponframe}, {ev_float, 51, "currentammo", &sv_fields.currentammo}, {ev_float, 52, "ammo_shells", &sv_fields.ammo_shells}, {ev_float, 53, "ammo_nails", &sv_fields.ammo_nails}, {ev_float, 54, "ammo_rockets", &sv_fields.ammo_rockets}, {ev_float, 55, "ammo_cells", &sv_fields.ammo_cells}, {ev_float, 56, "items", &sv_fields.items}, {ev_float, 57, "takedamage", &sv_fields.takedamage}, {ev_entity, 58, "chain", &sv_fields.chain}, {ev_vector, 60, "view_ofs", &sv_fields.view_ofs}, {ev_float, 63, "button0", &sv_fields.button0}, {ev_float, 64, "button1", &sv_fields.button1}, {ev_float, 65, "button2", &sv_fields.button2}, {ev_float, 66, "impulse", &sv_fields.impulse}, {ev_float, 67, "fixangle", &sv_fields.fixangle}, {ev_vector, 68, "v_angle", &sv_fields.v_angle}, {ev_string, 71, "netname", &sv_fields.netname}, {ev_entity, 72, "enemy", &sv_fields.enemy}, {ev_float, 73, "flags", &sv_fields.flags}, {ev_float, 74, "colormap", &sv_fields.colormap}, {ev_float, 75, "team", &sv_fields.team}, {ev_float, 77, "teleport_time", &sv_fields.teleport_time}, {ev_float, 79, "armorvalue", &sv_fields.armorvalue}, {ev_float, 80, "waterlevel", &sv_fields.waterlevel}, {ev_float, 81, "watertype", &sv_fields.watertype}, {ev_float, 82, "ideal_yaw", &sv_fields.ideal_yaw}, {ev_float, 83, "yaw_speed", &sv_fields.yaw_speed}, {ev_entity, 85, "goalentity", &sv_fields.goalentity}, {ev_float, 86, "spawnflags", &sv_fields.spawnflags}, {ev_float, 89, "dmg_take", &sv_fields.dmg_take}, {ev_float, 90, "dmg_save", &sv_fields.dmg_save}, {ev_entity, 91, "dmg_inflictor", &sv_fields.dmg_inflictor}, {ev_entity, 92, "owner", &sv_fields.owner}, {ev_string, 96, "message", &sv_fields.message}, {ev_float, 97, "sounds", &sv_fields.sounds}, {ev_void, 0, 0}, }; static sv_def_t qw_opt_defs[] = { {ev_float, 0, "skill", &sv_globals.skill}, {ev_void, 0, 0}, }; static sv_def_t qw_opt_funcs[] = { {ev_func, 0, "SpectatorConnect", &sv_funcs.SpectatorConnect}, {ev_func, 0, "SpectatorThink", &sv_funcs.SpectatorThink}, {ev_func, 0, "SpectatorDisconnect", &sv_funcs.SpectatorDisconnect}, {ev_func, 0, "UserInfoCallback", &sv_funcs.UserInfoCallback}, {ev_func, 0, "EndFrame", &sv_funcs.EndFrame}, {ev_void, 0, 0}, }; static sv_def_t qw_opt_fields[] = { {ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox}, {ev_float, 0, "alpha", &sv_fields.alpha}, {ev_float, 0, "scale", &sv_fields.scale}, {ev_float, 0, "glow_size", &sv_fields.glow_size}, {ev_float, 0, "glow_color", &sv_fields.glow_color}, {ev_vector, 0, "colormod", &sv_fields.colormod}, {ev_float, 0, "gravity", &sv_fields.gravity}, {ev_float, 0, "maxspeed", &sv_fields.maxspeed}, {ev_void, 0, 0}, }; static const pr_uint_t qw_crc = 54730; static void set_address (sv_def_t *def, void *address) { switch (def->type) { case ev_void: case ev_short: case ev_invalid: case ev_type_count: break; case ev_float: case ev_vector: case ev_quat: *(float **)def->field = (float *) address; break; case ev_string: case ev_entity: case ev_field: case ev_func: case ev_pointer: case ev_integer: *(int **)def->field = (int *) address; break; } } static int resolve_globals (progs_t *pr, sv_def_t *def, int mode) { ddef_t *ddef; int ret = 1; if (mode == 2) { for (; def->name; def++) set_address (def, &G_FLOAT (pr, def->offset)); return 1; } for (; def->name; def++) { ddef = PR_FindGlobal (pr, def->name); if (ddef) { set_address (def, &G_FLOAT(pr, ddef->ofs)); } else if (mode) { PR_Undefined (pr, "global", def->name); ret = 0; } } return ret; } static int resolve_functions (progs_t *pr, sv_def_t *def, int mode) { dfunction_t *dfunc; int ret = 1; if (mode == 2) { for (; def->name; def++) *(func_t *) def->field = G_FUNCTION (pr, def->offset); return 1; } for (; def->name; def++) { dfunc = PR_FindFunction (pr, def->name); if (dfunc) { *(func_t *) def->field = dfunc - pr->pr_functions; } else if (mode) { PR_Undefined (pr, "function", def->name); ret = 0; } } return ret; } static int resolve_fields (progs_t *pr, sv_def_t *def, int mode) { ddef_t *ddef; int ret = 1; if (mode == 2) { for (; def->name; def++) *(int *) def->field = def->offset; return 1; } for (; def->name; def++) { *(int *)def->field = -1; ddef = PR_FindField (pr, def->name); if (ddef) { *(int *)def->field = ddef->ofs; } else if (mode) { PR_Undefined (pr, "field", def->name); ret = 0; } } return ret; } static int resolve (progs_t *pr) { int ret = 1; if (pr->progs->crc == qw_crc) { resolve_globals (pr, qw_self, 2); resolve_globals (pr, qw_defs, 2); resolve_functions (pr, qw_funcs, 2); resolve_fields (pr, qw_fields, 2); } else { if (!resolve_globals (pr, qw_self, 0)) ret = 0; if (!resolve_globals (pr, qw_defs, 1)) ret = 0; if (!resolve_functions (pr, qw_funcs, 1)) ret = 0; if (!resolve_fields (pr, qw_fields, 1)) ret = 0; } resolve_globals (pr, qw_opt_defs, 0); resolve_functions (pr, qw_opt_funcs, 0); resolve_fields (pr, qw_opt_fields, 0); // progs engine needs these globals anyway sv_pr_state.globals.self = sv_globals.self; sv_pr_state.globals.time = sv_globals.time; return ret; } void SV_LoadProgs (void) { const char *progs_name = "qwprogs.dat"; const char *range; int i; if (strequal (sv_progs_ext->string, "qf")) { sv_range = PR_RANGE_QF; range = "QF"; } else if (strequal (sv_progs_ext->string, "id")) { sv_range = PR_RANGE_ID; range = "ID"; } else if (strequal (sv_progs_ext->string, "qwe") || strequal (sv_progs_ext->string, "ktpro")) { sv_range = PR_RANGE_QWE; range = "QWE/KTPro"; } else if (strequal (sv_progs_ext->string, "cpqw")) { sv_range = PR_RANGE_CPQW; range = "CPQW"; } else { sv_range = PR_RANGE_NONE; range = "None"; } Sys_MaskPrintf (SYS_DEV, "Using %s builtin extention mapping\n", range); memset (&sv_globals, 0, sizeof (sv_funcs)); memset (&sv_funcs, 0, sizeof (sv_funcs)); Info_RemoveKey (svs.info, "sky"); if (*r_skyname->string) Info_SetValueForKey (svs.info, "sky", r_skyname->string, 0); sv_cbuf->unknown_command = 0; ucmd_unknown = 0; if (qfs_gamedir->gamecode && *qfs_gamedir->gamecode) progs_name = qfs_gamedir->gamecode; if (*sv_progs->string) progs_name = sv_progs->string; PR_LoadProgs (&sv_pr_state, progs_name, MAX_EDICTS, sv_progs_zone->int_val * 1024); if (!sv_pr_state.progs) Sys_Error ("SV_LoadProgs: couldn't load %s", progs_name); memset (sv_data, 0, sizeof (sv_data)); // init the data field of the edicts for (i = 0; i < MAX_EDICTS; i++) { edict_t *ent = EDICT_NUM (&sv_pr_state, i); ent->edata = &sv_data[i]; SVdata (ent)->edict = ent; } } void SV_Progs_Init (void) { pr_gametype = "quakeworld"; sv_pr_state.edicts = &sv.edicts; sv_pr_state.num_edicts = &sv.num_edicts; sv_pr_state.reserved_edicts = &reserved_edicts; sv_pr_state.unlink = SV_UnlinkEdict; sv_pr_state.flush = SV_FlushSignon; sv_pr_state.parse_field = parse_field; sv_pr_state.prune_edict = prune_edict; sv_pr_state.free_edict = free_edict; // eww, I hate the need for this :( sv_pr_state.bi_map = bi_map; sv_pr_state.resolve = resolve; SV_PR_Cmds_Init (); SV_PR_QWE_Init (&sv_pr_state); SV_PR_CPQW_Init (&sv_pr_state); Cmd_AddCommand ("edict", ED_PrintEdict_f, "Report information on a given " "edict in the game. (edict (edict number))"); Cmd_AddCommand ("edicts", ED_PrintEdicts_f, "Display information on all edicts in the game."); Cmd_AddCommand ("edictcount", ED_Count_f, "Display summary information on the edicts in the game."); Cmd_AddCommand ("profile", PR_Profile_f, "FIXME: Report information about " "QuakeC Stuff (\?\?\?) No Description"); Cmd_AddCommand ("watch", watch_f, "set watchpoint"); Cmd_AddCommand ("print", print_f, "print value at location"); } void SV_Progs_Init_Cvars (void) { r_skyname = Cvar_Get ("r_skyname", "", CVAR_NONE, NULL, "Default name of skybox if none given by map"); sv_progs = Cvar_Get ("sv_progs", "", CVAR_NONE, NULL, "Override the default game progs."); sv_progs_zone = Cvar_Get ("sv_progs_zone", "256", CVAR_NONE, NULL, "size of the zone for progs in kb"); sv_progs_ext = Cvar_Get ("sv_progs_ext", "qf", CVAR_NONE, NULL, "extention mapping to use: " "none, id, qf, qwe, ktpro, cpqw"); pr_checkextensions = Cvar_Get ("pr_checkextensions", "1", CVAR_ROM, NULL, "indicate the presence of the " "checkextentions qc function"); sv_old_entity_free = Cvar_Get ("sv_old_entity_free", "1", CVAR_NONE, NULL, "set this for buggy mods that rely on the" " old behaviour of entity freeing (eg," " *TF)"); sv_hide_version_info = Cvar_Get ("sv_hide_version_info", "0", CVAR_ROM, NULL, "hide QuakeForge specific " "serverinfo strings from terminally " "stupid progs (eg, braindead TF " "variants)"); }