/* cl_cmd.c Client-side script command processing module Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cbuf.h" #include "QF/cmd.h" #include "QF/dstring.h" #include "QF/msg.h" #include "QF/sys.h" #include "QF/teamplay.h" #include "qw/include/client.h" static void send_say (const char *str) { static dstring_t *teambuf; const char *s; if (!teambuf) { teambuf = dstring_newstr (); } s = Team_ParseSay (teambuf, Cmd_Args (1)); if (*s && *s < 32 && *s != 10) { // otherwise the server would eat leading characters // less than 32 or greater than 127 SZ_Print (&cls.netchan.message, "\""); SZ_Print (&cls.netchan.message, s); SZ_Print (&cls.netchan.message, "\""); } else SZ_Print (&cls.netchan.message, s); } /* CL_Cmd_ForwardToServer adds the current command line as a clc_stringcmd to the client message. things like godmode, noclip, etc, are commands directed to the server, so when they are typed in at the console, they will need to be forwarded. */ void CL_Cmd_ForwardToServer (void) { if (cls.state == ca_disconnected) { Sys_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0)); return; } if (cls.demoplayback) return; // not really connected MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, Cmd_Argv (0)); if (Cmd_Argc () > 1) { SZ_Print (&cls.netchan.message, " "); if (!strcasecmp (Cmd_Argv (0), "say") || !strcasecmp (Cmd_Argv (0), "say_team")) { send_say(Cmd_Args (1)); } else { SZ_Print (&cls.netchan.message, Cmd_Args (1)); } } } // don't forward the first argument static void CL_Cmd_ForwardToServer_f (void) { if (cls.state == ca_disconnected) { Sys_Printf ("Can't \"%s\", not connected\n", Cmd_Argv (0)); return; } if (strcasecmp (Cmd_Argv (1), "snap") == 0) { Cbuf_InsertText (cl_cbuf, "snap\n"); return; } if (cls.demoplayback) return; // not really connected if (Cmd_Argc () > 1) { MSG_WriteByte (&cls.netchan.message, clc_stringcmd); SZ_Print (&cls.netchan.message, Cmd_Args (1)); } } void CL_Cmd_Init (void) { // register our commands Cmd_AddCommand ("cmd", CL_Cmd_ForwardToServer_f, "Send a command to the " "server.\n" "Commands:\n" "download - Same as the command.\n" "kill - Same as the command.\n" "msg (value) - Same as the command.\n" "prespawn (entity) (spot) - Find a spawn spot for the" " player entity.\n" "spawn (entity) - Spawn the player entity.\n" "setinfo - Same as the command.\n" "serverinfo - Same as the command."); }