/* glsl_particles.c GLSL particles Copyright (C) 2011 Bill Currie Copyright (C) 1996-1997 Id Software, Inc. Author: Bill Currie Date: 2011/12/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cvar.h" #include "QF/draw.h" #include "QF/image.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/GL/defines.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_rmain.h" #include "QF/GL/qf_textures.h" #include "QF/GL/qf_vid.h" #include "clview.h"//FIXME #include "gl_draw.h" #include "r_cvar.h" #include "r_dynamic.h" #include "r_screen.h" #include "r_shared.h" void r_easter_eggs_f (cvar_t *var) { } void r_particles_style_f (cvar_t *var) { } VISIBLE void R_Particles_Init_Cvars (void) { } VISIBLE void R_Particle_New (ptype_t type, int texnum, const vec3_t org, float scale, const vec3_t vel, float die, int color, float alpha, float ramp) { } VISIBLE void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, float scale, int vel_fuzz, float die, int color, float alpha, float ramp) { } VISIBLE void R_ClearParticles (void) { } static void particle_explosion (const vec3_t org) { } static void teleport_splash (const vec3_t org) { } static void rocket_trail (const entity_t *ent) { } static void grenade_trail (const entity_t *ent) { } static void blob_explosion (const vec3_t org) { } static void lava_splash (const vec3_t org) { } static void blood_puff_effect (const vec3_t org, int count) { } static void gunshot_effect (const vec3_t org, int count) { } static void lightnight_blood_effect (const vec3_t org) { } static inline void // FIXME: inline? run_particle_effect (const vec3_t org, const vec3_t dir, int color, int count) { } static void spike_effect (const vec3_t org) { } static void super_spike_effect (const vec3_t org) { } static void knight_spike_effect (const vec3_t org) { } static void wiz_spike_effect (const vec3_t org) { } static void blood_trail (const entity_t *ent) { } static void slight_blood_trail (const entity_t *ent) { } static void wiz_trail (const entity_t *ent) { } static void flame_trail (const entity_t *ent) { } static void voor_trail (const entity_t *ent) { } static void dark_field_particles (const entity_t *ent) { } static void entity_particles (const entity_t *ent) { } static void particle_explosion_2 (const vec3_t org, int colorStart, int colorLength) { } static void glow_trail (const entity_t *ent, int glow_color) { } VISIBLE void R_InitParticles (void) { R_BlobExplosion = blob_explosion; R_LavaSplash = lava_splash; R_BloodPuffEffect = blood_puff_effect; R_GunshotEffect = gunshot_effect; R_LightningBloodEffect = lightnight_blood_effect; R_RunParticleEffect = run_particle_effect; R_SpikeEffect = spike_effect; R_SuperSpikeEffect = super_spike_effect; R_KnightSpikeEffect = knight_spike_effect; R_WizSpikeEffect = wiz_spike_effect; R_BloodTrail = blood_trail; R_SlightBloodTrail = slight_blood_trail; R_WizTrail = wiz_trail; R_FlameTrail = flame_trail; R_VoorTrail = voor_trail; R_DarkFieldParticles = dark_field_particles; R_EntityParticles = entity_particles; R_ParticleExplosion2 = particle_explosion_2; R_GlowTrail = glow_trail; R_ParticleExplosion = particle_explosion; R_TeleportSplash = teleport_splash; R_RocketTrail = rocket_trail; R_GrenadeTrail = grenade_trail; }