#ifndef __mod_internal_h #define __mod_internal_h #include "QF/iqm.h" #include "QF/model.h" #include "QF/skin.h" #include "QF/plugin/vid_render.h" extern vid_model_funcs_t *m_funcs; void gl_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra); void *gl_Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group, maliasskindesc_t *skindesc); void gl_Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr); void gl_Mod_LoadExternalSkins (model_t *mod); void gl_Mod_IQMFinish (model_t *mod); void glsl_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra); void *glsl_Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group, maliasskindesc_t *skindesc); void glsl_Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr); void glsl_Mod_LoadExternalSkins (model_t *mod); void glsl_Mod_IQMFinish (model_t *mod); void sw_Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra); void *sw_Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group, maliasskindesc_t *skindesc); void sw_Mod_FinalizeAliasModel (model_t *m, aliashdr_t *hdr); void sw_Mod_LoadExternalSkins (model_t *mod); void sw_Mod_IQMFinish (model_t *mod); void gl_Mod_LoadExternalTextures (model_t *mod); void gl_Mod_LoadLighting (bsp_t *bsp); void gl_Mod_SubdivideSurface (msurface_t *fa); void gl_Mod_ProcessTexture(texture_t *tx); void glsl_Mod_LoadExternalTextures (model_t *mod); void glsl_Mod_LoadLighting (bsp_t *bsp); void glsl_Mod_SubdivideSurface (msurface_t *fa); void glsl_Mod_ProcessTexture(texture_t *tx); void sw_Mod_LoadExternalTextures (model_t *mod); void sw_Mod_LoadLighting (bsp_t *bsp); void sw_Mod_SubdivideSurface (msurface_t *fa); void sw_Mod_ProcessTexture(texture_t *tx); void gl_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum); void glsl_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum); void sw_Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum); void Mod_LoadIQM (model_t *mod, void *buffer); void Mod_FreeIQM (iqm_t *iqm); iqmblend_t *Mod_IQMBuildBlendPalette (iqm_t *iqm, int *size); void Mod_LoadAliasModel (model_t *mod, void *buffer, cache_allocator_t allocator); void Mod_LoadSpriteModel (model_t *mod, void *buffer); void Skin_Init (void); skin_t *Skin_SetColormap (skin_t *skin, int cmap); skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname); void Skin_SetTranslation (int cmap, int top, int bottom); void sw_Skin_SetupSkin (skin_t *skin, int cmap); void sw_Skin_ProcessTranslation (int cmap, const byte *translation); void sw_Skin_InitTranslations (void); void glsl_Skin_SetupSkin (skin_t *skin, int cmap); void glsl_Skin_ProcessTranslation (int cmap, const byte *translation); void glsl_Skin_InitTranslations (void); void gl_Skin_SetupSkin (skin_t *skin, int cmap); void gl_Skin_ProcessTranslation (int cmap, const byte *translation); void gl_Skin_InitTranslations (void); int gl_Skin_Init_Textures (int base); void gl_Skin_SetPlayerSkin (int width, int height, const byte *data); #endif// __mod_internal_h