#ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/mathlib.h" static struct { quat_t q1; quat_t q2; quat_t expect; } quat_mult_tests[] = { {{1, 2, 3, 4}, {5, 6, 7, 8}, {24, 48, 48, -6}}, }; #define num_quat_mult_tests (sizeof (quat_mult_tests) / sizeof (quat_mult_tests[0])) //PITCH YAW ROLL static vec3_t test_angles[] = { {0, 0, 0}, {45, 0, 0}, {0, 45, 0}, {0, 0, 45}, {45, 45, 0}, {0, 45, 45}, {45, 0, 45}, {45, 45, 45}, {0, 180, 180}, {180, 0, 180}, {180, 180, 0}, }; #define num_angle_tests (sizeof (test_angles) / sizeof (test_angles[0])) static struct { vec3_t a; vec3_t b; quat_t expect; } quat_vector_rotation_tests[] = { {{1, 0, 0}, {1, 0, 0}, {0, 0, 0, 1}}, {{0, 1, 0}, {0, 1, 0}, {0, 0, 0, 1}}, {{0, 0, 1}, {0, 0, 1}, {0, 0, 0, 1}}, {{1, 0, 0}, {8, 0, 0}, {0, 0, 0, 1}}, {{0, 8, 0}, {0, 1, 0}, {0, 0, 0, 1}}, {{0, 0, 8}, {0, 0, 8}, {0, 0, 0, 1}}, {{1, 0, 0}, {-1, 0, 0}, {0, 0, 0, 0}}, // x, y, z = NaN {{0, -1, 0}, {0, 1, 0}, {0, 0, 0, 0}}, // x, y, z = NaN {{0, 0, 1}, {0, 0, -1}, {0, 0, 0, 0}}, // x, y, z = NaN {{-1, 0, 0}, {8, 0, 0}, {0, 0, 0, 0}}, // x, y, z = NaN {{0, 8, 0}, {0, -1, 0}, {0, 0, 0, 0}}, // x, y, z = NaN {{0, 0, -8}, {0, 0, 8}, {0, 0, 0, 0}}, // x, y, z = NaN // excessive for float, but if vec_t becomes double... // 1/50 second orbiting JNSQ Kerbin at 120km altitude. While this has // nothing to do with quakeforge (yet?), it came up when testing camera // rotation in KSP and Unity failed miserably. I don't remember the exact // details, but I could see significant snapping in the rotation (I thought // it was a few times per second, but these numbers indicate it must have // been every few seconds). // The quaternion is unit to 9 sigfigs (a little larger) {{1720000, 0, 0}, {1719999.9983028059, 76.409082595828366, 0}, {0, 0, 2.22119434e-5, 1}}, // 1/20 second, same situation {{1720000, 0, 0}, {1719999.9893925365, 191.02270615971355, 0}, {0, 0, 5.55298575e-5, 1}}, // 1/5 second, same situation {{1720000, 0, 0}, {1719999.8302805868, 764.09080107761736, 0}, {0, 0, 2.2211943e-4, 1}}, // 1/4 second, same situation {{1720000, 0, 0}, {1719999.7348134194, 955.11348367609469, 0}, {0, 0, 2.77649262e-4, 1}}, // 1/3 second, same situation. This is (float) 1 ulp in w: about 0.0424 // degrees. // The quaternion is unit to 9 sigfigs (a little larger) {{1720000, 0, 0}, {1719999.5285571995, 1273.4845939975546, 0}, {0, 0, 3.70199094e-4, 0.99999994}}, }; #define num_quat_vector_rotation_tests (sizeof (quat_vector_rotation_tests) / sizeof (quat_vector_rotation_tests[0])) // return true if a and b are close enough (yay, floats) static int compare (vec_t a, vec_t b) { vec_t diff = a - b; return diff * diff < 0.001; } static int test_quat_mult(const quat_t q1, const quat_t q2, const quat_t expect) { int i; quat_t r; QuatMult (q1, q2, r); for (i = 0; i < 4; i++) if (!compare (r[i], expect[i])) goto fail; return 1; fail: printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (q1)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (q2)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (r)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (expect)); return 0; } static void rotate_vec (const quat_t r, const vec3_t v, vec3_t out) { quat_t qv = {0, 0, 0, 0}; quat_t t; VectorCopy (v, qv); QuatConj (r, t); QuatMult (qv, t, t); QuatMult (r, t, t); VectorCopy (t, out); } static int test_rotation (const vec3_t angles) { int i; vec3_t forward, right, up; quat_t quat, conj, f, r, u, t; quat_t qf = {1, 0, 0, 0}; quat_t qr = {0, -1, 0, 0}; quat_t qu = {0, 0, 1, 0}; AngleVectors (angles, forward, right, up); AngleQuat (angles, quat); QuatConj (quat, conj); // rotate forward vector QuatMult (qf, conj, t); QuatMult (quat, t, f); // rotate right vector QuatMult (qr, conj, t); QuatMult (quat, t, r); // rotate up vector QuatMult (qu, conj, t); QuatMult (quat, t, u); if (!compare (f[3], 0)) goto fail; for (i = 0; i < 3; i++) if (!compare (forward[i], f[i])) goto fail; if (!compare (r[3], 0)) goto fail; for (i = 0; i < 3; i++) if (!compare (right[i], r[i])) goto fail; if (!compare (u[3], 0)) goto fail; for (i = 0; i < 3; i++) if (!compare (up[i], u[i])) goto fail; return 1; fail: printf ("\ntest_rotation\n"); printf ("%11.9g %11.9g %11.9g\n", VectorExpand (angles)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (quat)); printf ("%11.9g %11.9g %11.9g %11.9g\n\n", QuatExpand (conj)); printf ("%11.9g %11.9g %11.9g\n", VectorExpand (forward)); printf ("%11.9g %11.9g %11.9g\n", VectorExpand (right)); printf ("%11.9g %11.9g %11.9g\n\n", VectorExpand (up)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (f)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (r)); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (u)); return 0; } static int test_rotation2 (const vec3_t angles) { int i; vec3_t forward, right, up; quat_t quat; vec3_t f, r, u; vec3_t vf = {1, 0, 0}; vec3_t vr = {0, -1, 0}; vec3_t vu = {0, 0, 1}; AngleVectors (angles, forward, right, up); AngleQuat (angles, quat); // rotate forward vector QuatMultVec (quat, vf, f); // rotate right vector QuatMultVec (quat, vr, r); // rotate up vector QuatMultVec (quat, vu, u); for (i = 0; i < 3; i++) if (!compare (forward[i], f[i])) goto fail; for (i = 0; i < 3; i++) if (!compare (right[i], r[i])) goto fail; for (i = 0; i < 3; i++) if (!compare (up[i], u[i])) goto fail; return 1; fail: printf ("\ntest_rotation2\n"); printf ("\n\n%11.9g %11.9g %11.9g\n\n", angles[0], angles[1], angles[2]); printf ("%11.9g %11.9g %11.9g\n", forward[0], forward[1], forward[2]); printf ("%11.9g %11.9g %11.9g\n", right[0], right[1], right[2]); printf ("%11.9g %11.9g %11.9g\n\n", up[0], up[1], up[2]); printf ("%11.9g %11.9g %11.9g\n", f[0], f[1], f[2]); printf ("%11.9g %11.9g %11.9g\n", r[0], r[1], r[2]); printf ("%11.9g %11.9g %11.9g\n", u[0], u[1], u[2]); return 0; } static int test_rotation3 (const vec3_t angles) { int i; quat_t quat; vec3_t v = {1, 1, 1}; vec3_t a, b; AngleQuat (angles, quat); QuatMultVec (quat, v, a); rotate_vec (quat, v, b); for (i = 0; i < 3; i++) if (!compare (a[i], b[i])) goto fail; return 1; fail: printf ("\ntest_rotation3\n"); printf ("%11.9g %11.9g %11.9g\n", VectorExpand(a)); printf ("%11.9g %11.9g %11.9g\n", VectorExpand(b)); return 0; } // XXX FIXME see usage in test_rotation4. need to investigate whether // -ffast-math is any real benefit #define ISNAN(x) (((x) & 0x7f800000) == 0x7f800000 && ((x) & 0x7fffff)) static int test_rotation4 (const vec3_t a, const vec3_t b, const quat_t expect) { int i; union { int x[4]; vec_t q[4]; } q; vec_t *quat = q.q; vec3_t t; vec_t d = 0; VectorZero (t); // find the rotation vector between a and b QuatRotation (a, b, quat); if (quat[3] == 0) { if (expect[3] != 0) { goto fail; } // expect NaN for the vector components because the vectors are // anti-parallel and thus the rotation axis is undefined //XXX FIXME(?) still using -ffast-math which implies // -ffinite-math-only which in turn disables nan/inf checks, so have // to do it by hand // if (!(isnan(quat[0]) && isnan(quat[1]) && isnan(quat[2]))) { if (!(ISNAN(q.x[0]) && ISNAN(q.x[1]) && ISNAN(q.x[2]))) { goto fail; } } else { // the vectors are not anti-parallel and thus the rotation axis is // defined, so NaN is invalid // XXX FIXME see above //if (isnan(quat[0]) || isnan(quat[1]) || isnan(quat[2])) { if (ISNAN(q.x[0]) || ISNAN(q.x[1]) || ISNAN(q.x[2])) { goto fail; } for (i = 0; i < 4; i++) { // yes, float precision will make it difficult to set up expect // but it is at least consistent (ie, the "errors" are not at all // random and thus will be the same from run to run) if (quat[i] != expect[i]) { goto fail; } } QuatMultVec(quat, a, t); d = DotProduct (t, b) / (VectorLength (t) * VectorLength (b)) - 1; if (d * d > 1e-8) { goto fail; } } return 1; fail: printf ("\ntest_rotation4\n"); printf ("a: %11.9g %11.9g %11.9g\n", VectorExpand(a)); printf ("b: %11.9g %11.9g %11.9g\n", VectorExpand(b)); printf ("q: %11.9g %11.9g %11.9g %11.9g\n", QuatExpand(quat)); printf ("e: %11.9g %11.9g %11.9g %11.9g\n", QuatExpand(expect)); printf ("t: %11.9g %11.9g %11.9g\n", VectorExpand(t)); printf ("d: %11.9g\n", d); return 0; } #define s05 0.70710678118654757 static struct { quat_t q; vec_t expect[9]; } quat_mat_tests[] = { {{0, 0, 0, 1}, {1, 0, 0, 0, 1, 0, 0, 0, 1}}, {{1, 0, 0, 0}, {1, 0, 0, 0, -1, 0, 0, 0, -1}}, {{0, 1, 0, 0}, {-1, 0, 0, 0, 1, 0, 0, 0, -1}}, {{0, 0, 1, 0}, {-1, 0, 0, 0, -1, 0, 0, 0, 1}}, {{0.5, 0.5, 0.5, 0.5}, {0, 0, 1, 1, 0, 0, 0, 1, 0}}, {{s05, 0.0, 0.0, s05}, {1, 0, 0, 0, 5.96046448e-8, -0.99999994, 0, 0.99999994, 5.96046448e-8}}, }; #define num_quat_mat_tests (sizeof (quat_mat_tests) / sizeof (quat_mat_tests[0])) static int test_quat_mat(const quat_t q, const quat_t expect) { int i; vec_t m[9]; QuatToMatrix (q, m, 0, 0); for (i = 0; i < 9; i++) if (m[i] != expect[i]) // exact tests here goto fail; return 1; fail: printf ("\ntest_quat_mat\n"); printf ("%11.9g %11.9g %11.9g %11.9g\n", QuatExpand (q)); printf ("%11.9g %11.9g %11.9g %11.9g %11.9g %11.9g\n", VectorExpand (m + 0), VectorExpand (expect + 0)); printf ("%11.9g %11.9g %11.9g %11.9g %11.9g %11.9g\n", VectorExpand (m + 3), VectorExpand (expect + 3)); printf ("%11.9g %11.9g %11.9g %11.9g %11.9g %11.9g\n", VectorExpand (m + 6), VectorExpand (expect + 6)); return 0; } int main (int argc, const char **argv) { int res = 0; size_t i; for (i = 0; i < num_quat_mult_tests; i ++) { vec_t *q1 = quat_mult_tests[i].q1; vec_t *q2 = quat_mult_tests[i].q2; vec_t *expect = quat_mult_tests[i].expect; if (!test_quat_mult (q1, q2, expect)) res = 1; } for (i = 0; i < num_angle_tests; i ++) { if (!test_rotation (test_angles[i])) res = 1; } for (i = 0; i < num_angle_tests; i ++) { if (!test_rotation2 (test_angles[i])) res = 1; } for (i = 0; i < num_angle_tests; i ++) { if (!test_rotation3 (test_angles[i])) res = 1; } for (i = 0; i < num_quat_vector_rotation_tests; i++) { vec_t *a = quat_vector_rotation_tests[i].a; vec_t *b = quat_vector_rotation_tests[i].b; vec_t *expect = quat_vector_rotation_tests[i].expect; if (!test_rotation4 (a, b, expect)) { res = 1; } } for (i = 0; i < num_quat_mat_tests; i ++) { vec_t *q = quat_mat_tests[i].q; vec_t *expect = quat_mat_tests[i].expect; if (!test_quat_mat (q, expect)) res = 1; } return res; }