#include #include #include #include Rect makeRect (int x, int y, int w, int h) { //FIXME Rect r = {{x, y}, {w, h}}; Rect r; r.origin = makePoint (x, y); r.size = makeSize (w, h); return r; } Rect makeRectFromOriginSize (Point origin, Size size) { Rect r; r.origin = origin; r.size = size; return r; }