/* qf_sprite.h GLSL specific sprite model stuff Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/7/22 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_qf_sprite_h #define __QF_GLSL_qf_sprite_h struct entity_s; void glsl_R_DrawSprite (struct entity_s ent); void glsl_R_SpriteBegin (void); void glsl_R_SpriteEnd (void); void glsl_R_InitSprites (void); #endif//__QF_GLSL_qf_sprite_h