/* trace.c BSP line tracing Copyright (C) 2004 Bill Currie Author: Bill Currie Date: 2004/9/25 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/model.h" #include "QF/sys.h" #include "compat.h" #include "world.h" /* LINE TESTING IN HULLS */ //#undef DIST_EPSILON //#define DIST_EPSILON 0 static inline void calc_impact (trace_t *trace, const vec3_t start, const vec3_t end, mplane_t *plane) { vec_t t1, t2, frac, offset; vec3_t dist; t1 = PlaneDiff (start, plane); t2 = PlaneDiff (end, plane); offset = 0; if (trace->isbox) { if (plane->type < 3) offset = trace->extents[plane->type]; else offset = (fabs (trace->extents[0] * plane->normal[0]) + fabs (trace->extents[1] * plane->normal[1]) + fabs (trace->extents[2] * plane->normal[2])); } if (t1 < 0) { frac = (t1 + offset + DIST_EPSILON) / (t1 - t2); // invert plane paramterers VectorNegate (plane->normal, trace->plane.normal); trace->plane.dist = -plane->dist; } else { frac = (t1 - offset - DIST_EPSILON) / (t1 - t2); VectorCopy (plane->normal, trace->plane.normal); trace->plane.dist = plane->dist; } frac = bound (0, frac, 1); trace->fraction = frac; VectorSubtract (end, start, dist); VectorMultAdd (start, frac, dist, trace->endpos); } #if 0 typedef struct { const vec_t *start; const vec_t *end; const vec_t *extents; qboolean isbox; hull_t hull; mplane_t *plane; mplane_t *impact; int impactside; float fraction; int flags; } tl_t; static inline vec_t sgn (vec_t v) { return v < 0 ? -1 : (v > 0 ? 1 : -1); } static inline vec_t select_point (mplane_t *split, int side, int axis, tl_t *tl) { vec_t s = sgn (tl->impact->normal[axis]); if (!tl->impactside) s = -s; if (!s) { s = sgn (split->normal[axis]); if (!side) s = -s; } return tl->extents[axis] * s; } static inline void check_contents (int num, tl_t *tl) { if (num != CONTENTS_SOLID) { tl->flags &= ~1; if (num == CONTENTS_EMPTY) tl->flags |= 4; else tl->flags |= 8; } else { if (!(tl->flags & 12)) tl->flags |= 2; } } static inline float calc_offset (tl_t *tl, mplane_t *plane) { if (tl->isbox) { if (plane->type < 3) return tl->extents[plane->type]; else return (fabs (tl->extents[0] * plane->normal[0]) + fabs (tl->extents[1] * plane->normal[1]) + fabs (tl->extents[2] * plane->normal[2])); } return 0; } static void impact (tl_t *tl) { float t1, t2, offset, frac; int side = 0; t1 = PlaneDiff (tl->start, tl->plane); t2 = PlaneDiff (tl->end, tl->plane); offset = calc_offset (tl, tl->plane); if (t1 < t2) { side = -1; frac = (t1 + offset) / (t1 - t2); } else if (t1 > t2) { side = 0; frac = (t1 - offset) / (t1 - t2); } else { frac = 0; Sys_DPrintf ("help! help! the world is falling apart!\n"); } if (frac >= 0) { tl->fraction = frac; tl->impact = tl->plane; tl->impactside = side; } } static void validate_impact (mplane_t *split, int side, tl_t *tl) { vec3_t dist, point; int pside; VectorSubtract (tl->end, tl->start, dist); VectorMultAdd (tl->start, tl->fraction, dist, point); point[0] += select_point (split, !side, 0, tl); point[1] += select_point (split, !side, 1, tl); point[2] += select_point (split, !side, 2, tl); pside = PlaneDiff (point, split) < 0; if (pside != side) { tl->fraction = 1; tl->impact = 0; } } static int traceline (int num, float p1f, float p2f, const vec3_t p1, const vec3_t p2, tl_t *tl) { dclipnode_t *node; mplane_t *plane; float t1, t2, frac, frac2, midf, offset; int side; vec3_t mid; int c1, c2; // Skip past nodes that don't intersect with the line. do { // Sys_Printf ("%d\n", num); while (num >= 0) { node = tl->hull.clipnodes + num; plane = tl->hull.planes + node->planenum; t1 = PlaneDiff (p1, plane); t2 = PlaneDiff (p2, plane); offset = calc_offset (tl, plane); if (t1 >= offset && t2 >= offset) { num = node->children[0]; } else if (t1 < -offset && t2 < -offset) { num = node->children[1]; } else { break; } // Sys_Printf ("%d\n", num); } if (num < 0) return num; } while (0); // if (t1 == t2) { if (t1 >= -offset && t1 < offset && t2 >= -offset && t2 < offset) { c1 = c2 = traceline (node->children[0], p1f, p2f, p1, p2, tl); if (tl->impact) validate_impact (plane, 0, tl); if (c1 != CONTENTS_SOLID) c2 = traceline (node->children[1], p1f, p2f, p1, p2, tl); if (c1 == CONTENTS_SOLID || c2 == CONTENTS_SOLID) { if (!p1f) { tl->flags &= 3; tl->flags |= 2; } if (tl->plane) impact (tl); return CONTENTS_SOLID; } if (c1 == CONTENTS_EMPTY && c2 == CONTENTS_EMPTY) { tl->flags &= ~1; tl->flags |= 4; } else { tl->flags &= ~1; tl->flags |= 8; } return min (c1, c2); //FIXME correct? } else { if (t1 < t2) { side = 1; frac = (t1 - offset) / (t1 - t2); frac2 = (t1 + offset) / (t1 - t2); } else /*if (t1 > t2)*/ { side = 0; frac = (t1 + offset) / (t1 - t2); frac2 = (t1 - offset) / (t1 - t2); } frac = bound (0, frac, 1); midf = p1f + (p2f - p1f) * frac; VectorSubtract (p2, p1, mid); VectorMultAdd (p1, frac, mid, mid); c1 = c2 = traceline (node->children[side], p1f, midf, p1, mid, tl); frac2 = bound (0, frac2, 1); midf = p1f + (p2f - p1f) * frac2; if (!tl->impact || midf <= tl->fraction) { VectorSubtract (p2, p1, mid); VectorMultAdd (p1, frac2, mid, mid); tl->plane = plane; c2 = traceline (node->children[side ^ 1], midf, p2f, mid, p2, tl); } tl->plane = plane; if (c1 != CONTENTS_SOLID && c2 == CONTENTS_SOLID) impact (tl); if (c1 == CONTENTS_SOLID && !(tl->flags & 0xc)) tl->flags |= 2; if (c1 == CONTENTS_EMPTY || c2 == CONTENTS_EMPTY) { tl->flags &= ~1; tl->flags |= 4; } if (c1 < CONTENTS_SOLID || c2 < CONTENTS_SOLID) { tl->flags &= ~1; tl->flags |= 8; } return frac2 ? c1 : c2; } } VISIBLE void MOD_TraceLine (hull_t *hull, int num, const vec3_t start_point, const vec3_t end_point, trace_t *trace) { tl_t tl; int c; tl.start = start_point; tl.end = end_point; tl.hull = *hull; tl.fraction = 1; tl.plane = tl.impact = 0; tl.flags = 1; tl.isbox = trace->isbox; tl.extents = trace->extents; c = traceline (num, 0, 1, start_point, end_point, &tl); if (c == CONTENTS_EMPTY) { tl.flags &= ~1; tl.flags |= 4; } if (c < CONTENTS_SOLID) { tl.flags &= ~1; tl.flags |= 8; } if (tl.fraction < 1) { calc_impact (trace, start_point, end_point, tl.impact); } trace->allsolid = (tl.flags & 1) != 0; trace->startsolid = (tl.flags & 2) != 0; trace->inopen = (tl.flags & 4) != 0; trace->inwater = (tl.flags & 8) != 0; } #else typedef struct { vec3_t end; int side; int num; mplane_t *plane; } tracestack_t; VISIBLE void MOD_TraceLine (hull_t *hull, int num, const vec3_t start_point, const vec3_t end_point, trace_t *trace) { vec_t start_dist, end_dist, offset, frac; vec3_t start, end, dist; int side, empty, solid; tracestack_t *tstack; tracestack_t tracestack[256]; dclipnode_t *node; mplane_t *plane, *split_plane; VectorCopy (start_point, start); VectorCopy (end_point, end); tstack = tracestack; empty = 0; solid = 0; split_plane = 0; while (1) { while (num < 0) { if (!solid && num != CONTENTS_SOLID) { empty = 1; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else if (!empty && num == CONTENTS_SOLID) { solid = 1; } else if (solid && num != CONTENTS_SOLID) { //FIXME not sure what I want //made it out of the solid and into open space, continue //on as if we were always in empty space empty = 1; solid = 0; trace->startsolid = 1; if (num == CONTENTS_EMPTY) trace->inopen = true; else trace->inwater = true; } else if (empty/* || solid*/) {//FIXME not sure what I want // DONE! trace->allsolid = solid & (num == CONTENTS_SOLID); trace->startsolid = solid; calc_impact (trace, start_point, end_point, split_plane); return; } // pop up the stack for a back side if (tstack-- == tracestack) { trace->allsolid = solid & (num == CONTENTS_SOLID); trace->startsolid = solid; return; } // set the hit point for this plane VectorCopy (end, start); // go down the back side VectorCopy (tstack->end, end); side = tstack->side; split_plane = tstack->plane; num = hull->clipnodes[tstack->num].children[side ^ 1]; } node = hull->clipnodes + num; plane = hull->planes + node->planenum; offset = 0; start_dist = PlaneDiff (start, plane); end_dist = PlaneDiff (end, plane); if (trace->isbox) { if (plane->type < 3) offset = trace->extents[plane->type]; else offset = (fabs (trace->extents[0] * plane->normal[0]) + fabs (trace->extents[1] * plane->normal[1]) + fabs (trace->extents[2] * plane->normal[2])); } /* when offset is 0, the following is equivalent to: if (start_dist >= 0 && end_dist >= 0) ... if (start_dist < 0 && end_dist < 0) ... due to the order of operations however, when (start_dist == offset && end_dist == offset) or (start_dist == -offset && end_dist == -offset), the trace will go down the /correct/ side of the plane: ie, the side the box is actually on */ if (start_dist >= offset && end_dist >= offset) { // entirely in front of the plane num = node->children[0]; continue; } //if (start_dist <= -offset && end_dist <= -offset) { //XXX not so equivalent, it seems. if (start_dist < -offset && end_dist < -offset) { // entirely behind the plane num = node->children[1]; continue; } // when offset is 0, equvalent to (start_dist >= 0 && end_dist < 0) and // (start_dist < 0 && end_dist >= 0) due to the above tests. if (start_dist >= offset && end_dist <= -offset) { side = 0; frac = (start_dist - offset) / (start_dist - end_dist); } else if (start_dist <= offset && end_dist >= offset) { side = 1; frac = (start_dist + offset) / (start_dist - end_dist); } else { // get here only when offset is non-zero Sys_DPrintf ("foo\n"); frac = 1; side = start_dist < end_dist; } frac = bound (0, frac, 1); tstack->num = num; tstack->side = side; tstack->plane = plane; VectorCopy (end, tstack->end); tstack++; VectorSubtract (end, start, dist); VectorMultAdd (start, frac, dist, end); num = node->children[side]; } } #endif