#ifndef __gameent_h #define __gameent_h #include "entity.h" @extern .vector angles; @extern .float modelindex; @extern .float movetype; @extern .string model; @extern .float frame; @extern .float colormap; @extern .vector mins; @extern .vector maxs; @extern .vector velocity; @extern .vector origin; @extern .float flags; @extern .vector v_angle; @interface GameEntity : Entity -(BOOL)takeDamage:weapon :inflictor :attacker :(float)damage; @end #endif//__gameent_h