#ifndef __scn_internal_h #define __scn_internal_h #include "QF/progs.h" #include "QF/scene/entity.h" #include "QF/scene/hierarchy.h" #include "QF/scene/scene.h" #include "QF/scene/transform.h" typedef struct scene_resources_s { PR_RESMAP (entity_t) entities; PR_RESMAP (hierarchy_t) hierarchies; PR_RESMAP (transform_t) transforms; } scene_resources_t; transform_t *__transform_alloc (struct scene_s *scene); #endif//__scn_internal_h