# vim:ts=4:et # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # copied from io_scene_obj # bl_info = { "name": "Quake map format", "author": "Bill Currie", "blender": (2, 6, 3), "api": 35622, "location": "File > Import-Export", "description": "Import-Export Quake maps", "warning": "not even alpha", "wiki_url": "", "tracker_url": "", # "support": 'OFFICIAL', "category": "Import-Export"} # To support reload properly, try to access a package var, if it's there, # reload everything if "bpy" in locals(): import imp if "import_map" in locals(): imp.reload(import_map) if "export_map" in locals(): imp.reload(export_map) import bpy from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty from bpy.props import FloatVectorProperty, PointerProperty from bpy_extras.io_utils import ExportHelper, ImportHelper, path_reference_mode, axis_conversion from bpy.app.handlers import persistent from .entityclass import EntityClassDict from . import import_map #from . import export_map @persistent def scene_load_handler(dummy): for scene in bpy.data.scenes: if hasattr(scene, "qfmap"): qfmap = scene.qfmap if qfmap.script in bpy.data.texts: script = bpy.data.texts[qfmap.script].as_string() qfmap.entity_classes.from_plist(script) def ec_dir_update(self, context): print("ec_dir_update") self.entity_classes.from_source_tree(self.dirpath) name = context.scene.name + '-EntityClasses' if name in bpy.data.texts: txt = bpy.data.texts[name] else: txt = bpy.data.texts.new(name) txt.from_string(self.entity_classes.to_plist()) self.script = name def ec_script_update(self, context): print("ec_script_update") if self.script in bpy.data.texts: self.entity_classes.from_plist(bpy.data.texts[self.script].as_string()) class QFEntityClasses(bpy.types.PropertyGroup): dirpath = StringProperty( name="dirpath", description="Path to qc source tree", subtype='DIR_PATH', update=ec_dir_update) script = StringProperty( name="script", description="Script for animating frames and skins", update=ec_script_update) entity_classes = EntityClassDict() class QFECPanel(bpy.types.Panel): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = 'scene' bl_label = 'QF Entity Classes' @classmethod def poll(cls, context): return True def draw(self, context): layout = self.layout scene = context.scene layout.prop(scene.qfmap, "dirpath") layout.prop(scene.qfmap, "script") class ImportMap(bpy.types.Operator, ImportHelper): '''Load a Quake map File''' bl_idname = "import_mesh.quake_map" bl_label = "Import map" filename_ext = ".map" filter_glob = StringProperty(default="*.map", options={'HIDDEN'}) def execute(self, context): keywords = self.as_keywords (ignore=("filter_glob",)) return import_map.import_map(self, context, **keywords) class ExportMap(bpy.types.Operator, ExportHelper): '''Save a Quake map File''' bl_idname = "export_mesh.quake_map" bl_label = "Export map" filename_ext = ".map" filter_glob = StringProperty(default="*.map", options={'HIDDEN'}) @classmethod def poll(cls, context): return (context.active_object != None and type(context.active_object.data) == bpy.types.Mesh) def execute(self, context): keywords = self.as_keywords (ignore=("check_existing", "filter_glob")) return export_map.export_map(self, context, **keywords) def menu_func_import(self, context): self.layout.operator(ImportMap.bl_idname, text="Quake map (.map)") def menu_func_export(self, context): self.layout.operator(ExportMap.bl_idname, text="Quake map (.map)") def register(): bpy.utils.register_module(__name__) bpy.types.Scene.qfmap = PointerProperty(type=QFEntityClasses) bpy.types.INFO_MT_file_import.append(menu_func_import) bpy.types.INFO_MT_file_export.append(menu_func_export) bpy.app.handlers.load_post.append(scene_load_handler) def unregister(): bpy.utils.unregister_module(__name__) bpy.types.INFO_MT_file_import.remove(menu_func_import) bpy.types.INFO_MT_file_export.remove(menu_func_export) if __name__ == "__main__": register()