/* vid_sdl.c Video driver for Sam Lantinga's Simple DirectMedia Layer Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include #include "QF/console.h" #include "QF/cvar.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/vid.h" #include "context_sdl.h" #include "d_iface.h" #include "vid_internal.h" #ifdef _WIN32 // FIXME: evil hack to get full DirectSound support with SDL #include #include HWND win_mainwindow; #endif SDL_Surface *sdl_screen = NULL; static vid_internal_t vid_internal; uint32_t sdl_flags; static void VID_shutdown (void *data) { SDL_Quit (); } void VID_Init (byte *palette, byte *colormap) { Sys_RegisterShutdown (VID_shutdown, 0); vid_internal.gl_context = SDL_GL_Context; vid_internal.sw_context = SDL_SW_Context; // Load the SDL library if (SDL_Init (SDL_INIT_VIDEO) < 0) Sys_Error ("VID: Couldn't load SDL: %s", SDL_GetError ()); R_LoadModule (&vid_internal); viddef.numpages = 1; viddef.colormap8 = colormap; viddef.fullbright = 256 - viddef.colormap8[256 * VID_GRADES]; // Set up display mode (width and height) VID_GetWindowSize (640, 480); // Set video width, height and flags sdl_flags = (SDL_SWSURFACE | SDL_HWPALETTE); if (vid_fullscreen) { sdl_flags |= SDL_FULLSCREEN; #ifndef _WIN32 // Don't annoy Mesa/3dfx folks // doesn't hurt if not using a gl renderer // FIXME: Maybe this could be put in a different spot, but I don't // know where. Anyway, it's to work around a 3Dfx Glide bug. // Cvar_SetValue (in_grab, 1); // Needs #include "QF/input.h" putenv ((char *)"MESA_GLX_FX=fullscreen"); } else { putenv ((char *)"MESA_GLX_FX=window"); #endif } vid_internal.create_context (); VID_SDL_GammaCheck (); VID_InitGamma (palette); viddef.initialized = true; SDL_ShowCursor (0); // hide the mouse pointer #ifdef _WIN32 // FIXME: EVIL thing - but needed for win32 until // SDL_sound works better - without this DirectSound fails. // SDL_GetWMInfo(&info); // mainwindow=info.window; win_mainwindow=GetActiveWindow(); #endif viddef.recalc_refdef = 1; // force a surface cache flush } void VID_Init_Cvars () { SDL_Init_Cvars (); SDL_GL_Init_Cvars (); SDL_SW_Init_Cvars (); } void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) { Uint8 *offset; if (!sdl_screen) return; if (x < 0) x = sdl_screen->w + x - 1; offset = (Uint8 *) sdl_screen->pixels + y * sdl_screen->pitch + x; while (height--) { memcpy (offset, pbitmap, width); offset += sdl_screen->pitch; pbitmap += width; } } void D_EndDirectRect (int x, int y, int width, int height) { if (!sdl_screen) return; if (x < 0) x = sdl_screen->w + x - 1; SDL_UpdateRect (sdl_screen, x, y, width, height); }