/* vulkan_main.c Vulkan rendering Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/1/19 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/image.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "QF/Vulkan/qf_alias.h" #include "QF/Vulkan/qf_bsp.h" #include "QF/Vulkan/qf_compose.h" #include "QF/Vulkan/qf_draw.h" #include "QF/Vulkan/qf_iqm.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_lightmap.h" #include "QF/Vulkan/qf_main.h" #include "QF/Vulkan/qf_matrices.h" #include "QF/Vulkan/qf_particles.h" #include "QF/Vulkan/qf_renderpass.h" #include "QF/Vulkan/qf_scene.h" #include "QF/Vulkan/qf_sprite.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/swapchain.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_vulkan.h" void Vulkan_RenderEntities (entqueue_t *queue, qfv_renderframe_t *rFrame) { if (!r_drawentities) return; //FIXME need a better way (components? but HasComponent isn't free) int vmod = Entity_Valid (vr_data.view_model); #define RE_LOOP(type_name, Type) \ do { \ int begun = 0; \ for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \ i++) { \ entity_t ent = queue->ent_queues[mod_##type_name].a[i]; \ if (!begun) { \ Vulkan_##Type##Begin (rFrame); \ begun = 1; \ } \ /* FIXME hack the depth range to prevent view model */\ /* from poking into walls */\ if (vmod && ent.id == vr_data.view_model.id) { \ Vulkan_AliasDepthRange (rFrame, 0, 0.3); \ } \ Vulkan_Draw##Type (ent, rFrame); \ /* unhack in case the view_model is not the last */\ if (vmod && ent.id == vr_data.view_model.id) { \ Vulkan_AliasDepthRange (rFrame, 0, 1); \ } \ } \ if (begun) \ Vulkan_##Type##End (rFrame); \ } while (0) RE_LOOP (alias, Alias); RE_LOOP (iqm, IQM); RE_LOOP (sprite, Sprite); } static void Vulkan_DrawViewModel (vulkan_ctx_t *ctx) { entity_t ent = vr_data.view_model; if (!Entity_Valid (ent)) { return; } renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg); if (vr_data.inhibit_viewmodel || !r_drawviewmodel || !r_drawentities || !renderer->model) return; EntQueue_AddEntity (r_ent_queue, ent, renderer->model->type); } void Vulkan_RenderView (qfv_renderframe_t *rFrame) { vulkan_ctx_t *ctx = rFrame->vulkan_ctx; if (!r_refdef.worldmodel) { return; } Vulkan_DrawWorld (rFrame); Vulkan_DrawSky (rFrame); if (Entity_Valid (vr_data.view_model)) { Vulkan_DrawViewModel (ctx); } Vulkan_DrawWaterSurfaces (rFrame); Vulkan_Bsp_Flush (ctx); Vulkan_RenderEntities (r_ent_queue, rFrame); Vulkan_Scene_Flush (ctx); } void Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx) { int i; for (i = 0; i < 256; i++) { d_lightstylevalue[i] = 264; // normal light value } r_refdef.worldmodel = scene->worldmodel; // Force a vis update R_MarkLeaves (0, 0, 0, 0); R_ClearParticles (); Vulkan_RegisterTextures (scene->models, scene->num_models, ctx); //Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx); Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx); Vulkan_LoadLights (scene, ctx); } static void main_draw (qfv_renderframe_t *rFrame) { Vulkan_Matrix_Draw (rFrame); Vulkan_RenderView (rFrame); Vulkan_FlushText (rFrame);//FIXME delayed by a frame? Vulkan_Lighting_Draw (rFrame); Vulkan_Compose_Draw (rFrame); } void Vulkan_Main_CreateRenderPasses (vulkan_ctx_t *ctx) { qfv_output_t output = { .extent = ctx->swapchain->extent, .view = ctx->swapchain->imageViews->a[0], .format = ctx->swapchain->format, .view_list = ctx->swapchain->imageViews->a, }; __auto_type rp = Vulkan_CreateRenderPass (ctx, "deferred", &output, main_draw); rp->order = QFV_rp_main; DARRAY_APPEND (&ctx->renderPasses, rp); ctx->main_renderpass = rp; }