#ifndef CameraView_h #define CameraView_h #include #include "QF/mathlib.h" #include "SetBrush.h" #include "render.h" extern id cameraview_i; extern byte renderlist[1024 * 1024 * 4]; void CameraMoveto (vec3_t p); void CameraLineto (vec3_t p); extern BOOL timedrawing; @interface CameraView:NSView { float xa, ya, za; float move; float *zbuffer; unsigned *imagebuffer; BOOL angleChange; // JR 6.8.95 vec3_t origin; vec3_t matrix[3]; NSPoint dragspot; drawmode_t drawmode; // UI links id mode_radio_i; } -setXYOrigin:(NSPoint *) pt; -setZOrigin:(float) pt; -setOrigin:(vec3_t) org angle:(float)angle; -getOrigin:(vec3_t)org; -(float) yawAngle; -matrixFromAngles; -_keyDown:(NSEvent *)theEvent; -drawMode:sender; -setDrawMode:(drawmode_t) mode; -homeView:sender; -XYDrawSelf; // for drawing viewpoint in XY view -ZDrawSelf; // for drawing viewpoint in XY view -(BOOL) XYmouseDown:(NSPoint *)pt flags:(int)flags;// return YES if brush handled -(BOOL) ZmouseDown:(NSPoint *)pt flags:(int)flags;// return YES if brush handled -upFloor:sender; -downFloor:sender; @end #endif // CameraView_h