/* sw_ralias.c routines for setting up to draw alias models Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include "QF/image.h" #include "QF/render.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "d_ifacea.h" #include "r_internal.h" #define LIGHT_MIN 5 // lowest light value we'll allow, to // avoid the need for inner-loop light // clamping affinetridesc_t r_affinetridesc; const byte *acolormap; // FIXME: should go away trivertx_t *r_apverts; // TODO: these probably will go away with optimized rasterization static mdl_t *pmdl; vec3_t r_lightvec; int r_ambientlight; float r_shadelight; static aliashdr_t *paliashdr; finalvert_t *pfinalverts; auxvert_t *pauxverts; float ziscale; static model_t *pmodel; static vec3_t alias_forward, alias_left, alias_up; static maliasskindesc_t *pskindesc; int r_amodels_drawn; int a_skinwidth; int r_anumverts; float aliastransform[3][4]; typedef struct { int index0; int index1; } aedge_t; static aedge_t aedges[12] = { {0, 1}, {1, 2}, {2, 3}, {3, 0}, {4, 5}, {5, 6}, {6, 7}, {7, 4}, {0, 5}, {1, 4}, {2, 7}, {3, 6} }; static void R_AliasSetUpTransform (entity_t ent, int trivial_accept); qboolean R_AliasCheckBBox (entity_t ent) { int i, flags, frame, numv; aliashdr_t *pahdr; float zi, basepts[8][3], v0, v1, frac; finalvert_t *pv0, *pv1, viewpts[16]; auxvert_t *pa0, *pa1, viewaux[16]; maliasframedesc_t *pframedesc; qboolean zclipped, zfullyclipped; unsigned int anyclip, allclip; int minz; // expand, rotate, and translate points into worldspace visibility_t *visibility = Ent_GetComponent (ent.id, scene_visibility, ent.reg); visibility->trivial_accept = 0; renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg); pmodel = renderer->model; if (!(pahdr = pmodel->aliashdr)) pahdr = Cache_Get (&pmodel->cache); pmdl = (mdl_t *) ((byte *) pahdr + pahdr->model); R_AliasSetUpTransform (ent, 0); // construct the base bounding box for this frame animation_t *animation = Ent_GetComponent (ent.id, scene_animation, ent.reg); frame = animation->frame; // TODO: don't repeat this check when drawing? if ((frame >= pmdl->numframes) || (frame < 0)) { Sys_MaskPrintf (SYS_dev, "No such frame %d %s\n", frame, pmodel->path); frame = 0; } pframedesc = &pahdr->frames[frame]; // x worldspace coordinates basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] = (float) pframedesc->bboxmin.v[0]; basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] = (float) pframedesc->bboxmax.v[0]; // y worldspace coordinates basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] = (float) pframedesc->bboxmin.v[1]; basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] = (float) pframedesc->bboxmax.v[1]; // z worldspace coordinates basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] = (float) pframedesc->bboxmin.v[2]; basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] = (float) pframedesc->bboxmax.v[2]; zclipped = false; zfullyclipped = true; minz = 9999; for (i = 0; i < 8; i++) { R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]); if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE) { // we must clip points that are closer than the near clip plane viewpts[i].flags = ALIAS_Z_CLIP; zclipped = true; } else { if (viewaux[i].fv[2] < minz) minz = viewaux[i].fv[2]; viewpts[i].flags = 0; zfullyclipped = false; } } if (zfullyclipped) { if (!pmodel->aliashdr) Cache_Release (&pmodel->cache); return false; // everything was near-z-clipped } numv = 8; if (zclipped) { // organize points by edges, use edges to get new points (possible // trivial reject) for (i = 0; i < 12; i++) { // edge endpoints pv0 = &viewpts[aedges[i].index0]; pv1 = &viewpts[aedges[i].index1]; pa0 = &viewaux[aedges[i].index0]; pa1 = &viewaux[aedges[i].index1]; // if one end is clipped and the other isn't, make a new point if (pv0->flags ^ pv1->flags) { frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) / (pa1->fv[2] - pa0->fv[2]); viewaux[numv].fv[0] = pa0->fv[0] + (pa1->fv[0] - pa0->fv[0]) * frac; viewaux[numv].fv[1] = pa0->fv[1] + (pa1->fv[1] - pa0->fv[1]) * frac; viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE; viewpts[numv].flags = 0; numv++; } } } // project the vertices that remain after clipping anyclip = 0; allclip = ALIAS_XY_CLIP_MASK; // TODO: probably should do this loop in ASM, especially if we use floats for (i = 0; i < numv; i++) { // we don't need to bother with vertices that were z-clipped if (viewpts[i].flags & ALIAS_Z_CLIP) continue; zi = 1.0 / viewaux[i].fv[2]; // FIXME: do with chop mode in ASM, or convert to float v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter; v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter; flags = 0; if (v0 < r_refdef.fvrectx) flags |= ALIAS_LEFT_CLIP; if (v1 < r_refdef.fvrecty) flags |= ALIAS_TOP_CLIP; if (v0 > r_refdef.fvrectright) flags |= ALIAS_RIGHT_CLIP; if (v1 > r_refdef.fvrectbottom) flags |= ALIAS_BOTTOM_CLIP; anyclip |= flags; allclip &= flags; } if (allclip) { if (!pmodel->aliashdr) Cache_Release (&pmodel->cache); return false; // trivial reject off one side } visibility->trivial_accept = !anyclip & !zclipped; if (visibility->trivial_accept) { if (minz > (r_aliastransition + (pmdl->size * r_resfudge))) { visibility->trivial_accept |= 2; } } if (!pmodel->aliashdr) Cache_Release (&pmodel->cache); return true; } void R_AliasTransformVector (vec3_t in, vec3_t out) { out[0] = DotProduct (in, aliastransform[0]) + aliastransform[0][3]; out[1] = DotProduct (in, aliastransform[1]) + aliastransform[1][3]; out[2] = DotProduct (in, aliastransform[2]) + aliastransform[2][3]; } void R_AliasClipAndProjectFinalVert (finalvert_t *fv, auxvert_t *av) { if (av->fv[2] < ALIAS_Z_CLIP_PLANE) { fv->flags |= ALIAS_Z_CLIP; return; } R_AliasProjectFinalVert (fv, av); if (fv->v[0] < r_refdef.aliasvrectleft) fv->flags |= ALIAS_LEFT_CLIP; if (fv->v[1] < r_refdef.aliasvrecttop) fv->flags |= ALIAS_TOP_CLIP; if (fv->v[0] > r_refdef.aliasvrectright) fv->flags |= ALIAS_RIGHT_CLIP; if (fv->v[1] > r_refdef.aliasvrectbottom) fv->flags |= ALIAS_BOTTOM_CLIP; } static void R_AliasTransformFinalVert16 (auxvert_t *av, trivertx_t *pverts) { trivertx_t * pextra; float vextra[3]; pextra = pverts + pmdl->numverts; vextra[0] = pverts->v[0] + pextra->v[0] / (float)256; vextra[1] = pverts->v[1] + pextra->v[1] / (float)256; vextra[2] = pverts->v[2] + pextra->v[2] / (float)256; av->fv[0] = DotProduct (vextra, aliastransform[0]) + aliastransform[0][3]; av->fv[1] = DotProduct (vextra, aliastransform[1]) + aliastransform[1][3]; av->fv[2] = DotProduct (vextra, aliastransform[2]) + aliastransform[2][3]; } static void R_AliasTransformFinalVert8 (auxvert_t *av, trivertx_t *pverts) { av->fv[0] = DotProduct (pverts->v, aliastransform[0]) + aliastransform[0][3]; av->fv[1] = DotProduct (pverts->v, aliastransform[1]) + aliastransform[1][3]; av->fv[2] = DotProduct (pverts->v, aliastransform[2]) + aliastransform[2][3]; } /* R_AliasPreparePoints General clipped case */ static void R_AliasPreparePoints (void) { int i; stvert_t *pstverts; finalvert_t *fv; auxvert_t *av; mtriangle_t *ptri; finalvert_t *pfv[3]; pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts); r_anumverts = pmdl->numverts; fv = pfinalverts; av = pauxverts; if (pmdl->ident == HEADER_MDL16) { for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++, pstverts++) { R_AliasTransformFinalVert16 (av, r_apverts); R_AliasTransformFinalVert (fv, r_apverts, pstverts); R_AliasClipAndProjectFinalVert (fv, av); } } else { for (i = 0; i < r_anumverts; i++, fv++, av++, r_apverts++, pstverts++) { R_AliasTransformFinalVert8 (av, r_apverts); R_AliasTransformFinalVert (fv, r_apverts, pstverts); R_AliasClipAndProjectFinalVert (fv, av); } } // clip and draw all triangles r_affinetridesc.numtriangles = 1; ptri = (mtriangle_t *) ((byte *) paliashdr + paliashdr->triangles); for (i = 0; i < pmdl->numtris; i++, ptri++) { pfv[0] = &pfinalverts[ptri->vertindex[0]]; pfv[1] = &pfinalverts[ptri->vertindex[1]]; pfv[2] = &pfinalverts[ptri->vertindex[2]]; if (pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP)) continue; // completely clipped if (!((pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP))) { // totally unclipped r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = ptri; D_PolysetDraw (); } else { // partially clipped R_AliasClipTriangle (ptri); } } } static void R_AliasSetUpTransform (entity_t ent, int trivial_accept) { int i; float rotationmatrix[3][4]; transform_t transform = Entity_Transform (ent); mat4f_t mat; Transform_GetWorldMatrix (transform, mat); VectorCopy (mat[0], alias_forward); VectorCopy (mat[1], alias_left); VectorCopy (mat[2], alias_up); for (i = 0; i < 3; i++) { rotationmatrix[i][0] = pmdl->scale[0] * alias_forward[i]; rotationmatrix[i][1] = pmdl->scale[1] * alias_left[i]; rotationmatrix[i][2] = pmdl->scale[2] * alias_up[i]; rotationmatrix[i][3] = pmdl->scale_origin[0] * alias_forward[i] + pmdl->scale_origin[1] * alias_left[i] + pmdl->scale_origin[2] * alias_up[i] + r_entorigin[i] - r_refdef.frame.position[i]; } R_ConcatTransforms (r_viewmatrix, rotationmatrix, aliastransform); // do the scaling up of x and y to screen coordinates as part of the transform // for the unclipped case (it would mess up clipping in the clipped case). // Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y // correspondingly so the projected x and y come out right // FIXME: make this work for clipped case too? if (trivial_accept && pmdl->ident != HEADER_MDL16) { for (i = 0; i < 4; i++) { aliastransform[0][i] *= aliasxscale * (1.0 / ((float) 0x8000 * 0x10000)); aliastransform[1][i] *= aliasyscale * (1.0 / ((float) 0x8000 * 0x10000)); aliastransform[2][i] *= 1.0 / ((float) 0x8000 * 0x10000); } } } /* R_AliasTransformFinalVert now this function just copies the texture coordinates and calculates lighting actual 3D transform is done by R_AliasTransformFinalVert8/16 functions above */ void R_AliasTransformFinalVert (finalvert_t *fv, trivertx_t *pverts, stvert_t *pstverts) { int temp; float lightcos, *plightnormal; fv->v[2] = pstverts->s; fv->v[3] = pstverts->t; fv->flags = pstverts->onseam; // lighting plightnormal = r_avertexnormals[pverts->lightnormalindex]; lightcos = DotProduct (plightnormal, r_lightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int) (r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading light, // we don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } #ifdef PIC #undef USE_INTEL_ASM //XXX asm pic hack #endif #ifndef USE_INTEL_ASM void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts) { int i, temp; float lightcos, *plightnormal, zi; trivertx_t *pverts; pverts = r_apverts; for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++) { // transform and project zi = 1.0 / (DotProduct (pverts->v, aliastransform[2]) + aliastransform[2][3]); // x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is // scaled up by 1/2**31, and the scaling cancels out for x and y in // the projection fv->v[5] = zi; fv->v[0] = ((DotProduct (pverts->v, aliastransform[0]) + aliastransform[0][3]) * zi) + aliasxcenter; fv->v[1] = ((DotProduct (pverts->v, aliastransform[1]) + aliastransform[1][3]) * zi) + aliasycenter; fv->v[2] = pstverts->s; fv->v[3] = pstverts->t; fv->flags = pstverts->onseam; // lighting plightnormal = r_avertexnormals[pverts->lightnormalindex]; lightcos = DotProduct (plightnormal, r_lightvec); temp = r_ambientlight; if (lightcos < 0) { temp += (int) (r_shadelight * lightcos); // clamp; because we limited the minimum ambient and shading // light, we don't have to clamp low light, just bright if (temp < 0) temp = 0; } fv->v[4] = temp; } } #endif void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av) { float zi; // project points zi = 1.0 / av->fv[2]; fv->v[5] = zi * ziscale; fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter; fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter; } static void R_AliasPrepareUnclippedPoints (void) { stvert_t *pstverts; finalvert_t *fv; pstverts = (stvert_t *) ((byte *) paliashdr + paliashdr->stverts); r_anumverts = pmdl->numverts; // FIXME: just use pfinalverts directly? fv = pfinalverts; R_AliasTransformAndProjectFinalVerts (fv, pstverts); if (r_affinetridesc.drawtype) D_PolysetDrawFinalVerts (fv, r_anumverts); r_affinetridesc.pfinalverts = pfinalverts; r_affinetridesc.ptriangles = (mtriangle_t *) ((byte *) paliashdr + paliashdr->triangles); r_affinetridesc.numtriangles = pmdl->numtris; D_PolysetDraw (); } static void R_AliasSetupSkin (entity_t ent) { renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg); int skinnum = renderer->skinnum; if ((skinnum >= pmdl->numskins) || (skinnum < 0)) { Sys_MaskPrintf (SYS_dev, "R_AliasSetupSkin: no such skin # %d\n", skinnum); skinnum = 0; } animation_t *animation = Ent_GetComponent (ent.id, scene_animation, ent.reg); pskindesc = R_AliasGetSkindesc (animation, skinnum, paliashdr); a_skinwidth = pmdl->skinwidth; r_affinetridesc.pskin = (void *) ((byte *) paliashdr + pskindesc->skin); r_affinetridesc.skinwidth = a_skinwidth; r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16; r_affinetridesc.skinheight = pmdl->skinheight; acolormap = r_colormap; if (renderer->skin) { tex_t *base; base = renderer->skin->texels; if (base) { r_affinetridesc.pskin = base->data; r_affinetridesc.skinwidth = base->width; r_affinetridesc.skinheight = base->height; } acolormap = renderer->skin->colormap; } } static void R_AliasSetupLighting (alight_t *lighting) { // guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't // have to clamp off the bottom r_ambientlight = lighting->ambientlight; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; r_ambientlight = (255 - r_ambientlight) << VID_CBITS; if (r_ambientlight < LIGHT_MIN) r_ambientlight = LIGHT_MIN; r_shadelight = lighting->shadelight; if (r_shadelight < 0) r_shadelight = 0; r_shadelight *= VID_GRADES; // rotate the lighting vector into the model's frame of reference r_lightvec[0] = DotProduct (lighting->lightvec, alias_forward); r_lightvec[1] = DotProduct (lighting->lightvec, alias_left); r_lightvec[2] = DotProduct (lighting->lightvec, alias_up); } /* R_AliasSetupFrame set r_apverts */ static void R_AliasSetupFrame (entity_t ent) { maliasframedesc_t *frame; animation_t *animation = Ent_GetComponent (ent.id, scene_animation, ent.reg); frame = R_AliasGetFramedesc (animation, paliashdr); r_apverts = (trivertx_t *) ((byte *) paliashdr + frame->frame); } void R_AliasDrawModel (entity_t ent, alight_t *lighting) { int size; finalvert_t *finalverts; r_amodels_drawn++; renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg); if (!(paliashdr = renderer->model->aliashdr)) paliashdr = Cache_Get (&renderer->model->cache); pmdl = (mdl_t *) ((byte *) paliashdr + paliashdr->model); size = (CACHE_SIZE - 1) + sizeof (finalvert_t) * (pmdl->numverts + 1) + sizeof (auxvert_t) * pmdl->numverts; finalverts = (finalvert_t *) Hunk_TempAlloc (0, size); if (!finalverts) Sys_Error ("R_AliasDrawModel: out of memory"); // cache align pfinalverts = (finalvert_t *) (((intptr_t) &finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); pauxverts = (auxvert_t *) &pfinalverts[pmdl->numverts + 1]; R_AliasSetupSkin (ent); visibility_t *visibility = Ent_GetComponent (ent.id, scene_visibility, ent.reg); R_AliasSetUpTransform (ent, visibility->trivial_accept); R_AliasSetupLighting (lighting); R_AliasSetupFrame (ent); r_affinetridesc.drawtype = ((visibility->trivial_accept == 3) && r_recursiveaffinetriangles); if (!acolormap) acolormap = r_colormap; if (r_affinetridesc.drawtype) { D_PolysetUpdateTables (); // FIXME: precalc... } else { #ifdef USE_INTEL_ASM D_Aff8Patch (acolormap); #endif } //FIXME depth hack if (ent.id != vr_data.view_model.id) ziscale = (float) 0x8000 *(float) 0x10000; else ziscale = (float) 0x8000 *(float) 0x10000 *3.0; if (visibility->trivial_accept && pmdl->ident != HEADER_MDL16) { R_AliasPrepareUnclippedPoints (); } else { R_AliasPreparePoints (); } if (!renderer->model->aliashdr) { Cache_Release (&renderer->model->cache); } }