## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include bin_PROGRAMS= @QW_TARGETS@ EXTRA_PROGRAMS= qw-client-fbdev qw-client-glx qw-client-mgl qw-client-sdl \ qw-client-sdl32 qw-client-sgl qw-client-svga qw-client-wgl \ qw-client-x11 qw-server qw-master if ASM_ARCH libasm_la_SOURCES= sys_x86.S worlda.S else libasm_la_SOURCES= endif noinst_LTLIBRARIES= libqfnet.la libasm.la common_sources= buildnum.c com.c game.c msg_ucmd.c pmove.c pmovetst.c \ net_packetlog.c common_ldflags= -export-dynamic # ... Network type if NETTYPE_IPV6 libqfnet_la_SOURCES= net_chan.c net_udp6.c else libqfnet_la_SOURCES= net_chan.c net_udp.c endif EXTRA_libqfnet_la_SOURCES= net_chan.c net_udp.c net_udp6.c # Server builds # # ... System type if SYSTYPE_WIN32 syssv_SRC= sv_sys_win.c else syssv_SRC= sv_sys_unix.c endif server_sources= crudefile.c sv_ccmds.c sv_cvar.c sv_ents.c \ sv_init.c sv_main.c sv_model.c sv_move.c \ sv_nchan.c sv_phys.c sv_pr_cmds.c sv_progs.c sv_send.c \ sv_user.c world.c $(syssv_SRC) qf_server_LIBS= $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/gamecode/engine/libQFgamecode.la \ $(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \ $(top_builddir)/libs/console/libQFconsole.la \ $(top_builddir)/libs/util/libQFutil.la qw_server_SOURCES= $(common_sources) $(server_sources) qw_server_LDADD= libqfnet.la libasm.la $(qf_server_LIBS) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS) qw_server_LDFLAGS= $(common_ldflags) qw_server_DEPENDENCIES= libqfnet.la libasm.la $(qf_server_LIBS) qw_master_SOURCES= master.c qw_master_LDADD= $(NET_LIBS) qw_master_LDFLAGS= $(common_ldflags) qf_client_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/gamecode/engine/libQFgamecode.la \ $(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \ $(top_builddir)/libs/audio/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/util/libQFutil.la client_LIBS= libqfnet.la libasm.la $(qf_client_LIBS) $(NET_LIBS) client_LIB_DEPS= libqfnet.la libasm.la $(qf_client_LIBS) # libQFjs is seperate because it needs to be linked after when building statically client_sources= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \ cl_main.c cl_misc.c cl_ngraph.c cl_parse.c cl_pred.c \ cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \ console.c locs.c sbar.c skin.c teamplay.c # Software-rendering clients # We need libQFrenderer_sw to always be static -- there's assembler in there soft_LIBS= $(top_builddir)/libs/video/renderer/.libs/libQFrenderer_sw.a \ $(top_builddir)/libs/models/libQFmodels_sw.la # ... Linux FBDev qw_client_fbdev_SOURCES=$(common_sources) $(client_sources) cl_sys_unix.c qw_client_fbdev_LDADD= $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFfbdev.la \ $(client_LIBS) qw_client_fbdev_LDFLAGS=$(common_ldflags) qw_client_fbdev_DEPENDENCIES= \ $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFfbdev.la \ $(client_LIB_DEPS) # ... SciTech MGL qw_client_mgl_SOURCES= $(common_sources) $(client_sources) cl_sys_win.c qw_client_mgl_LDADD= $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFmgl.la \ $(client_LIBS) $(MGL_LIBS) qw_client_mgl_LDFLAGS= $(common_ldflags) qw_client_mgl_DEPENDENCIES= \ $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFmgl.la \ $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.2 and higher qw_client_sdl_SOURCES= $(common_sources) $(client_sources) cl_sys_sdl.c qw_client_sdl_LDADD= $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFsdl.la \ $(client_LIBS) $(SDL_LIBS) qw_client_sdl_LDFLAGS= $(common_ldflags) qw_client_sdl_DEPENDENCIES= \ $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFsdl.la \ $(client_LIB_DEPS) # ... 32-bit software, SDL qw_client_sdl32_SOURCES=$(qw_client_sdl_SOURCES) qw_client_sdl32_LDADD= $(top_builddir)/libs/video/renderer/.libs/libQFrenderer_sw32.a \ $(top_builddir)/libs/models/libQFmodels_sw32.la \ $(top_builddir)/libs/video/targets/libQFsdl32.la \ $(client_LIBS) $(SDL_LIBS) qw_client_sdl32_LDFLAGS=$(common_ldflags) qw_client_sdl32_DEPENDENCIES= \ $(top_builddir)/libs/video/renderer/.libs/libQFrenderer_sw32.a \ $(top_builddir)/libs/models/libQFmodels_sw32.la \ $(top_builddir)/libs/video/targets/libQFsdl32.la \ $(client_LIB_DEPS) # ... Linux SVGAlib qw_client_svga_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c qw_client_svga_LDADD= $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFsvga.la \ $(client_LIBS) $(SVGA_LIBS) qw_client_svga_LDFAGS= $(common_ldflags) qw_client_svga_DEPENDENCIES= \ $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFsvga.la \ $(client_LIB_DEPS) # ... X11 qw_client_x11_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c qw_client_x11_LDADD= $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFx11.la \ $(client_LIBS) \ $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) qw_client_x11_LDFLAGS= $(common_ldflags) qw_client_x11_DEPENDENCIES= \ $(soft_LIBS) \ $(top_builddir)/libs/video/targets/libQFx11.la \ $(client_LIB_DEPS) # OpenGL-using clients opengl_LIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \ $(top_builddir)/libs/models/libQFmodels_gl.la # ... OpenGL in X Window qw_client_glx_SOURCES= $(common_sources) $(client_sources) cl_sys_unix.c qw_client_glx_LDADD= $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFglx.la \ $(client_LIBS) \ $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 -lXext $(X_EXTRA_LIBS) $(DL_LIBS) qw_client_glx_LDFLAGS= $(common_ldflags) qw_client_glx_DEPENDENCIES= \ $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFglx.la \ $(client_LIB_DEPS) # ... Simple DirectMedia Layer, version 1.2 and higher, in GL mode qw_client_sgl_SOURCES= $(common_sources) $(client_sources) cl_sys_sdl.c qw_client_sgl_LDADD= $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFsgl.la \ $(client_LIBS) $(SDL_LIBS) $(DL_LIBS) qw_client_sgl_LDFLAGS= $(common_ldflags) qw_client_sgl_DEPENDENCIES= \ $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFsgl.la \ $(client_LIB_DEPS) # ... SGI/Microsoft WGL (Windows OpenGL) qw_client_wgl_SOURCES= $(common_sources) $(client_sources) cl_sys_win.c qw_client_wgl_LDADD= $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFwgl.la \ $(client_LIBS) -lgdi32 -lwinmm qw_client_wgl_LDFLAGS= $(common_ldflags) qw_client_wgl_DEPENDENCIES= \ $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFwgl.la \ $(client_LIB_DEPS) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' EXTRA_DIST= cl_sys_win.c sv_sys_win.c cl_sys_sdl.c # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES) cl_sys_sdl.o: cl_sys_sdl.c @echo '$(COMPILE) $(SDL_CFLAGS) -c $<'; \ if test -d .deps; then \ $(COMPILE) $(SDL_CFLAGS) -Wp,-MD,.deps/$(*F).pp -c $<; \ else \ $(COMPILE) $(SDL_CFLAGS) -c $<; \ fi @-if test -d .deps; then cp .deps/$(*F).pp .deps/$(*F).P; \ tr ' ' '\012' < .deps/$(*F).pp \ | sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \ >> .deps/$(*F).P; \ rm .deps/$(*F).pp; \ fi