/* Preferences.h Preferences class definition for Forge Copyright (C) 2001 Jeff Teunissen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "Config.h" #endif #import #import /* Keys in the dictionary */ #define ProjectPath @"projectPath" #define BspSoundPath @"bspSoundPath" #define ShowBSPOutput @"showBSPOutput" #define OffsetBrushCopy @"offsetBrushCopy" #define StartWad @"startWad" #define XLight @"xLight" #define YLight @"yLight" #define ZLight @"zLight" @interface Preferences: NSObject { // UI targets NSString *projectPath; // path to the project to load on startup NSString *bspSoundPath; // location of BSP sounds NSString *startWad; // which wadfile to load on startup float xLight; // Lighting for X side float yLight; // Lighting for Y side float zLight; // Lighting for Z side BOOL showBSPOutput; // "Show BSP Output" checkbox BOOL offsetBrushCopy; // "Brush offset" checkbox } + (Preferences *) sharedInstance; // Return the shared instance - (void) saveDefaults; - (void) loadDefaults; - (NSDictionary *) preferences; // current prefs - (void) updateUI; // Update the displayed values in the UI - (void) commitDisplayedValues; // Make displayed settings current - (void) discardDisplayedValues; // Replace displayed settings with current // UI notifications - (void) ok: (id) sender; // commit displayed values - (void) revert: (id) sender; // revert to current values - (void) revertToDefault: (id) sender; // revert current values to defaults and // discard displayed values - (void) prefsChanged: (id) sender; // Notify the object to update the UI - (id) objectForKey: (id) key; - (void) setObject: (id) obj forKey: (id) key; - (NSDictionary *) preferencesFromDefaults; - (void) savePreferencesToDefaults: (NSDictionary *) dict; @end