AUTOMAKE_OPTIONS= foreign

AM_CFLAGS= @PREFER_PIC@
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)

shader_src= \
	quake2d.frag quakebsp.frag quakebsp.vert quakeico.vert quakemdl.frag \
	quakemdl.vert quakepnt.frag quakepnt.vert quakeskb.frag quakeski.frag \
	quakesky.vert quakespr.frag quakespr.vert quaketrb.frag quaketxt.vert
shader_gen= \
	quake2d.fc quakebsp.fc quakebsp.vc quakeico.vc quakemdl.fc quakemdl.vc \
	quakepnt.fc quakepnt.vc quakeskb.fc quakeski.fc quakesky.vc quakespr.fc \
	quakespr.vc quaketrb.fc quaketxt.vc

glsl_src = \
	glsl_alias.c glsl_bsp.c glsl_draw.c glsl_lightmap.c glsl_main.c \
	glsl_particles.c glsl_screen.c glsl_sprite.c glsl_textures.c

if BUILD_GLSL
noinst_LTLIBRARIES=	libglsl.la
BUILT_SOURCES= $(shader_gen)
else
noinst_LTLIBRARIES=
BUILT_SOURCES=
endif

SUFFICES=.frag .vert .fc .vc
.frag.fc:
	sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@
.vert.vc:
	sed -e 's/^/"/' -e 's/$$/\\n"/' $< > $@

libglsl_la_SOURCES= $(glsl_src)

EXTRA_DIST = $(glsl_src) $(shader_src)
CLEANFILES= *.vc *.fc