## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server # INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include bin_PROGRAMS = @NQ_TARGETS@ EXTRA_PROGRAMS= nq-3dfx nq-fbdev nq-glx nq-mgl nq-sdl \ nq-sgl nq-svga nq-wgl nq-x11 nq-server noinst_LIBRARIES= libqfnet.a math_ASM= cl_math.S soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \ d_varsa.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S sw_redgea.S sw_rvarsa.S \ surf16.S surf8.S common_ASM= sys_ia32.S worlda.S $(math_ASM) common_SOURCES= game.c wad.c world.c com.c $(common_ASM) # ... System type if SYSTYPE_WIN32 qfsys_SRC= sys_win.c else qfsys_SRC= sys_unix.c endif # ... Networking libqfnet_a_SOURCES= net_bsd.c net_dgrm.c net_loop.c \ net_main.c net_udp.c net_vcr.c EXTRA_libqfnet_a_SOURCES=net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c \ net_win.c net_wins.c net_wipx.c client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la \ $(top_builddir)/libs/util/libQFutil.la \ $(top_builddir)/libs/audio/cd/libQFcd.la \ $(top_builddir)/libs/audio/targets/libQFsound.la \ -L. -lqfnet $(SOUND_LIBS) $(NET_LIBS) client_LIB_DEPS= libqfnet.a client_POST_LIBS= $(top_builddir)/libs/video/targets/libQFjs.la client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \ cl_tent.c console.c keys.c sbar.c r_cvar.c r_efrag.c r_part.c r_view.c \ nonintel.c gib.c gib_instructions.c gib_vars.c \ gib_interpret.c gib_modules.c gib_parse.c gib_stack.c \ locs.c pcx.c tga.c server_SOURCES= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \ sv_move.c sv_phys.c sv_progs.c sv_user.c combined_SOURCES= $(common_SOURCES) $(client_SOURCES) $(server_SOURCES) \ $(qfsys_SRC) # Software-rendering targets # # ... Common stuff soft_SOURCES= d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \ d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c \ draw.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c \ sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \ sw_rsurf.c sw_rvars.c screen.c \ sw_view.c $(soft_ASM) # ... Linux FBDev nq_fbdev_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_fbdev_LDADD= ../../libs/models/libQFmodels_sw.la $(client_LIBS) ../../libs/video/targets/libQFfbdev.la $(client_POST_LIBS) nq_fbdev_DEPENDENCIES= $(client_LIB_DEPS) # ... SciTech MGL nq_mgl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_mgl_LDADD= ../../libs/models/libQFmodels_sw.la $(client_LIBS) $(MGL_LIBS) ../../libs/video/targets/libQFmgl.la $(client_POST_LIBS) nq_mgl_DEPENDENCIES=$(client_LIB_DEPS) # ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher nq_sdl_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_sdl_LDADD= ../../libs/models/libQFmodels_sw.la $(client_LIBS) $(SDL_LIBS) ../../libs/video/targets/libQFsdl.la $(client_POST_LIBS) nq_sdl_DEPENDENCIES=$(client_LIB_DEPS) # ... Linux SVGAlib nq_svga_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_svga_LDADD= ../../libs/models/libQFmodels_sw.la $(client_LIBS) $(SVGA_LIBS) ../../libs/video/targets/libQFsvga.la $(client_POST_LIBS) nq_svga_DEPENDENCIES=$(client_LIB_DEPS) # ... X11 nq_x11_SOURCES= $(combined_SOURCES) $(soft_SOURCES) nq_x11_LDADD= $(client_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) ../../libs/models/libQFmodels_sw.la ../../libs/video/targets/libQFx11.la $(client_POST_LIBS) nq_x11_DEPENDENCIES=$(client_LIB_DEPS) # OpenGL-using targets # ... Common stuff ogl_SOURCES= noisetextures.c gl_textures.c gl_draw.c gl_dyn_fires.c \ gl_dyn_part.c gl_dyn_textures.c \ gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c \ gl_screen.c gl_sky.c gl_sky_clip.c gl_view.c gl_warp.c # ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL nq_3dfx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_3dfx_LDADD= ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(TDFXGL_LIBS) $(SVGA_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFtdfx.la $(client_POST_LIBS) nq_3dfx_DEPENDENCIES=$(client_LIB_DEPS) # ... OpenGL in X Window nq_glx_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_glx_LDADD= ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFglx.la $(client_POST_LIBS) nq_glx_DEPENDENCIES= $(client_LIB_DEPS) # ... Simple Directmedia Layer, version 1.1 and higher, in GL mode nq_sgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) nq_sgl_LDADD= ../../libs/models/libQFmodels_gl.la $(client_LIBS) $(X_LIBS) $(SDL_LIBS) $(GLX_LIBS) $(DL_LIBS) ../../libs/video/targets/libQFsgl.la $(client_POST_LIBS) nq_sgl_DEPENDENCIES= $(client_LIB_DEPS) # ... SGI/Microsoft WGL (Windows OpenGL) nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) conproc.c nq_wgl_LDADD= ../../libs/models/libQFmodels_gl.la $(client_LIBS) ../../libs/video/targets/libQFwgl.la $(client_POST_LIBS) $(GLX_LIBS) -lgdi32 -lcomctl32 -lwinmm nq_wgl_DEPENDENCIES= $(client_LIB_DEPS) # Dedicated Server ded_SOURCES= sys_unixd.c sv_ded.c nq_server_SOURCES= $(common_SOURCES) $(server_SOURCES) $(ded_SOURCES) nq_server_LDADD= libqfnet.a nq_server_DEPENDENCIES= libqfnet.a # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' EXTRA_DIST= #nq.dsp sys_unix.c sys_win.c # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)