/* qf_particles.h GLSL specific particles stuff Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/1/15 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GLSL_qf_particles_h #define __QF_GLSL_qf_particles_h #include "QF/GLSL/types.h" typedef struct { float texcoord[2]; float vertex[3]; byte color[4]; } partvert_t; struct psystem_s; void glsl_R_DrawParticles (struct psystem_s *psystem); void glsl_R_Particles_Init_Cvars (void); void glsl_R_InitParticles (void); void glsl_R_ShutdownParticles (void); #endif//__QF_GLSL_qf_particles_h