{ samplers = { linear = { magFilter = linear; minFilter = linear; mipmapMode = linear; addressModeU = clamp_to_edge; addressModeV = clamp_to_edge; addressModeW = clamp_to_edge; mipLodBias = 0; anisotropyEnable = false; maxAnisotropy = 0; compareEnable = false; compareOp = always; minLod = 0; maxLod = 0; borderColor = float_transparent_black; unnormalizedCoordinates = false; }; }; descriptorPools = { output_pool = { flags = 0; maxSets = "$frames.size * 2z"; bindings = ( { type = combined_image_sampler; descriptorCount = "$frames.size * 2z"; }, ); }; }; setLayouts = { matrix_set = { bindings = ( { binding = 0; descriptorType = uniform_buffer; descriptorCount = 1; stageFlags = vertex|geometry|fragment; }, ); }; output_set = { bindings = ( { binding = 0; descriptorType = combined_image_sampler; descriptorCount = 1; stageFlags = fragment; }, ); }; }; pipelineLayouts = { output_layout = { setLayouts = (matrix_set, output_set); }; waterwarp_layout = { @inherit = $properties.pipelineLayouts.output_layout; pushConstantRanges = ( { stageFlags = fragment; offset = 0; size = "4"; } ); }; fisheye_layout = { @inherit = $properties.pipelineLayouts.output_layout; pushConstantRanges = ( { stageFlags = fragment; offset = 0; size = "2 * 4"; } ); }; }; depthStencil = { disable = { depthTestEnable = false; depthWriteEnable = false; depthCompareOp = less_or_equal; depthBoundsTestEnable = false; stencilTestEnable = false; }; }; inputAssembly = { }; vertexInput = { index_only = { bindings = (); attributes = (); }; }; rasterization = { cw_cull_back = { depthClampEnable = false; rasterizerDiscardEnable = false; polygonMode = fill; cullMode = back; frontFace = clockwise; depthBiasEnable = false; lineWidth = 1; }; counter_cw_cull_back = { depthClampEnable = false; rasterizerDiscardEnable = false; polygonMode = fill; cullMode = back; frontFace = counter_clockwise; depthBiasEnable = false; lineWidth = 1; }; }; multisample = { rasterizationSamples = $msaaSamples; sampleShadingEnable = false; minSampleShading = 0.5f; alphaToCoverageEnable = false; alphaToOneEnable = false; }; viewport = { viewports = ( { x = 0; y = 0; width = 640; height = 480; minDepth = 0; maxDepth = 1; } ); scissors = ( { offset = { x = 0; y = 0 }; extent = { width = 640; height = 480; }; }, ); }; attachmentBlendOp = { disabled = { blendEnable = false; srcColorBlendFactor = src_alpha; dstColorBlendFactor = one_minus_src_alpha; colorBlendOp = add; srcAlphaBlendFactor = src_alpha; dstAlphaBlendFactor = one_minus_src_alpha; alphaBlendOp = add; colorWriteMask = r|g|b|a; }; alpha_blend = { blendEnable = true; srcColorBlendFactor = one; dstColorBlendFactor = one_minus_src_alpha; colorBlendOp = add; srcAlphaBlendFactor = one; dstAlphaBlendFactor = one_minus_src_alpha; alphaBlendOp = add; colorWriteMask = r|g|b|a; }; }; fstriangle = { vertexStage = { stage = vertex; name = main; module = $builtin/fstriangle.vert; }; vertexStageST = { stage = vertex; name = main; module = $builtin/fstrianglest.vert; }; vertexInput = { bindings = (); attributes = (); }; inputAssembly = { topology = triangle_list; primitiveRestartEnable = false; }; colorBlend = { logicOpEnable = false; attachments = ($properties.attachmentBlendOp.disabled); }; }; pipelines = { base = { viewport = $properties.viewport; rasterization = $properties.rasterization.counter_cw_cull_back; multisample = $properties.multisample; depthStencil = $properties.depthStencil.disable; colorBlend = { logicOpEnable = false; attachments = ( $properties.attachmentBlendOp.disabled, $properties.attachmentBlendOp.disabled, $properties.attachmentBlendOp.disabled, $properties.attachmentBlendOp.disabled, ); }; dynamic = { dynamicState = ( viewport, scissor ); }; renderPass = output; }; output_base = { @inherit = $properties.pipelines.base; vertexInput = $properties.fstriangle.vertexInput; inputAssembly = $properties.fstriangle.inputAssembly; colorBlend = $properties.fstriangle.colorBlend; }; output = { @inherit = $properties.pipelines.output_base; subpass = 0; stages = ( $properties.fstriangle.vertexStage, { stage = fragment; name = main; module = $builtin/output.frag; }, ); layout = output_layout; }; waterwarp = { @inherit = $properties.pipelines.output_base; subpass = 0; stages = ( $properties.fstriangle.vertexStageST, { stage = fragment; name = main; module = $builtin/waterwarp.frag; }, ); layout = waterwarp_layout; }; fisheye = { @inherit = $properties.pipelines.output_base; subpass = 0; stages = ( $properties.fstriangle.vertexStageST, { stage = fragment; name = main; module = $builtin/fisheye.frag; }, ); layout = fisheye_layout; }; }; }