/* vid_glx.c OpenGL GLX video driver Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifdef HAVE_DLOPEN # include #endif #include #include #include #ifdef HAVE_DGA # ifdef DGA_OLD_HEADERS # include # else # include # endif #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/qargs.h" #include "QF/qendian.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/vid.h" #include "QF/GL/funcs.h" #include "QF/GL/qf_vid.h" #include "compat.h" #include "context_x11.h" #define WARP_WIDTH 320 #define WARP_HEIGHT 200 // GLXContext is a pointer to opaque data typedef struct __GLXcontextRec *GLXContext; #define GLX_RGBA 4 // true if RGBA mode #define GLX_DOUBLEBUFFER 5 // double buffering supported #define GLX_RED_SIZE 8 // number of red component bits #define GLX_GREEN_SIZE 9 // number of green component bits #define GLX_BLUE_SIZE 10 // number of blue component bits #define GLX_DEPTH_SIZE 12 // number of depth bits static GLXContext ctx = NULL; typedef XID GLXDrawable; void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable); XVisualInfo* (*qfglXChooseVisual) (Display *dpy, int screen, int *attribList); GLXContext (*qfglXCreateContext) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable, GLXContext ctx); // ============================================================================ static int use_gl_procaddress = 0; #if defined(HAVE_DLOPEN) void * (* glGetProcAddress) (const char *symbol) = NULL; void * QFGL_GetProcAddress (void *handle, const char *name) { void *glfunc = NULL; if (use_gl_procaddress && glGetProcAddress) glfunc = glGetProcAddress (name); if (!glfunc) glfunc = dlsym (handle, name); return glfunc; } void * QFGL_LoadLibrary (void) { void *handle; int flags = RTLD_NOW; #ifdef RTLD_GLOBAL flags |= RTLD_GLOBAL; #endif if (!(handle = dlopen (gl_driver->string, flags))) { Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver->string, dlerror ()); } glGetProcAddress = dlsym (handle, "glXGetProcAddress"); if (!glGetProcAddress) glGetProcAddress = dlsym (handle, "glXGetProcAddressARB"); return handle; } #else # error "Cannot load libraries: %s was not configured with DSO support" // the following is to avoid other compiler errors void * QFGL_GetProcAddress (void *handle, const char *name) { return 0; } void * QFGL_LoadLibrary (void) { return 0; } #endif // HAVE_DLOPEN static void glx_get_functions (void) { GLF_Init (); qfglXSwapBuffers = QFGL_ProcAddress (libgl_handle, "glXSwapBuffers", true); qfglXChooseVisual = QFGL_ProcAddress (libgl_handle, "glXChooseVisual", true); qfglXCreateContext = QFGL_ProcAddress (libgl_handle, "glXCreateContext", true); qfglXMakeCurrent = QFGL_ProcAddress (libgl_handle, "glXMakeCurrent", true); use_gl_procaddress = 1; } static void GL_Init (void) { GL_Init_Common (); } VISIBLE void GL_EndRendering (void) { qfglFinish (); qfglXSwapBuffers (x_disp, x_win); } static void glx_choose_visual (void) { int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; x_visinfo = qfglXChooseVisual (x_disp, x_screen, attrib); if (!x_visinfo) { Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual"); } x_vis = x_visinfo->visual; } static void glx_create_context (void) { XSync (x_disp, 0); ctx = qfglXCreateContext (x_disp, x_visinfo, NULL, True); qfglXMakeCurrent (x_disp, x_win, ctx); GL_Init (); } void VID_Init (byte *palette, byte *colormap) { vid.maxwarpwidth = WARP_WIDTH; vid.maxwarpheight = WARP_HEIGHT; vid.colormap8 = vid_colormap = colormap; vid.fullbright = 256 - vid.colormap8[256 * VID_GRADES]; vid.numpages = 2; glx_get_functions (); VID_GetWindowSize (640, 480); X11_OpenDisplay (); glx_choose_visual (); X11_SetVidMode (vid.width, vid.height); X11_CreateWindow (vid.width, vid.height); X11_CreateNullCursor (); // hide mouse pointer glx_create_context (); VID_InitGamma (palette); VID_SetPalette (vid.palette); Sys_MaskPrintf (SYS_VID, "Video mode %dx%d initialized.\n", vid.width, vid.height); vid.initialized = true; vid.recalc_refdef = 1; // force a surface cache flush }