#include #include #include #include #include #include #include #include "UserPath.h" #include "cmdlib.h" #include "mathlib.h" #include "EntityClass.h" #include "Project.h" #include "QuakeEd.h" #include "Map.h" #include "TexturePalette.h" #include "SetBrush.h" #include "render.h" #include "Entity.h" #include "XYView.h" #include "CameraView.h" #include "ZView.h" #include "ZScrollView.h" #include "Preferences.h" #include "InspectorControl.h" #include "PopScrollView.h" #include "KeypairView.h" #include "Things.h" #include "TextureView.h" #include "Clipper.h" void PrintRect (NSRect *r); int FileTime (char *path); void Sys_UpdateFile (char *path, char *netpath); void CleanupName (char *in, char *out); extern BOOL in_error; void Error (char *error, ...); #define MAXTOKEN 128 extern char token[MAXTOKEN]; extern int scriptline; void StartTokenParsing (char *data); boolean GetToken (boolean crossline); // returns false at eof void UngetToken (); #define FN_CMDOUT "/tmp/QuakeEdCmd.txt" #define FN_TEMPSAVE "/qcache/temp.map" #define FN_AUTOSAVE "/qcache/AutoSaveMap.map" #define FN_CRASHSAVE "/qcache/ErrorSaveMap.map" #define FN_DEVLOG "/qcache/devlog"