// Map is a list of Entity objects extern id map_i; @interface Map : NSMutableArray { id currentEntity; id oldselection; // temp when loading a new map float minz, maxz; } - newMap; - writeStats; - readMapFile: (char *)fname; - writeMapFile: (char *)fname useRegion: (BOOL)reg; - entityConnect: (vec3_t)p1 : (vec3_t)p2; - selectRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)ef; - grabRay: (vec3_t)p1 : (vec3_t)p2; - setTextureRay: (vec3_t)p1 : (vec3_t)p2 : (BOOL)allsides; - getTextureRay: (vec3_t)p1 : (vec3_t)p2; - currentEntity; - setCurrentEntity: ent; - (float)currentMinZ; - setCurrentMinZ: (float)m; - (float)currentMaxZ; - setCurrentMaxZ: (float)m; - (int)numSelected; - selectedBrush; // returns the first selected brush // // operations on current selection // - makeSelectedPerform: (SEL)sel; - makeUnselectedPerform: (SEL)sel; - makeAllPerform: (SEL)sel; - makeGlobalPerform: (SEL)sel; // in and out of region - cloneSelection: sender; - makeEntity: sender; - subtractSelection: sender; - selectCompletelyInside: sender; - selectPartiallyInside: sender; - tallBrush: sender; - shortBrush: sender; - rotate_x: sender; - rotate_y: sender; - rotate_z: sender; - flip_x: sender; - flip_y: sender; - flip_z: sender; - selectCompleteEntity: sender; @end