/* draw.c this is the only file outside the refresh that touches the vid buffer Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cvar.h" #include "QF/draw.h" #include "QF/quakefs.h" #include "QF/sound.h" #include "QF/sys.h" #include "d_iface.h" #include "r_internal.h" #include "vid_internal.h" typedef struct { vrect_t rect; int width; int height; byte *ptexbytes; int rowbytes; } rectdesc_t; static rectdesc_t r_rectdesc; static qpic_t *draw_disc; static qpic_t *draw_backtile; /* Support Routines */ typedef struct cachepic_s { char name[MAX_QPATH]; cache_user_t cache; } cachepic_t; #define MAX_CACHED_PICS 128 static cachepic_t cachepics[MAX_CACHED_PICS]; static int numcachepics; #define CLIP(x,y,w,h,mw,mh) \ do { \ if (y < 0) { \ h += y; \ y = 0; \ } \ if (y + h > mh) \ h = mh - y; \ if (h <= 0) \ return; \ if (x < 0) { \ w += x; \ x = 0; \ } \ if (x + w > mw) \ w = mw - x; \ if (w <= 0) \ return; \ } while (0) qpic_t * Draw_MakePic (int width, int height, const byte *data) { qpic_t *pic; int size = width * height; pic = malloc (field_offset (qpic_t, data[size])); pic->width = width; pic->height = height; memcpy (pic->data, data, size); return pic; } void Draw_DestroyPic (qpic_t *pic) { free (pic); } qpic_t * Draw_PicFromWad (const char *name) { return W_GetLumpName (name); } qpic_t * Draw_CachePic (const char *path, qboolean alpha) { cachepic_t *pic; int i; qpic_t *dat; for (pic = cachepics, i = 0; i < numcachepics; pic++, i++) if (!strcmp (path, pic->name)) break; if (i == numcachepics) { for (pic = cachepics, i = 0; i < numcachepics; pic++, i++) if (!pic->name[0]) break; if (i == numcachepics) { if (numcachepics == MAX_CACHED_PICS) Sys_Error ("numcachepics == MAX_CACHED_PICS"); numcachepics++; } strcpy (pic->name, path); } dat = Cache_Check (&pic->cache); if (dat) return dat; // load the pic from disk QFS_LoadCacheFile (path, &pic->cache); dat = (qpic_t *) pic->cache.data; if (!dat) { Sys_Error ("Draw_CachePic: failed to load %s", path); } SwapPic (dat); return dat; } void Draw_UncachePic (const char *path) { cachepic_t *pic; int i; for (pic = cachepics, i = 0; i < numcachepics; pic++, i++) { if (!strcmp (path, pic->name)) { Cache_Release (&pic->cache); pic->name[0] = 0; break; } } } void Draw_TextBox (int x, int y, int width, int lines, byte alpha) { qpic_t *p; int cx, cy; int n; // draw left side cx = x; cy = y; p = Draw_CachePic ("gfx/box_tl.lmp", true); Draw_Pic (cx, cy, p); p = Draw_CachePic ("gfx/box_ml.lmp", true); for (n = 0; n < lines; n++) { cy += 8; Draw_Pic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bl.lmp", true); Draw_Pic (cx, cy + 8, p); // draw middle cx += 8; while (width > 0) { cy = y; p = Draw_CachePic ("gfx/box_tm.lmp", true); Draw_Pic (cx, cy, p); p = Draw_CachePic ("gfx/box_mm.lmp", true); for (n = 0; n < lines; n++) { cy += 8; if (n == 1) p = Draw_CachePic ("gfx/box_mm2.lmp", true); Draw_Pic (cx, cy, p); } p = Draw_CachePic ("gfx/box_bm.lmp", true); Draw_Pic (cx, cy + 8, p); width -= 2; cx += 16; } // draw right side cy = y; p = Draw_CachePic ("gfx/box_tr.lmp", true); Draw_Pic (cx, cy, p); p = Draw_CachePic ("gfx/box_mr.lmp", true); for (n = 0; n < lines; n++) { cy += 8; Draw_Pic (cx, cy, p); } p = Draw_CachePic ("gfx/box_br.lmp", true); Draw_Pic (cx, cy + 8, p); } void Draw_Init (void) { draw_chars = W_GetLumpName ("conchars"); draw_disc = W_GetLumpName ("disc"); draw_backtile = W_GetLumpName ("backtile"); r_rectdesc.width = draw_backtile->width; r_rectdesc.height = draw_backtile->height; r_rectdesc.ptexbytes = draw_backtile->data; r_rectdesc.rowbytes = draw_backtile->width; } /* Draw_Character Draws one 8*8 graphics character with 0 being transparent. It can be clipped to the top of the screen to allow the console to be smoothly scrolled off. */ inline void Draw_Character (int x, int y, unsigned int chr) { byte *dest; byte *source; int drawline; int row, col; chr &= 255; if (y <= -8) return; // totally off screen if (y > vid.conheight - 8 || x < 0 || x > vid.conwidth - 8) return; if (chr > 255) return; row = chr >> 4; col = chr & 15; source = draw_chars + (row << 10) + (col << 3); if (y < 0) { // clipped drawline = 8 + y; source -= 128 * y; y = 0; } else drawline = 8; dest = ((byte*)vid.conbuffer) + y * vid.conrowbytes + x; while (drawline--) { if (source[0]) dest[0] = source[0]; if (source[1]) dest[1] = source[1]; if (source[2]) dest[2] = source[2]; if (source[3]) dest[3] = source[3]; if (source[4]) dest[4] = source[4]; if (source[5]) dest[5] = source[5]; if (source[6]) dest[6] = source[6]; if (source[7]) dest[7] = source[7]; source += 128; dest += vid.conrowbytes; } } void Draw_String (int x, int y, const char *str) { while (*str) { Draw_Character (x, y, *str++); x += 8; } } void Draw_nString (int x, int y, const char *str, int count) { while (count-- && *str) { Draw_Character (x, y, *str++); x += 8; } } void Draw_AltString (int x, int y, const char *str) { while (*str) { Draw_Character (x, y, (*str++) | 0x80); x += 8; } } static void Draw_Pixel (int x, int y, byte color) { byte *dest; dest = ((byte*)vid.conbuffer) + y * vid.conrowbytes + x; *dest = color; } static void crosshair_1 (int x, int y) { Draw_Character (x - 4, y - 4, '+'); } static void crosshair_2 (int x, int y) { byte c = crosshaircolor->int_val; Draw_Pixel (x - 1, y, c); Draw_Pixel (x - 3, y, c); Draw_Pixel (x + 1, y, c); Draw_Pixel (x + 3, y, c); Draw_Pixel (x, y - 1, c); Draw_Pixel (x, y - 3, c); Draw_Pixel (x, y + 1, c); Draw_Pixel (x, y + 3, c); } static void crosshair_3 (int x, int y) { byte c = crosshaircolor->int_val; Draw_Pixel (x - 3, y - 3, c); Draw_Pixel (x + 3, y - 3, c); Draw_Pixel (x - 2, y - 2, c); Draw_Pixel (x + 2, y - 2, c); Draw_Pixel (x - 3, y + 3, c); Draw_Pixel (x + 2, y + 2, c); Draw_Pixel (x - 2, y + 2, c); Draw_Pixel (x + 3, y + 3, c); } static void crosshair_4 (int x, int y) { //byte c = crosshaircolor->int_val; Draw_Pixel (x, y - 2, 8); Draw_Pixel (x + 1, y - 2, 9); Draw_Pixel (x, y - 1, 6); Draw_Pixel (x + 1, y - 1, 8); Draw_Pixel (x + 2, y - 1, 2); Draw_Pixel (x - 2, y, 6); Draw_Pixel (x - 1, y, 8); Draw_Pixel (x, y, 8); Draw_Pixel (x + 1, y, 6); Draw_Pixel (x + 2, y, 8); Draw_Pixel (x + 3, y, 8); Draw_Pixel (x - 1, y + 1, 2); Draw_Pixel (x, y + 1, 8); Draw_Pixel (x + 1, y + 1, 8); Draw_Pixel (x + 2, y + 1, 2); Draw_Pixel (x + 3, y + 1, 2); Draw_Pixel (x + 4, y + 1, 2); Draw_Pixel (x, y + 2, 7); Draw_Pixel (x + 1, y + 2, 8); Draw_Pixel (x + 2, y + 2, 2); Draw_Pixel (x + 1, y + 3, 2); Draw_Pixel (x + 2, y + 3, 2); } static void crosshair_5 (int x, int y) { byte c = crosshaircolor->int_val; Draw_Pixel (x - 1, y - 3, c); Draw_Pixel (x + 0, y - 3, c); Draw_Pixel (x + 1, y - 3, c); Draw_Pixel (x - 2, y - 2, c); Draw_Pixel (x + 2, y - 2, c); Draw_Pixel (x - 3, y - 1, c); Draw_Pixel (x + 3, y - 1, c); Draw_Pixel (x - 3, y, c); Draw_Pixel (x, y, c); Draw_Pixel (x + 3, y, c); Draw_Pixel (x - 3, y + 1, c); Draw_Pixel (x + 3, y + 1, c); Draw_Pixel (x - 2, y + 2, c); Draw_Pixel (x + 2, y + 2, c); Draw_Pixel (x - 1, y + 3, c); Draw_Pixel (x + 0, y + 3, c); Draw_Pixel (x + 1, y + 3, c); } static void (*crosshair_func[]) (int x, int y) = { crosshair_1, crosshair_2, crosshair_3, crosshair_4, crosshair_5, }; void Draw_Crosshair (void) { int x, y; int ch; ch = crosshair->int_val - 1; if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0])) return; x = vid.conwidth / 2 + cl_crossx->int_val; y = vid.conheight / 2 + cl_crossy->int_val; crosshair_func[ch] (x, y); } void Draw_CrosshairAt (int ch, int x, int y) { ch -= 1; if ((unsigned) ch >= sizeof (crosshair_func) / sizeof (crosshair_func[0])) return; crosshair_func[ch] (x, y); } void Draw_Pic (int x, int y, qpic_t *pic) { byte *dest, *source, tbyte; int v, u; if (x < 0 || (x + pic->width) > vid.conwidth || y < 0 || (y + pic->height) > vid.conheight) { Sys_MaskPrintf (SYS_VID, "Draw_Pic: bad coordinates"); Draw_SubPic (x, y, pic, 0, 0, pic->width, pic->height); return; } source = pic->data; dest = ((byte*)vid.buffer) + y * vid.rowbytes + x; if (pic->width & 7) { // general for (v = 0; v < pic->height; v++) { for (u = 0; u < pic->width; u++) if ((tbyte = source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; dest += vid.rowbytes; source += pic->width; } } else { // unwound for (v = 0; v < pic->height; v++) { for (u = 0; u < pic->width; u += 8) { if ((tbyte = source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR) dest[u + 1] = tbyte; if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR) dest[u + 2] = tbyte; if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR) dest[u + 3] = tbyte; if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR) dest[u + 4] = tbyte; if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR) dest[u + 5] = tbyte; if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR) dest[u + 6] = tbyte; if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR) dest[u + 7] = tbyte; } dest += vid.rowbytes; source += pic->width; } } } void Draw_Picf (float x, float y, qpic_t *pic) { Draw_Pic (x, y, pic); } void Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { byte *dest, *source, tbyte; int u, v; if ((x < 0) || (x + width > vid.conwidth) || (y < 0) || (y + height > vid.conheight)) { Sys_MaskPrintf (SYS_VID, "Draw_SubPic: bad coordinates"); } // first, clip to screen if (x < 0) { srcx += x; width += x; x = 0; } if (x + width > vid.width) width = vid.width - x; if (width <= 0) return; if (y < 0) { srcy += y; height += y; y = 0; } if (y + height > vid.height) height = vid.height - y; if (height <= 0) return; // next, clip to pic CLIP (srcx, srcy, width, height, pic->width, pic->height); source = pic->data + srcy * pic->width + srcx; dest = ((byte*)vid.buffer) + y * vid.rowbytes + x; if (width & 7) { // general for (v = 0; v < height; v++) { for (u = 0; u < width; u++) if ((tbyte = source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; dest += vid.rowbytes; source += pic->width; } } else { // unwound for (v = 0; v < height; v++) { for (u = 0; u < width; u += 8) { if ((tbyte = source[u]) != TRANSPARENT_COLOR) dest[u] = tbyte; if ((tbyte = source[u + 1]) != TRANSPARENT_COLOR) dest[u + 1] = tbyte; if ((tbyte = source[u + 2]) != TRANSPARENT_COLOR) dest[u + 2] = tbyte; if ((tbyte = source[u + 3]) != TRANSPARENT_COLOR) dest[u + 3] = tbyte; if ((tbyte = source[u + 4]) != TRANSPARENT_COLOR) dest[u + 4] = tbyte; if ((tbyte = source[u + 5]) != TRANSPARENT_COLOR) dest[u + 5] = tbyte; if ((tbyte = source[u + 6]) != TRANSPARENT_COLOR) dest[u + 6] = tbyte; if ((tbyte = source[u + 7]) != TRANSPARENT_COLOR) dest[u + 7] = tbyte; } dest += vid.rowbytes; source += pic->width; } } } void Draw_ConsoleBackground (int lines, byte alpha) { int x, y, v; byte *src, *dest; int f, fstep; qpic_t *conback; conback = Draw_CachePic ("gfx/conback.lmp", false); // draw the pic dest = vid.conbuffer; for (y = 0; y < lines; y++, dest += vid.conrowbytes) { v = (vid.conheight - lines + y) * 200 / vid.conheight; src = conback->data + v * 320; if (vid.conwidth == 320) memcpy (dest, src, vid.conwidth); else { f = 0; fstep = 320 * 0x10000 / vid.conwidth; for (x = 0; x < vid.conwidth; x += 4) { dest[x] = src[f >> 16]; f += fstep; dest[x + 1] = src[f >> 16]; f += fstep; dest[x + 2] = src[f >> 16]; f += fstep; dest[x + 3] = src[f >> 16]; f += fstep; } } } Draw_AltString (vid.conwidth - strlen (cl_verstring->string) * 8 - 11, lines - 14, cl_verstring->string); } static void R_DrawRect (vrect_t *prect, int rowbytes, byte * psrc, int transparent) { byte t; int i, j, srcdelta, destdelta; byte *pdest; pdest = ((byte*)vid.buffer) + (prect->y * vid.rowbytes) + prect->x; srcdelta = rowbytes - prect->width; destdelta = vid.rowbytes - prect->width; if (transparent) { for (i = 0; i < prect->height; i++) { for (j = 0; j < prect->width; j++) { t = *psrc; if (t != TRANSPARENT_COLOR) { *pdest = t; } psrc++; pdest++; } psrc += srcdelta; pdest += destdelta; } } else { for (i = 0; i < prect->height; i++) { memcpy (pdest, psrc, prect->width); psrc += rowbytes; pdest += vid.rowbytes; } } } /* Draw_TileClear This repeats a 64*64 tile graphic to fill the screen around a sized down refresh window. */ void Draw_TileClear (int x, int y, int w, int h) { int width, height, tileoffsetx, tileoffsety; byte *psrc; vrect_t vr; CLIP (x, y, w, h, vid.width, vid.height); r_rectdesc.rect.x = x; r_rectdesc.rect.y = y; r_rectdesc.rect.width = w; r_rectdesc.rect.height = h; vr.y = r_rectdesc.rect.y; height = r_rectdesc.rect.height; tileoffsety = vr.y % r_rectdesc.height; while (height > 0) { vr.x = r_rectdesc.rect.x; width = r_rectdesc.rect.width; if (tileoffsety != 0) vr.height = r_rectdesc.height - tileoffsety; else vr.height = r_rectdesc.height; if (vr.height > height) vr.height = height; tileoffsetx = vr.x % r_rectdesc.width; while (width > 0) { if (tileoffsetx != 0) vr.width = r_rectdesc.width - tileoffsetx; else vr.width = r_rectdesc.width; if (vr.width > width) vr.width = width; psrc = r_rectdesc.ptexbytes + (tileoffsety * r_rectdesc.rowbytes) + tileoffsetx; R_DrawRect (&vr, r_rectdesc.rowbytes, psrc, 0); vr.x += vr.width; width -= vr.width; tileoffsetx = 0; // only the left tile can be left-clipped } vr.y += vr.height; height -= vr.height; tileoffsety = 0; // only the top tile can be top-clipped } } /* Draw_Fill Fills a box of pixels with a single color */ void Draw_Fill (int x, int y, int w, int h, int c) { byte *dest; int u, v; if (x < 0 || x + w > vid.conwidth || y < 0 || y + h > vid.conheight) { Sys_MaskPrintf (SYS_VID, "Bad Draw_Fill(%d, %d, %d, %d, %c)\n", x, y, w, h, c); } CLIP (x, y, w, h, vid.width, vid.height); dest = ((byte*)vid.buffer) + y * vid.rowbytes + x; for (v = 0; v < h; v++, dest += vid.rowbytes) for (u = 0; u < w; u++) dest[u] = c; } void Draw_FadeScreen (void) { int x, y; byte *pbuf; VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); for (y = 0; y < vid.conheight; y++) { unsigned int t; pbuf = ((byte *)vid.buffer) + vid.rowbytes * y; t = (y & 1) << 1; for (x = 0; x < vid.conwidth; x++) { if ((x & 3) != t) pbuf[x] = 0; } } vr_data.scr_copyeverything = 1; VID_UnlockBuffer (); S_ExtraUpdate (); VID_LockBuffer (); } void Draw_BlendScreen (quat_t color) { int r, g, b, i; byte *basepal, *newpal; byte pal[768]; basepal = vid.basepal; newpal = pal; for (i = 0; i < 256; i++) { r = basepal[0]; g = basepal[1]; b = basepal[2]; basepal += 3; r += (int) (color[3] * (color[0] * 256 - r)); g += (int) (color[3] * (color[1] * 256 - g)); b += (int) (color[3] * (color[2] * 256 - b)); newpal[0] = vid.gammatable[r]; newpal[1] = vid.gammatable[g]; newpal[2] = vid.gammatable[b]; newpal += 3; } vid.set_palette (pal); }