#import #import "mathlib.h" #import "SetBrush.h" extern id cameraview_i; extern byte renderlist[1024*1024*4]; void CameraMoveto (vec3_t p); void CameraLineto (vec3_t p); extern BOOL timedrawing; @interface CameraView: NSView { float angles[3]; NSRect bounds; float move; float *zbuffer; unsigned *imagebuffer; BOOL angleChange; // JR 6.8.95 vec3_t origin; vec3_t matrix[3]; NSPoint dragspot; drawmode_t drawmode; // UI links id mode_radio_i; } - setXYOrigin: (NSPoint) point; - setZOrigin: (float) point; - setOrigin: (vec3_t) org angle: (float) angle; - getOrigin: (vec3_t) org; - (float) yawAngle; - matrixFromAngles; - (void) _keyDown: (NSEvent *) theEvent; - drawMode: (NSMatrix) sender; - setDrawMode: (drawmode_t) mode; - homeView: sender; - XYDrawSelf; // for drawing viewpoint in XY view - ZDrawSelf; // for drawing viewpoint in XY view - (BOOL) XYmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled - (BOOL) ZmouseDown: (NSPoint) pt flags: (unsigned int) flags; // return YES if brush handled - upFloor: sender; - downFloor: sender; @end