/* game.c game specific support (notably hipnotic, rogue and abyss) Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include #endif #include "QF/cvar.h" #include "QF/qargs.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "nq/include/game.h" #include "nq/include/server.h" bool standard_quake = false; float registered; static cvar_t registered_cvar = { .name = "registered", .description = "Is the game the registered version. 1 yes 0 no", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_float, .value = ®istered }, }; char *cmdline; static cvar_t cmdline_cvar = { .name = "cmdline", .description = "None", .default_value = "0", .flags = CVAR_SERVERINFO, .value = { .type = 0, .value = &cmdline }, }; int static_registered = 1; /* Game_CheckRegistered Looks for the pop.txt file and verifies it. Sets the "registered" cvar. Immediately exits out if an alternate game was attempted to be started without being registered. */ static void Game_CheckRegistered (void) { QFile *h; h = QFS_FOpenFile ("gfx/pop.lmp"); static_registered = 0; if (h) { static_registered = 1; Qclose (h); } if (static_registered) { Cvar_Set ("registered", "1"); Sys_Printf ("Playing registered version.\n"); } } void Game_Init (memhunk_t *hunk) { int i; const char *game = "nq"; // FIXME: make this dependant on QF metadata in the mission packs // better yet, make its actions part of the metadata and remove // entirely standard_quake = true; if ((i = COM_CheckParm ("-hipnotic"))) { standard_quake = false; game = "hipnotic"; } else if ((i = COM_CheckParm ("-rogue"))) { standard_quake = false; game = "rogue"; } else if ((i = COM_CheckParm ("-abyss"))) { game = "abyss"; } QFS_Init (hunk, game); Cvar_Register (®istered_cvar, 0, 0); Cvar_Register (&cmdline_cvar, Cvar_Info, &cmdline); Game_CheckRegistered (); }