## Process this file with automake to produce Makefile.in # # Makefile.am # # Automake-using build system for QuakeForge # # Copyright (C) 2000 Jeff Teunissen # # This Makefile is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # # See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to: # # Free Software Foundation, Inc. # 59 Temple Place - Suite 330 # Boston, MA 02111-1307, USA # # $Id$ # AUTOMAKE_OPTIONS= foreign # Stuff that is common to both client and server INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/qw/include @LIBCURL_CFLAGS@ SDL_LIBS = @SDL_LIBS@ AM_CFLAGS= @PTHREAD_CFLAGS@ bin_PROGRAMS= @QW_TARGETS@ EXTRA_PROGRAMS= \ qw-client-fbdev qw-client-sdl qw-client-svga qw-client-wgl qw-client-x11 \ qw-server qw-master noinst_LIBRARIES= @qw_libs@ EXTRA_LIBRARIES=libqw_client.a libqw_common.a libqw_sdl.a libqw_server.a libqw_common_a_SOURCES=\ game.c map_cfg.c pmove.c pmovetst.c net_packetlog.c libqw_sdl_a_SOURCES=cl_sys_sdl.c libqw_sdl_a_CFLAGS=$(SDL_CFLAGS) common_ldflags= -export-dynamic @PTHREAD_LDFLAGS@ # Server builds # # ... System type if SYSTYPE_WIN32 syssv_SRC= sv_sys_win.c else syssv_SRC= sv_sys_unix.c endif EXTRA_DIST=sv_sys_win.c sv_sys_unix.c libqw_server_a_SOURCES= \ crudefile.c sv_ccmds.c sv_demo.c sv_ents.c sv_gib.c sv_init.c sv_main.c \ sv_move.c sv_phys.c sv_pr_cmds.c sv_pr_cpqw.c sv_pr_qwe.c sv_progs.c \ sv_qtv.c sv_recorder.c sv_sbar.c sv_send.c sv_user.c world.c qw_server_LIBS= \ @server_static_plugin_libs@ \ $(top_builddir)/libs/qw/libqw.a \ $(top_builddir)/libs/net/libnet_chan.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/image/libQFimage.la \ $(top_builddir)/libs/gib/libQFgib.la \ $(top_builddir)/libs/ruamoko/libQFruamoko.la \ $(top_builddir)/libs/console/libQFconsole.la \ $(top_builddir)/libs/util/libQFutil.la qw_server_deps=libqw_server.a libqw_common.a $(qw_server_LIBS) qw_server_SOURCES= $(syssv_SRC) qw_server_LDADD= $(qw_server_deps) $(NET_LIBS) $(DL_LIBS) $(CURSES_LIBS) qw_server_LDFLAGS= $(common_ldflags) qw_server_DEPENDENCIES= $(qw_server_deps) qw_master_deps=$(top_builddir)/libs/util/libQFutil.la qw_master_SOURCES= master.c qw_master_LDADD= $(qw_master_deps) $(NET_LIBS) qw_master_DEPENDENCIES= $(qw_master_deps) qw_master_LDFLAGS= $(common_ldflags) cl_plugin_LIBS= \ @client_static_plugin_libs@ qw_client_LIBS= \ $(top_builddir)/libs/qw/libqw.a \ $(top_builddir)/libs/net/libnet_chan.la \ $(top_builddir)/libs/console/libQFconsole.la \ $(top_builddir)/libs/video/targets/libQFjs.la \ $(top_builddir)/libs/audio/libQFcd.la \ $(top_builddir)/libs/audio/libQFsound.la \ $(top_builddir)/libs/image/libQFimage.la \ $(top_builddir)/libs/gib/libQFgib.la \ $(top_builddir)/libs/ruamoko/libQFruamoko.la \ $(top_builddir)/libs/util/libQFutil.la client_LIBS= $(qw_client_LIBS) client_libs= libqw_client.a libqw_common.a libqw_client_a_SOURCES= \ cl_cam.c cl_chase.c cl_chat.c cl_cmd.c cl_cvar.c cl_demo.c \ cl_entparse.c \ cl_ents.c cl_http.c cl_input.c cl_main.c cl_ngraph.c cl_parse.c \ cl_pred.c cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \ locs.c sbar.c teamplay.c # Software-rendering clients # ... Linux FBDev qw_client_fbdev_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFfbdev.la \ $(client_LIBS) qw_client_fbdev_SOURCES= cl_sys_unix.c qw_client_fbdev_LDADD= $(qw_client_fbdev_libs) $(NET_LIBS) $(LIBCURL_LIBS) qw_client_fbdev_LDFLAGS= $(common_ldflags) qw_client_fbdev_DEPENDENCIES= $(qw_client_fbdev_libs) # ... Simple DirectMedia Layer, version 1.2 and higher qw_client_sdl_libs= \ libqw_sdl.a \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFsdl.la \ $(client_LIBS) qw_client_sdl_SOURCES=sdl_link.c qw_client_sdl_LDADD= libqw_sdl.a $(qw_client_sdl_libs) $(SDL_LIBS) $(NET_LIBS) $(LIBCURL_LIBS) qw_client_sdl_LDFLAGS= $(common_ldflags) qw_client_sdl_DEPENDENCIES= libqw_sdl.a $(qw_client_sdl_libs) # ... Linux SVGAlib qw_client_svga_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFsvga.la \ $(client_LIBS) qw_client_svga_SOURCES= cl_sys_unix.c qw_client_svga_LDADD= $(qw_client_svga_libs) $(SVGA_LIBS) $(NET_LIBS) $(LIBCURL_LIBS) qw_client_svga_LDFLAGS= $(common_ldflags) qw_client_svga_DEPENDENCIES= $(qw_client_svga_libs) # ... X11 qw_client_x11_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(top_builddir)/libs/video/renderer/libQFrenderer.la \ $(top_builddir)/libs/models/libQFmodels.la \ $(top_builddir)/libs/video/targets/libQFx11.la \ $(client_LIBS) qw_client_x11_SOURCES= cl_sys_unix.c qw_client_x11_LDADD= $(qw_client_x11_libs) \ $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \ $(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS) $(LIBCURL_LIBS) qw_client_x11_LDFLAGS= $(common_ldflags) qw_client_x11_DEPENDENCIES= $(qw_client_x11_libs) # ... SGI/Microsoft WGL (Windows OpenGL) qw_client_wgl_libs= \ $(client_libs) \ $(cl_plugin_LIBS) \ $(opengl_LIBS) \ $(top_builddir)/libs/video/targets/libQFwgl.la \ $(client_LIBS) qw_client_wgl_SOURCES= cl_sys_win.c qw_client_wgl_LDADD= $(qw_client_wgl_libs) -lgdi32 -lwinmm $(NET_LIBS) $(LIBCURL_LIBS) qw_client_wgl_LDFLAGS= $(common_ldflags) qw_client_wgl_DEPENDENCIES= $(qw_client_wgl_libs) # Stuff that doesn't get linked into an executable NEEDS to be mentioned here, # or it won't be distributed with 'make dist' # Kill the temp files, hopefully. CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)