/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. $Id$ */ #ifndef __qfcc_h #define __qfcc_h #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "cmdlib.h" #include #include #include "QF/pr_comp.h" #include "QF/pr_debug.h" /* These may be underscored... */ #if defined(HAVE__SNPRINTF) # undef snprintf # define snprintf _snprintf #endif #if defined(HAVE__VSNPRINTF) # undef vsnprintf # define vsnprintf _vsnprintf #endif /* TODO: o "stopped at 10 errors" o other pointer types for models and clients? o compact string heap? o allways initialize all variables to something safe o the def->type->type arrangement is really silly. o return type checking o parm count type checking o immediate overflow checking o pass the first two parms in call->b and call->c */ /* comments -------- // comments discard text until the end of line / * * / comments discard all enclosed text (spaced out on this line because this documentation is in a regular C comment block, and typing them in normally causes a parse error) code structure -------------- A definition is: [ = ] {, [ = ] }; types ----- simple types: void, float, vector, string, or entity float width, height; string name; entity self, other; vector types: vector org; // also creates org_x, org_y, and org_z float defs A function type is specified as: simpletype ( type name {,type name} ) The names are ignored except when the function is initialized. void() think; entity() FindTarget; void(vector destination, float speed, void() callback) SUB_CalcMove; void(...) dprint; // variable argument builtin A field type is specified as: .type .vector origin; .string netname; .void() think, touch, use; names ----- Names are a maximum of 64 characters, must begin with A-Z,a-z, or _, and can continue with those characters or 0-9. There are two levels of scoping: global, and function. The parameter list of a function and any vars declared inside a function with the "local" statement are only visible within that function, immediates ---------- Float immediates must begin with 0-9 or minus sign. .5 is illegal. A parsing ambiguity is present with negative constants. "a-5" will be parsed as "a", then "-5", causing an error. Seperate the - from the digits with a space "a - 5" to get the proper behavior. 12 1.6 0.5 -100 Vector immediates are three float immediates enclosed in single quotes. '0 0 0' '20.5 -10 0.00001' String immediates are characters enclosed in double quotes. The string cannot contain explicit newlines, but the escape character \n can embed one. The \" escape can be used to include a quote in the string. "maps/jrwiz1.bsp" "sound/nin/pain.wav" "ouch!\n" Code immediates are statements enclosed in {} braces. statement: { } ; local [ = ] {, [ = ] }; return ; if ( ) [ else ]; while ( ) ; do while ( ); ( ); expression: combiations of names and these operators with standard C precedence: "&&", "||", "<=", ">=","==", "!=", "!", "*", "/", "-", "+", "=", ".", "<", ">", "&", "|" Parenthesis can be used to alter order of operation. The & and | operations perform integral bit ops on floats A built in function immediate is a number sign followed by an integer. #1 #12 compilation ----------- Source files are processed sequentially without dumping any state, so if a defs file is the first one processed, the definitions will be available to all other files. The language is strongly typed and there are no casts. Anything that is initialized is assumed to be constant, and will have immediates folded into it. If you change the value, your program will malfunction. All uninitialized globals will be saved to savegame files. Functions cannot have more than eight parameters. Error recovery during compilation is minimal. It will skip to the next global definition, so you will never see more than one error at a time in a given function. All compilation aborts after ten error messages. Names can be defined multiple times until they are defined with an initialization, allowing functions to be prototyped before their definition. void() MyFunction; // the prototype void() MyFunction = // the initialization { dprint ("we're here\n"); }; entities and fields ------------------- execution --------- Code execution is initiated by C code in quake from two main places: the timed think routines for periodic control, and the touch function when two objects impact each other. There are three global variables that are set before beginning code execution: entity world; // the server's world object, which holds all // global state for the server, like the // deathmatch flags and the body ques. entity self; // the entity the function is executing for entity other; // the other object in an impact, not used for // thinks float time; // the current game time. Note that because the // entities in the world are simulated // sequentially, time is NOT strictly increasing. // An impact late in one entity's time slice may // set time higher than the think function of the // next entity. The difference is limited to 0.1 // seconds. Execution is also caused by a few uncommon events, like the addition of a new client to an existing server. There is a runnaway counter that stops a program if 100000 statements are executed, assuming it is in an infinite loop. It is acceptable to change the system set global variables. This is usually done to pose as another entity by changing self and calling a function. The interpretation is fairly efficient, but it is still over an order of magnitude slower than compiled C code. All time consuming operations should be made into built in functions. A profile counter is kept for each function, and incremented for each interpreted instruction inside that function. The "profile" console command in Quake will dump out the top 10 functions, then clear all the counters. The "profile all" command will dump sorted stats for every function that has been executed. afunc ( 4, bfunc(1,2,3)); will fail because there is a shared parameter marshaling area, which will cause the 1 from bfunc to overwrite the 4 allready placed in parm0. When a function is called, it copies the parms from the globals into it's privately scoped variables, so there is no collision when calling another function. total = factorial(3) + factorial(4); Will fail because the return value from functions is held in a single global area. If this really gets on your nerves, tell me and I can work around it at a slight performance and space penalty by allocating a new register for the function call and copying it out. built in functions ------------------ void(string text) dprint; Prints the string to the server console. void(entity client, string text) cprint; Prints a message to a specific client. void(string text) bprint; Broadcast prints a message to all clients on the current server. entity() spawn; Returns a totally empty entity. You can manually set everything up, or just set the origin and call one of the existing entity setup functions. entity(entity start, .string field, string match) find; Searches the server entity list beginning at start, looking for an entity that has entity.field = match. To start at the beginning of the list, pass world. World is returned when the end of the list is reached. gotchas ------- o The && and || operators DO NOT EARLY OUT like C! o Don't confuse single quoted vectors with double quoted strings o The function declaration syntax takes a little getting used to. o Don't forget the ; after the trailing brace of a function initialization. o Don't forget the "local" before defining local variables. o There are no ++ / -- operators, or operate/assign operators. */ //============================================================================= // offsets are allways multiplied by 4 before using typedef int gofs_t; // offset in global data block typedef struct function_s function_t; #define MAX_PARMS 8 typedef struct type_s { etype_t type; struct type_s *next; // function/pointer/struct types are more complex struct type_s *aux_type; // return type or field type int num_parms; // -1 = variable args struct type_s *parm_types[MAX_PARMS]; // only [num_parms] allocated struct hashtab_s *struct_fields; struct struct_field_s *struct_head; struct struct_field_s **struct_tail; struct class_s *class; // for ev_class } type_t; typedef struct statref_s { struct statref_s *next; dstatement_t *statement; int field; // a, b, c (0, 1, 2) } statref_t; typedef struct def_s { type_t *type; const char *name; int locals; int *alloc; gofs_t ofs; int initialized; // for uninit var detection int constant; // 1 when a declaration included "= immediate" statref_t *refs; // for relocations unsigned freed:1; // already freed from the scope unsigned removed:1; // already removed from the symbol table unsigned used:1; // unused local detection unsigned absolute:1; // don't relocate (for temps for shorts) unsigned managed:1; // managed temp string_t file; // source file int line; // source line int users; // ref counted temps struct expr_s *expr; // temp expr using this def struct def_s *def_next; // for writing out the global defs list struct def_s *next; // general purpose linking struct def_s *scope_next; // to facilitate hash table removal struct def_s *scope; // function the var was defined in, or NULL struct def_s *parent; // vector/quaternion member } def_t; //============================================================================ // pr_loc.h -- program local defs #define MAX_ERRORS 10 #define MAX_NAME 64 // chars long #define MAX_REGS 65536 //============================================================================= typedef union eval_s { string_t string; float _float; float vector[3]; func_t function; int _int; union eval_s *ptr; } eval_t; struct function_s { struct function_s *next; dfunction_t *dfunc; pr_auxfunction_t *aux; // debug info; int builtin; // if non 0, call an internal function int code; // first statement const char *file; // source file with definition int file_line; struct def_s *def; int parm_ofs[MAX_PARMS]; // allways contiguous, right? }; extern function_t *pr_functions; extern function_t *current_func; // // output generated by prog parsing // typedef struct { int current_memory; type_t *types; def_t def_head; // unused head of linked list def_t *def_tail; // add new defs after this and move it def_t *search; // search chain through defs int size_fields; } pr_info_t; extern pr_info_t pr; extern opcode_t *op_done; extern opcode_t *op_return; extern opcode_t *op_if; extern opcode_t *op_ifnot; extern opcode_t *op_ifbe; extern opcode_t *op_ifb; extern opcode_t *op_ifae; extern opcode_t *op_ifa; extern opcode_t *op_state; extern opcode_t *op_goto; extern opcode_t *op_jump; extern opcode_t *op_jumpb; statref_t *PR_NewStatref (dstatement_t *st, int field); void PR_AddStatementRef (def_t *def, dstatement_t *st, int field); def_t *PR_Statement (opcode_t *op, def_t *var_a, def_t *var_b); opcode_t *PR_Opcode_Find (const char *name, def_t *var_a, def_t *var_b, def_t *var_c); void PR_Opcode_Init_Tables (void); //============================================================================ #include "expr.h" extern def_t *pr_global_defs[MAX_REGS]; // to find def for a global def_t *PR_ReuseConstant (expr_t *expr, def_t *def); extern char destfile[]; extern int pr_source_line; extern def_t *pr_scope; extern int pr_error_count; def_t *PR_GetArray (type_t *etype, const char *name, int size, def_t *scope, int *allocate); def_t *PR_GetDef (type_t *type, const char *name, def_t *scope, int *allocate); def_t *PR_NewDef (type_t *type, const char *name, def_t *scope); int PR_NewLocation (type_t *type); void PR_FreeLocation (def_t *def); def_t *PR_GetTempDef (type_t *type, def_t *scope); void PR_FreeTempDefs (); void PR_ResetTempDefs (); void PR_FlushScope (def_t *scope, int force_used); void PR_DefInitialized (def_t *d); #define G_FLOAT(o) (pr_globals[o]) #define G_INT(o) (*(int *)&pr_globals[o]) #define G_VECTOR(o) (&pr_globals[o]) #define G_STRING(o) (strings + *(string_t *)&pr_globals[o]) #define G_FUNCTION(o) (*(func_t *)&pr_globals[o]) #define G_STRUCT(t,o) (*(t *)&pr_globals[o]) extern string_t s_file; // filename for function definition extern def_t def_ret, def_parms[MAX_PARMS]; //============================================================================= #define MAX_STRINGS 500000 #define MAX_GLOBALS 65536 #define MAX_FIELDS 1024 #define MAX_STATEMENTS 131072 #define MAX_FUNCTIONS 8192 #define MAX_SOUNDS 1024 #define MAX_MODELS 1024 #define MAX_FILES 1024 #define MAX_DATA_PATH 64 extern char strings[MAX_STRINGS]; extern int strofs; extern dstatement_t statements[MAX_STATEMENTS]; extern int numstatements; extern int statement_linenums[MAX_STATEMENTS]; extern dfunction_t functions[MAX_FUNCTIONS]; extern int numfunctions; extern float pr_globals[MAX_REGS]; extern int numpr_globals; extern char precache_sounds[MAX_SOUNDS][MAX_DATA_PATH]; extern int precache_sounds_block[MAX_SOUNDS]; extern int numsounds; extern char precache_models[MAX_MODELS][MAX_DATA_PATH]; extern int precache_models_block[MAX_SOUNDS]; extern int nummodels; extern char precache_files[MAX_FILES][MAX_DATA_PATH]; extern int precache_files_block[MAX_SOUNDS]; extern int numfiles; extern int num_auxfunctions; extern pr_auxfunction_t *auxfunctions; extern int num_linenos; extern pr_lineno_t *linenos; extern int num_locals; extern ddef_t *locals; pr_auxfunction_t *new_auxfunction (void); pr_lineno_t *new_lineno (void); ddef_t *new_local (void); int CopyString (const char *str); int ReuseString (const char *str); const char *strip_path (const char *filename); typedef struct { qboolean cow; // Turn constants into variables if written to qboolean debug; // Generate debug info for the engine int progsversion; // Progs version to generate code for } code_options_t; typedef struct { qboolean promote; // Promote warnings to errors qboolean cow; // Warn on copy-on-write detection qboolean undefined_function; // Warn on undefined function use qboolean uninited_variable; // Warn on use of uninitialized vars qboolean vararg_integer; // Warn on passing an integer to vararg func qboolean integer_divide; // Warn on integer constant division } warn_options_t; typedef struct { code_options_t code; // Code generation options warn_options_t warnings; // Warning options int verbosity; // 0=silent, goes up to 2 currently qboolean save_temps; // save temporary files qboolean files_dat; // generate files.dat qboolean traditional; // behave more like qcc int strip_path; // number of leading path elements to strip // from source file names } options_t; extern options_t options; //XXX eww :/ void PrecacheSound (def_t *e, int ch); void PrecacheModel (def_t *e, int ch); void PrecacheFile (def_t *e, int ch); #endif//__qfcc_h