/* qf_rmain.h GL light stuff from the renderer. Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifndef __QF_GL_rmain_h #define __QF_GL_rmain_h #include "QF/qtypes.h" struct cvar_s; struct entity_s; extern int c_brush_polys, c_alias_polys; extern float gl_modelalpha; //extern vec3_t shadecolor; extern void gl_multitexture_f (void *data, const struct cvar_s *var); void glrmain_init (void); void gl_R_RotateForEntity (struct entity_s *e); struct model_s; struct entqueue_s; struct scene_s; void gl_R_NewScene (struct scene_s *scene); void gl_R_RenderView (void); void gl_R_RenderEntities (struct entqueue_s *queue); void gl_R_ClearState (void); void gl_R_ViewChanged (void); void gl_R_LineGraph (int x, int y, int *h_vals, int count, int height); void gl_R_InitGraphTextures (void); #endif // __QF_GL_rmain_h