allow_download : Toggle if clients can download game data from the server allow_download_maps : Toggle if clients can download maps from the server allow_download_models : Toggle if clients can download models from the server allow_download_skins : Toggle if clients can download skins from the server allow_download_sounds : Toggle if clients can download sounds from the server cl_rollangle : How much a player's screen tilts when strafing cl_rollspeed : How quickly a player straightens out after strafing cl_warncmd : Toggles the display of error messages for unknown commands s deathmatch : Sets the rules for weapon and item respawning. 1 Does not leave weapons on the map. You can pickup weapons and items and they will respawn,2 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will not respawn,3 Leaves weapons on the map. You can only pick up a weapon once. Picked up items will respawn. developer : Toggle verbose output of server information. Useful for diagnosing problems and learning more about the server filterban : Determines the rules for the IP list 0 Only IP addresses on the Ban list will be allowed onto the server, 1 Only IP addresses NOT on the Ban list will be allowed onto the server s fraglimit : Amount of frags a player must attain in order to exit the level r fs_basegame : game to use by default r fs_globalcfg : global configuration file r fs_sharepath : location of shared (read only) game directories r fs_userpath : location of your game directories s hostname : Report or sets the server name s maxclients : Sets how many clients can connect to your server, this includes spectators and players s maxspectators : Sets how many spectators can connect to your server. The maxclients value takes precidence over this value so this value should always be equal-to or less-then the maxclients value s no_pogo_stick : disable the ability to pogo stick password : Set the server password for players pausable : Toggle if server can be paused 1 is on, 0 is off pr_boundscheck : Server progs bounds checking qport : The internal port number for the game networking code.Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random. rcon_password : Set the password for rcon commands registered : Is the game the registered version. 1 yes 0 no s samelevel : Determines the rules for level changing and exiting. 0 Allows advancing to the next level,1 The same level will be played until someone exits,2 The same level will be played and the exit will kill anybody that tries to exit,3 The same level will be played and the exit will kill anybody that tries to exit, except on the Start map. showdrop : Toggle the display of how many packets you are dropping showpackets : Show all network packets s spawn : Spawn the player entity spectator_password : Set the spectator password sv_accelerate : Sets the acceleration value for the players sv_aim : Sets the value for auto-aiming leniency sv_airaccelerate : Sets how quickly the players accelerate in air sv_allow_log : Allow remote logging sv_allow_pings : Allow remote pings (qstat etc) sv_allow_status : Allow remote status queries (qstat etc) sv_friction : Sets the friction value for the players sv_gravity : Sets the global value for the amount of gravity sv_highchars : Toggle the use of high character color names for players sv_mapcheck : Toggle the use of map checksumming to check for players who edit maps to cheat s sv_maxrate : Maximum allowable rate sv_maxspeed : Sets the maximum speed a player can move sv_maxtic : The maximum amount of time in seconds before a client a receives an update from the server sv_maxvelocity : Sets the maximum velocity an object can travel s sv_minqfversion : Minimum QF version on client sv_mintic : The minimum amount of time the server will wait before sending packets to a client. Set to .5 to make modem users happy sv_netdosprotect : DoS flood attack protection sv_phs : Possibly Hearable Set. If set to zero, the server calculates sound hearability in realtime sv_spectalk : Toggles the ability of spectators to talk to players sv_spectatormaxspeed : Sets the maximum speed a spectator can move sv_stopspeed : Sets the value that determines how fast the player should come to a complete stop sv_timefmt : Time/date format to use s sv_timekick : Time cheat protection sv_timekick_fuzz : Time cheat "fuzz factor" sv_timekick_interval : Time cheat check interval sv_timestamps : Time/date stamps in log entries sv_wateraccelerate : Sets the water acceleration value sv_waterfriction : Sets the water friction value sys_dead_sleep : When set, the server gets NO cpu if no clients are connected and there's no other activity. *MIGHT* cause problems with some mods. sys_extrasleep : Set to cause whatever amount delay in microseconds you want. Mostly useful to generate simulated bad connections. sys_nostdout : Toggles console screen output s teamplay : Determines teamplay rules. 0 off, 1 You cannot hurt yourself nor your teammates, 2 You can hurt yourself, your teammates, and you will lose one frag for killing a teammate3 You can hurt yourself but you cannot hurt your teammates s timelimit : Sets the amount of time in minutes that is needed before advancing to the next level timeout : Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet s watervis : Toggle the use of r_watervis by OpenGL clients zombietime : The number of seconds that the server will keep the character of a player on the map who seems to have disconnected