uniform mat4 mvp_mat; attribute vec4 vcolor; /** Vertex position. x, y, s, t \a vertex provides the onscreen location at which to draw the icon (\a x, \a y) and texture coordinate for the icon (\a s=z, \a t=w). */ attribute vec4 vertex; varying vec4 color; varying vec2 st; void main (void) { gl_Position = mvp_mat * vec4 (vertex.xy, 0.0, 1.0); st = vertex.zw; color = vcolor; }