/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. $Id$ */ #ifndef qfbsp_bsp5_h #define qfbsp_bsp5_h /** \defgroup qfbsp QuakeForge BSP Compiler */ #include "QF/mathlib.h" #include "QF/bspfile.h" #include "QF/winding.h" /** \defgroup qfbsp_general General functions \ingroup qfbsp */ //@{ #define MAX_THREADS 4 #define BOGUS_RANGE 18000 // the exact bounding box of the brushes is expanded some for the headnode // volume. is this still needed? #define SIDESPACE 24 #define TEX_SKIP -1 #define TEX_HINT -2 typedef struct visfacet_s { struct visfacet_s *next; int planenum; int planeside; ///< which side is the front of the face int texturenum; int contents[2]; ///< 0 = front side struct visfacet_s *original;///< face on node int outputnumber; ///< valid only for original faces after ///< write surfaces qboolean detail; ///< is a detail face struct winding_s *points; int *edges; } face_t; typedef struct surface_s { struct surface_s *next; struct surface_s *original; ///< before BSP cuts it up int planenum; int outputplanenum; ///< valid only after WriteSurfacePlanes vec3_t mins, maxs; qboolean onnode; ///< true if surface has already been used ///< as a splitting node qboolean has_detail; ///< true if the surface has detail brushes qboolean has_struct; ///< true if the surface has non-detail ///< brushes face_t *faces; ///< links to all the faces on either side ///< of the surf } surface_t; // there is a node_t structure for every node and leaf in the bsp tree #define PLANENUM_LEAF -1 typedef struct node_s { vec3_t mins,maxs; ///< bounding volume, not just points inside // information for decision nodes int planenum; ///< -1 = leaf node int outputplanenum; ///< valid only after WriteNodePlanes int firstface; ///< decision node only int numfaces; ///< decision node only struct node_s *children[2]; ///< valid only for decision nodes face_t *faces; ///< decision nodes only, list for both sides // information for leafs int contents; ///< leaf nodes (0 for decision nodes) face_t **markfaces; ///< leaf nodes only, point to node faces struct portal_s *portals; ///< portals on this leaf int visleafnum; ///< -1 = solid int valid; ///< for flood filling int occupied; ///< light number in leaf for outside filling int o_dist; ///< distance to nearest entity int detail; ///< 1 if created by detail split } node_t; extern struct brushset_s *brushset; /** Formatted printing with verbosity control. Behaves the same as printf except it prints only when verbose is true. */ void qprintf (const char *fmt, ...) __attribute__ ((format (printf, 1, 2))); extern int valid; extern qboolean worldmodel; // misc functions /** Allocate a new node. \return Pointer to the new node. */ node_t *AllocNode (void); //============================================================================= extern bsp_t *bsp; //@} #endif//qfbsp_bsp5_h