/* cl_main.c entity parsing and management Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include "QF/cbuf.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/keys.h" #include "QF/msg.h" #include "QF/plugin.h" #include "QF/qfplist.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/skin.h" #include "QF/sys.h" #include "QF/va.h" #include "chase.h" #include "client.h" #include "compat.h" #include "host.h" #include "host.h" #include "r_cvar.h" #include "r_dynamic.h" #include "server.h" byte *vid_colormap; // these two are not intended to be set directly cvar_t *cl_name; cvar_t *cl_writecfg; cvar_t *cl_shownet; cvar_t *cl_nolerp; cvar_t *cl_cshift_bonus; cvar_t *cl_cshift_contents; cvar_t *cl_cshift_damage; cvar_t *cl_cshift_powerup; cvar_t *lookspring; cvar_t *m_pitch; cvar_t *m_yaw; cvar_t *m_forward; cvar_t *m_side; cvar_t *hud_fps; cvar_t *hud_time; int fps_count; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? entity_t cl_entities[MAX_EDICTS]; cl_entity_state_t cl_baselines[MAX_EDICTS]; void CL_InitCvars (void) { cl_cshift_bonus = Cvar_Get ("cl_cshift_bonus", "1", CVAR_ARCHIVE, NULL, "Show bonus flash on item pickup"); cl_cshift_contents = Cvar_Get ("cl_cshift_content", "1", CVAR_ARCHIVE, NULL, "Shift view colors for contents " "(water, slime, etc)"); cl_cshift_damage = Cvar_Get ("cl_cshift_damage", "1", CVAR_ARCHIVE, NULL, "Shift view colors on damage"); cl_cshift_powerup = Cvar_Get ("cl_cshift_powerup", "1", CVAR_ARCHIVE, NULL, "Shift view colors for powerups"); cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "Player name"); cl_color = Cvar_Get ("_cl_color", "0", CVAR_ARCHIVE, NULL, "Player color"); cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", CVAR_NONE, NULL, "turn `run' speed multiplier"); cl_backspeed = Cvar_Get ("cl_backspeed", "200", CVAR_ARCHIVE, NULL, "backward speed"); cl_forwardspeed = Cvar_Get ("cl_forwardspeed", "200", CVAR_ARCHIVE, NULL, "forward speed"); cl_movespeedkey = Cvar_Get ("cl_movespeedkey", "2.0", CVAR_NONE, NULL, "move `run' speed multiplier"); cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "150", CVAR_NONE, NULL, "look up/down speed"); cl_sidespeed = Cvar_Get ("cl_sidespeed", "350", CVAR_NONE, NULL, "strafe speed"); cl_upspeed = Cvar_Get ("cl_upspeed", "200", CVAR_NONE, NULL, "swim/fly up/down speed"); cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_NONE, NULL, "turning speed"); cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "write config files?"); cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_NONE, NULL, "show network packets. 0=off, 1=basic, 2=verbose"); cl_nolerp = Cvar_Get ("cl_nolerp", "0", CVAR_NONE, NULL, "linear motion interpolation"); lookspring = Cvar_Get ("lookspring", "0", CVAR_ARCHIVE, NULL, "Snap view " "to center when moving and no mlook/klook"); m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE, NULL, "mouse pitch (up/down) multipier"); m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE, NULL, "mouse yaw (left/right) multipiler"); m_forward = Cvar_Get ("m_forward", "1", CVAR_ARCHIVE, NULL, "mouse forward/back speed"); m_side = Cvar_Get ("m_side", "0.8", CVAR_ARCHIVE, NULL, "mouse strafe speed"); hud_fps = Cvar_Get ("hud_fps", "0", CVAR_ARCHIVE, NULL, "display realtime frames per second"); Cvar_MakeAlias ("show_fps", hud_fps); hud_time = Cvar_Get ("hud_time", "0", CVAR_ARCHIVE, NULL, "display the current time"); } void CL_ClearState (void) { int i; if (!sv.active) Host_ClearMemory (); if (cl.edicts) PL_Free (cl.edicts); // wipe the entire cl structure memset (&cl, 0, sizeof (cl)); r_force_fullscreen = 0; CL_Init_Entity (&cl.viewent); r_view_model = &cl.viewent; SZ_Clear (&cls.message); // clear other arrays memset (cl_entities, 0, sizeof (cl_entities)); memset (cl_baselines, 0, sizeof (cl_baselines)); memset (r_lightstyle, 0, sizeof (r_lightstyle)); Skin_ClearTempSkins (); CL_ClearTEnts (); R_ClearEfrags (); R_ClearDlights (); R_ClearParticles (); for (i = 0; i < MAX_EDICTS; i++) { cl_baselines[i].ent = &cl_entities[i]; CL_Init_Entity (cl_entities + i); } } /* CL_StopCshifts Cleans the Cshifts, so your screen doesn't stay red after a timedemo :) */ static void CL_StopCshifts (void) { int i; for (i = 0; i < NUM_CSHIFTS; i++) cl.cshifts[i].percent = 0; for (i = 0; i < MAX_CL_STATS; i++) cl.stats[i] = 0; } /* CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors */ void CL_Disconnect (void) { // stop sounds (especially looping!) S_StopAllSounds (); // Clean the Cshifts CL_StopCshifts (); // bring the console down and fade the colors back to normal // SCR_BringDownConsole (); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback (); else if (cls.state == ca_connected) { if (cls.demorecording) CL_StopRecording (); Sys_MaskPrintf (SYS_DEV, "Sending clc_disconnect\n"); SZ_Clear (&cls.message); MSG_WriteByte (&cls.message, clc_disconnect); NET_SendUnreliableMessage (cls.netcon, &cls.message); SZ_Clear (&cls.message); NET_Close (cls.netcon); CL_SetState (ca_disconnected); if (sv.active) Host_ShutdownServer (false); } cls.signon = 0; cl.worldmodel = NULL; } void CL_Disconnect_f (void) { CL_Disconnect (); if (sv.active) Host_ShutdownServer (false); } /* CL_EstablishConnection Host should be either "local" or a net address to be passed on */ void CL_EstablishConnection (const char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect (); cls.netcon = NET_Connect (host); if (!cls.netcon) Host_Error ("CL_Connect: connect failed\n"); Sys_MaskPrintf (SYS_DEV, "CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now CL_SetState (ca_connected); cls.signon = 0; // need all the signon messages // before playing key_dest = key_game; game_target = IMT_0; } /* CL_SignonReply An svc_signonnum has been received, perform a client side setup */ void CL_SignonReply (void) { char str[8192]; Sys_MaskPrintf (SYS_DEV, "CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "prespawn"); break; case 2: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("name \"%s\"\n", cl_name->string)); MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, va ("color %i %i\n", (cl_color->int_val) >> 4, (cl_color->int_val) & 15)); MSG_WriteByte (&cls.message, clc_stringcmd); snprintf (str, sizeof (str), "spawn %s", cls.spawnparms); MSG_WriteString (&cls.message, str); break; case 3: MSG_WriteByte (&cls.message, clc_stringcmd); MSG_WriteString (&cls.message, "begin"); Cache_Report (); // print remaining memory break; case 4: // SCR_EndLoadingPlaque (); // allow normal screen updates break; } } /* CL_NextDemo Called to play the next demo in the demo loop */ void CL_NextDemo (void) { if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { Sys_Printf ("No demos listed with startdemos\n"); cls.demonum = -1; return; } } Cbuf_InsertText (host_cbuf, va ("playdemo %s\n", cls.demos[cls.demonum])); cls.demonum++; } static void CL_PrintEntities_f (void) { entity_t *ent; int i; for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) { Sys_Printf ("%3i:", i); if (!ent->model) { Sys_Printf ("EMPTY\n"); continue; } Sys_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n", ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* SetPal Debugging tool, just flashes the screen */ static void SetPal (int i) { #if 0 byte pal[768]; int c; static int old; if (i == old) return; old = i; if (i == 0) VID_SetPalette (vid.palette); else if (i == 1) { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 255; pal[c + 2] = 0; } VID_SetPalette (pal); } else { for (c = 0; c < 768; c += 3) { pal[c] = 0; pal[c + 1] = 0; pal[c + 2] = 255; } VID_SetPalette (pal); } #endif } static void CL_NewDlight (int key, vec3_t org, int effects) { float radius; float time = 0.1; dlight_t *dl; static quat_t normal = {0.4, 0.2, 0.05, 0.7}; static quat_t red = {0.5, 0.05, 0.05, 0.7}; static quat_t blue = {0.05, 0.05, 0.5, 0.7}; static quat_t purple = {0.5, 0.05, 0.5, 0.7}; if (!(effects & (EF_BLUE | EF_RED | EF_BRIGHTLIGHT | EF_DIMLIGHT))) return; dl = R_AllocDlight (key); if (!dl) return; VectorCopy (org, dl->origin); radius = 200 + (rand () & 31); if (effects & EF_BRIGHTLIGHT) { radius += 200; dl->origin[2] += 16; } if (effects & EF_DIMLIGHT) if (effects & ~EF_DIMLIGHT) radius -= 100; dl->radius = radius; dl->die = cl.time + time; switch (effects & (EF_BLUE | EF_RED)) { case EF_RED | EF_BLUE: QuatCopy (purple, dl->color); break; case EF_RED: QuatCopy (red, dl->color); break; case EF_BLUE: QuatCopy (blue, dl->color); break; default: QuatCopy (normal, dl->color); break; } } /* CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. */ static float CL_LerpPoint (void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cl_nolerp->int_val || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) { // dropped packet, or start of demo cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) { SetPal (1); cl.time = cl.mtime[1]; } frac = 0; } else if (frac > 1) { if (frac > 1.01) { SetPal (2); cl.time = cl.mtime[0]; } frac = 1; } else SetPal (0); return frac; } static void CL_RelinkEntities (void) { entity_t *ent; cl_entity_state_t *state; dlight_t *dl; float bobjrotate, frac, f, d; int i, j; vec3_t delta; r_player_entity = &cl_entities[cl.viewentity]; // determine partial update time frac = CL_LerpPoint (); // interpolate player info for (i = 0; i < 3; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j = 0; j < 3; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac * d; } } bobjrotate = anglemod (100 * cl.time); // start on the entity after the world for (i = 1, state = cl_baselines + 1; i < cl.num_entities; i++, state++) { ent = state->ent; if (!ent->model) { // empty slot if (ent->efrag) R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (state->msgtime != cl.mtime[0]) { ent->model = NULL; //johnfitz -- next time this entity slot is reused, the lerp will //need to be reset ent->lerpflags |= LERP_RESETMOVE|LERP_RESETANIM; if (ent->efrag) R_RemoveEfrags (ent); // just became empty continue; } ent->colormod[3] = ENTALPHA_DECODE (state->alpha); VectorCopy (ent->origin, ent->old_origin); if (state->forcelink) { // The entity was not updated in the last message so move to the // final spot VectorCopy (state->msg_origins[0], ent->origin); VectorCopy (state->msg_angles[0], ent->angles); if (i != cl.viewentity || chase_active->int_val) { if (ent->efrag) R_RemoveEfrags (ent); R_AddEfrags (ent); } } else { // If the delta is large, assume a teleport and don't lerp f = frac; VectorSubtract (state->msg_origins[0], state->msg_origins[1], delta); if (fabs (delta[0]) > 100 || fabs (delta[1] > 100) || fabs (delta[2]) > 100) { // assume a teleportation, not a motion VectorCopy (state->msg_origins[0], ent->origin); VectorCopy (state->msg_angles[0], ent->angles); ent->lerpflags |= LERP_RESETMOVE; } else { // interpolate the origin and angles // FIXME r_lerpmove.value && if (ent->lerpflags & LERP_MOVESTEP) f = 1; VectorMultAdd (state->msg_origins[1], f, delta, ent->origin); for (j = 0; j < 3; j++) { d = state->msg_angles[0][j] - state->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = state->msg_angles[1][j] + f * d; } } if (i != cl.viewentity || chase_active->int_val) { if (ent->efrag) { if (!VectorCompare (ent->origin, ent->old_origin)) { R_RemoveEfrags (ent); R_AddEfrags (ent); } } else { R_AddEfrags (ent); } } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (state->effects & EF_BRIGHTFIELD) R_EntityParticles (ent); if (state->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = R_AllocDlight (i); if (dl) { AngleVectors (ent->angles, fv, rv, uv); VectorMultAdd (ent->origin, 18, fv, dl->origin); dl->origin[2] += 16; dl->radius = 200 + (rand () & 31); dl->die = cl.time + 0.1; dl->minlight = 32; dl->color[0] = 0.2; dl->color[1] = 0.1; dl->color[2] = 0.05; dl->color[3] = 0.7; } #if 0 //FIXME how much do we want this? //johnfitz -- assume muzzle flash accompanied by muzzle flare, //which looks bad when lerped if (ent == &cl_entities[cl.viewentity]) cl.viewent.lerpflags |= LERP_RESETANIM | LERP_RESETANIM2; else ent->lerpflags |= LERP_RESETANIM | LERP_RESETANIM2; #endif } CL_NewDlight (i, ent->origin, state->effects); if (VectorDistance_fast (state->msg_origins[1], ent->origin) > (256 * 256)) VectorCopy (ent->origin, state->msg_origins[1]); if (ent->model->flags & EF_ROCKET) { dl = R_AllocDlight (i); if (dl) { VectorCopy (ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.1; VectorCopy (r_firecolor->vec, dl->color); dl->color[3] = 0.7; } R_RocketTrail (ent); } else if (ent->model->flags & EF_GRENADE) R_GrenadeTrail (ent); else if (ent->model->flags & EF_GIB) R_BloodTrail (ent); else if (ent->model->flags & EF_ZOMGIB) R_SlightBloodTrail (ent); else if (ent->model->flags & EF_TRACER) R_WizTrail (ent); else if (ent->model->flags & EF_TRACER2) R_FlameTrail (ent); else if (ent->model->flags & EF_TRACER3) R_VoorTrail (ent); else if (ent->model->flags & EF_GLOWTRAIL) R_GlowTrail (ent, state->glow_color); state->forcelink = false; } } /* CL_ReadFromServer Read all incoming data from the server */ int CL_ReadFromServer (void) { int ret; cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage (); if (ret == -1) Host_Error ("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage (); } while (ret && cls.state == ca_connected); if (cl_shownet->int_val) Sys_Printf ("\n"); CL_RelinkEntities (); CL_UpdateTEnts (); // bring the links up to date return 0; } void CL_SendCmd (void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { CL_BaseMove (&cmd); // send the unreliable message CL_SendMove (&cmd); } if (cls.demoplayback) { SZ_Clear (&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage (cls.netcon)) { Sys_MaskPrintf (SYS_DEV, "CL_WriteToServer: can't send\n"); return; } if (NET_SendMessage (cls.netcon, &cls.message) == -1) Host_Error ("CL_WriteToServer: lost server connection"); SZ_Clear (&cls.message); } void CL_SetState (cactive_t state) { cactive_t old_state = cls.state; cls.state = state; if (old_state != state) { if (state == ca_active) { // entering active state r_active = true; game_target = IMT_0; key_dest = key_game; IN_ClearStates (); VID_SetCaption (""); } else if (old_state == ca_active) { // leaving active state r_active = false; game_target = IMT_CONSOLE; key_dest = key_console; VID_SetCaption ("Disconnected"); } if (state == ca_connected) S_AmbientOn (); else S_AmbientOff (); } if (con_module) con_module->data->console->force_commandline = (state != ca_active); } static void Force_CenterView_f (void) { cl.viewangles[PITCH] = 0; } void CL_Init (void) { SZ_Alloc (&cls.message, 1024); CL_InitInput (); CL_TEnts_Init (); CL_ClearState (); Cmd_AddCommand ("entities", CL_PrintEntities_f, "No Description"); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "No Description"); Cmd_AddCommand ("maplist", Con_Maplist_f, "List available maps"); Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available"); Cmd_AddCommand ("demolist", Con_Demolist_DEM_f, "List available demos"); Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view " "to be level"); }