#include #include "algebra.h" #include "basisblade.h" #include "basislayout.h" #include "multivector.h" #include "util.h" @implementation MultiVector static MultiVector *new_mv (Algebra *algebra, BasisLayout *layout) { MultiVector *mv = [[[MultiVector alloc] init] autorelease]; mv.algebra = [algebra retain]; layout = layout ? layout : [algebra layout]; mv.layout = [layout retain]; mv.num_components = [layout num_components]; mv.components = obj_malloc (mv.num_components * sizeof (double)); return mv; } +(MultiVector *) new:(Algebra *) algebra { MultiVector *mv = new_mv (algebra, nil); for (int i = 0; i < mv.num_components; i++) { mv.components[i] = 0; } return mv; } +(MultiVector *) new:(Algebra *) algebra values:(double *) values { MultiVector *mv = new_mv (algebra, nil); for (int i = 0; i < mv.num_components; i++) { mv.components[i] = values[i]; } return mv; } +(MultiVector *) new:(Algebra *) algebra group:(BasisGroup *) group { BasisLayout *layout = [BasisLayout new:1 groups:&group]; MultiVector *mv = new_mv (algebra, layout); for (int i = 0; i < mv.num_components; i++) { mv.components[i] = 0; } return mv; } +(MultiVector *) new:(Algebra *) algebra group:(BasisGroup *) group values:(double *) values { BasisLayout *layout = [BasisLayout new:1 groups:&group]; MultiVector *mv = new_mv (algebra, layout); for (int i = 0; i < mv.num_components; i++) { mv.components[i] = values[i]; } return mv; } +(MultiVector *) copy:(MultiVector *) src { MultiVector *mv = new_mv (src.algebra, src.layout); for (int i = 0; i < mv.num_components; i++) { mv.components[i] = src.components[i]; } return mv; } -(void)dealloc { [algebra release]; [layout release]; obj_free (components); [super dealloc]; } -(string)describe { string str = nil; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } BasisBlade *b = [layout bladeAt:i]; str = sprintf ("%s%s%g%s", str, str ? " + " : "", components[i], [b name]); } if (!str) { str = "0"; } return str; } -(double *) components { return components; } -(int)indexFor:(unsigned)mask { return [layout bladeIndex:mask]; } -(double *) componentFor:(BasisBlade *) blade { return &components[[layout bladeIndex:[blade mask]]]; } -(MultiVector *) product:(MultiVector *) rhs { MultiVector *prod = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } double lc = components[i]; BasisBlade *lb = [layout bladeAt:i]; for (int j = 0; j < rhs.num_components; j++) { if (!rhs.components[j]) { continue; } double rc = rhs.components[j]; BasisBlade *rb = [rhs.layout bladeAt:j]; BasisBlade *b = [lb geometricProduct:rb metric:[algebra metric]]; double s = [b scale]; if (!s) { continue; } int ind = [prod.layout bladeIndex:[b mask]]; prod.components[ind] += s * lc * rc; } } return prod; } -(MultiVector *) divide:(MultiVector *) rhs { MultiVector *sqr = [rhs product:rhs]; double smag = sqr.components[[sqr indexFor:0]]; MultiVector *div = [self product:rhs]; for (int i = 0; i < div.num_components; i++) { div.components[i] /= smag; } return div; } -(MultiVector *) wedge:(MultiVector *) rhs { MultiVector *prod = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } double lc = components[i]; BasisBlade *lb = [layout bladeAt:i]; for (int j = 0; j < rhs.num_components; j++) { if (!rhs.components[j]) { continue; } double rc = rhs.components[j]; BasisBlade *rb = [rhs.layout bladeAt:j]; BasisBlade *b = [lb outerProduct:rb]; double s = [b scale]; if (!s) { continue; } int ind = [prod.layout bladeIndex:[b mask]]; prod.components[ind] += s * lc * rc; } } return prod; } -(MultiVector *) dot:(MultiVector *) rhs { MultiVector *prod = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } double lc = components[i]; BasisBlade *lb = [layout bladeAt:i]; int lg = [lb grade]; for (int j = 0; j < rhs.num_components; j++) { if (!rhs.components[j]) { continue; } double rc = rhs.components[j]; BasisBlade *rb = [rhs.layout bladeAt:j]; int rg = [rb grade]; BasisBlade *b = [lb geometricProduct:rb metric:[algebra metric]]; int g = [b grade]; if ((lg <= rg) && (g != rg - lg)) { continue; } if ((lg > rg) && (g != lg - rg)) { continue; } double s = [b scale]; if (!s) { continue; } int ind = [prod.layout bladeIndex:[b mask]]; prod.components[ind] += s * lc * rc; } } return prod; } -(MultiVector *) plus:(MultiVector *) rhs { MultiVector *plus = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { double c = components[i]; if (!c) { continue; } BasisBlade *b = [layout bladeAt:i]; int ind = [plus.layout bladeIndex:[b mask]]; plus.components[ind] += c; } for (int i = 0; i < rhs.num_components; i++) { double c = rhs.components[i]; if (!c) { continue; } BasisBlade *b = [rhs.layout bladeAt:i]; int ind = [plus.layout bladeIndex:[b mask]]; plus.components[ind] += c; } return plus; } -(MultiVector *) minus:(MultiVector *) rhs { MultiVector *minus = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { double c = components[i]; if (!c) { continue; } BasisBlade *b = [layout bladeAt:i]; int ind = [minus.layout bladeIndex:[b mask]]; minus.components[ind] += c; } for (int i = 0; i < rhs.num_components; i++) { double c = rhs.components[i]; if (!c) { continue; } BasisBlade *b = [rhs.layout bladeAt:i]; int ind = [minus.layout bladeIndex:[b mask]]; minus.components[ind] -= c; } return minus; } -(MultiVector *) dual { MultiVector *dual = [MultiVector new:algebra]; unsigned dual_mask = (1 << [algebra dimension]) - 1; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } double lc = components[i]; BasisBlade *lb = [layout bladeAt:i]; unsigned mask = [lb mask] ^ dual_mask; double s = 1; int ind = [layout bladeIndex:mask]; dual.components[ind] += s * lc; } return dual; } -(MultiVector *) reverse { MultiVector *reverse = [MultiVector new:algebra]; for (int i = 0; i < num_components; i++) { if (!components[i]) { continue; } double c = components[i]; BasisBlade *b = [layout bladeAt:i]; int g = [b grade]; unsigned mask = [b mask]; double s = g & 2 ? -1 : 1;//FIXME do in BasisBlade? int ind = [layout bladeIndex:mask]; reverse.components[ind] += s * c; } return reverse; } @end