/* host_cmd.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ static const char rcsid[] = "$Id$"; #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cbuf.h" #include "QF/idparse.h" #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/va.h" #include "QF/screen.h" #include "QF/msg.h" #include "QF/model.h" #include "QF/console.h" #include "QF/keys.h" #include "QF/sys.h" #include "client.h" #include "compat.h" #include "host.h" #include "server.h" #include "sv_progs.h" #include "world.h" int current_skill; void Mod_Print (void); void Host_Quit_f (void) { // if (key_dest != key_console && cls.state != ca_dedicated) { // M_Menu_Quit_f (); // return; // } if (!con_module) Con_Printf ("I hope you wanted to quit\n"); CL_Disconnect (); Host_ShutdownServer (false); Sys_Quit (); } void Host_Status_f (void) { client_t *client; int seconds; int minutes; int hours = 0; int j; void (*print) (const char *fmt, ...); if (cmd_source == src_command) { if (!sv.active) { CL_Cmd_ForwardToServer (); return; } print = Con_Printf; } else print = SV_ClientPrintf; print ("host: %s\n", Cvar_VariableString ("hostname")); print ("version: %4.2f\n", VERSION); if (tcpipAvailable) print ("tcp/ip: %s\n", my_tcpip_address); if (ipxAvailable) print ("ipx: %s\n", my_ipx_address); print ("map: %s\n", sv.name); print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active) continue; seconds = (int) (net_time - client->netconnection->connecttime); minutes = seconds / 60; if (minutes) { seconds -= (minutes * 60); hours = minutes / 60; if (hours) minutes -= (hours * 60); } else hours = 0; print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name, (int) SVfloat (client->edict, frags), hours, minutes, seconds); print (" %s\n", client->netconnection->address); } } /* Host_God_f Sets client to godmode */ void Host_God_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (*sv_globals.deathmatch && !host_client->privileged) return; SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_GODMODE; if (!((int) SVfloat (sv_player, flags) & FL_GODMODE)) SV_ClientPrintf ("godmode OFF\n"); else SV_ClientPrintf ("godmode ON\n"); } void Host_Notarget_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (*sv_globals.deathmatch && !host_client->privileged) return; SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) ^ FL_NOTARGET; if (!((int) SVfloat (sv_player, flags) & FL_NOTARGET)) SV_ClientPrintf ("notarget OFF\n"); else SV_ClientPrintf ("notarget ON\n"); } qboolean noclip_anglehack; void Host_Noclip_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (*sv_globals.deathmatch && !host_client->privileged) return; if (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP) { noclip_anglehack = true; SVfloat (sv_player, movetype) = MOVETYPE_NOCLIP; SV_ClientPrintf ("noclip ON\n"); } else { noclip_anglehack = false; SVfloat (sv_player, movetype) = MOVETYPE_WALK; SV_ClientPrintf ("noclip OFF\n"); } } /* Host_Fly_f Sets client to flymode */ void Host_Fly_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (*sv_globals.deathmatch && !host_client->privileged) return; if (SVfloat (sv_player, movetype) != MOVETYPE_FLY) { SVfloat (sv_player, movetype) = MOVETYPE_FLY; SV_ClientPrintf ("flymode ON\n"); } else { SVfloat (sv_player, movetype) = MOVETYPE_WALK; SV_ClientPrintf ("flymode OFF\n"); } } void Host_Ping_f (void) { int i, j; float total; client_t *client; if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } SV_ClientPrintf ("Client ping times:\n"); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { if (!client->active) continue; total = 0; for (j = 0; j < NUM_PING_TIMES; j++) total += client->ping_times[j]; total /= NUM_PING_TIMES; SV_ClientPrintf ("%4i %s\n", (int) (total * 1000), client->name); } } // SERVER TRANSITIONS ========================================================= /* Host_Map_f handle a map command from the console. Active clients are kicked off. */ void Host_Map_f (void) { int i; char name[MAX_QPATH]; const char *expanded; QFile *f; if (cmd_source != src_command) return; if (Cmd_Argc () > 2) { Con_Printf ("map : continue game on a new level\n"); return; } if (Cmd_Argc () == 1) { Con_Printf ("map is %s\n", sv.name); return; } // check to make sure the level exists expanded = va ("maps/%s.bsp", Cmd_Argv (1)); COM_FOpenFile (expanded, &f); if (!f) { Con_Printf ("Can't find %s\n", expanded); return; } Qclose (f); cls.demonum = -1; // stop demo loop in case this fails CL_Disconnect (); Host_ShutdownServer (false); // SCR_BeginLoadingPlaque (); cls.mapstring[0] = 0; for (i = 0; i < Cmd_Argc (); i++) { strcat (cls.mapstring, Cmd_Argv (i)); strcat (cls.mapstring, " "); } strcat (cls.mapstring, "\n"); svs.serverflags = 0; // haven't completed an episode yet strcpy (name, Cmd_Argv (1)); SV_SpawnServer (name); if (!sv.active) return; if (cls.state != ca_dedicated) { strcpy (cls.spawnparms, ""); for (i = 2; i < Cmd_Argc (); i++) { strcat (cls.spawnparms, Cmd_Argv (i)); strcat (cls.spawnparms, " "); } Cmd_ExecuteString ("connect local", src_command); } } /* Host_Changelevel_f Goes to a new map, taking all clients along */ void Host_Changelevel_f (void) { char level[MAX_QPATH]; if (Cmd_Argc () != 2) { Con_Printf ("changelevel : continue game on a new " "level\n"); return; } if (!sv.active || cls.demoplayback) { Con_Printf ("Only the server may changelevel\n"); return; } SV_SaveSpawnparms (); strcpy (level, Cmd_Argv (1)); SV_SpawnServer (level); } /* Host_Restart_f Restarts the current server for a dead player */ void Host_Restart_f (void) { char mapname[MAX_QPATH]; if (cls.demoplayback || !sv.active) return; if (cmd_source != src_command) return; strcpy (mapname, sv.name); // must copy out, because it gets // cleared in sv_spawnserver SV_SpawnServer (mapname); } /* Host_Reconnect_f This command causes the client to wait for the signon messages again. This is sent just before a server changes levels */ void Host_Reconnect_f (void) { // SCR_BeginLoadingPlaque (); cls.signon = 0; // need new connection messages } /* Host_Connect_f User command to connect to server */ void Host_Connect_f (void) { char name[MAX_QPATH]; cls.demonum = -1; // stop demo loop in case this fails if (cls.demoplayback) { CL_StopPlayback (); CL_Disconnect (); } strcpy (name, Cmd_Argv (1)); CL_EstablishConnection (name); Host_Reconnect_f (); } // LOAD / SAVE GAME =========================================================== #define SAVEGAME_VERSION 5 /* Host_SavegameComment Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current */ void Host_SavegameComment (char *text) { int i; char kills[20]; for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) text[i] = ' '; memcpy (text, cl.levelname, strlen (cl.levelname)); snprintf (kills, sizeof (kills), "kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); memcpy (text + 22, kills, strlen (kills)); // convert space to _ to make stdio happy for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++) if (text[i] == ' ') text[i] = '_'; text[SAVEGAME_COMMENT_LENGTH] = '\0'; } void Host_Savegame_f (void) { char name[256]; QFile *f; int i; char comment[SAVEGAME_COMMENT_LENGTH + 1]; if (cmd_source != src_command) return; if (!sv.active) { Con_Printf ("Not playing a local game.\n"); return; } if (cl.intermission) { Con_Printf ("Can't save in intermission.\n"); return; } if (svs.maxclients != 1) { Con_Printf ("Can't save multiplayer games.\n"); return; } if (Cmd_Argc () != 2) { Con_Printf ("save : save a game\n"); return; } if (strstr (Cmd_Argv (1), "..")) { Con_Printf ("Relative pathnames are not allowed.\n"); return; } for (i = 0; i < svs.maxclients; i++) { if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health) <= 0)) { Con_Printf ("Can't savegame with a dead player\n"); return; } } snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1)); COM_DefaultExtension (name, ".sav"); Con_Printf ("Saving game to %s...\n", name); f = Qopen (name, "w"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } Qprintf (f, "%i\n", SAVEGAME_VERSION); Host_SavegameComment (comment); Qprintf (f, "%s\n", comment); for (i = 0; i < NUM_SPAWN_PARMS; i++) Qprintf (f, "%f\n", svs.clients->spawn_parms[i]); Qprintf (f, "%d\n", current_skill); Qprintf (f, "%s\n", sv.name); Qprintf (f, "%f\n", sv.time); // write the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { if (sv.lightstyles[i]) Qprintf (f, "%s\n", sv.lightstyles[i]); else Qprintf (f, "m\n"); } ED_WriteGlobals (&sv_pr_state, f); for (i = 0; i < sv.num_edicts; i++) { ED_Write (&sv_pr_state, f, EDICT_NUM (&sv_pr_state, i)); Qflush (f); } Qclose (f); Con_Printf ("done.\n"); } void Host_Loadgame_f (void) { char name[MAX_OSPATH]; QFile *f; char mapname[MAX_QPATH]; float time, tfloat; char str[32768]; const char *start; int i, r; edict_t *ent; int entnum; int version; float spawn_parms[NUM_SPAWN_PARMS]; char buf[100]; if (cmd_source != src_command) return; if (Cmd_Argc () != 2) { Con_Printf ("load : load a game\n"); return; } cls.demonum = -1; // stop demo loop in case this fails snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1)); COM_DefaultExtension (name, ".sav"); // we can't call SCR_BeginLoadingPlaque, because too much stack space has // been used. The menu calls it before stuffing loadgame command // SCR_BeginLoadingPlaque (); Con_Printf ("Loading game from %s...\n", name); f = Qopen (name, "rz"); if (!f) { Con_Printf ("ERROR: couldn't open.\n"); return; } Qgets (f, buf, sizeof (buf)); sscanf (buf, "%i\n", &version); if (version != SAVEGAME_VERSION) { Qclose (f); Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION); return; } Qgets (f, buf, sizeof (buf)); sscanf (buf, "%s\n", str); for (i = 0; i < NUM_SPAWN_PARMS; i++) { Qgets (f, buf, sizeof (buf)); sscanf (buf, "%f\n", &spawn_parms[i]); } // this silliness is so we can load 1.06 save files, which have float skill // values Qgets (f, buf, sizeof (buf)); sscanf (buf, "%f\n", &tfloat); current_skill = (int) (tfloat + 0.1); Cvar_SetValue (skill, (float) current_skill); Qgets (f, buf, sizeof (buf)); sscanf (buf, "%s\n", mapname); Qgets (f, buf, sizeof (buf)); sscanf (buf, "%f\n", &time); CL_Disconnect_f (); SV_SpawnServer (mapname); if (!sv.active) { Con_Printf ("Couldn't load map\n"); return; } sv.paused = true; // pause until all clients connect sv.loadgame = true; // load the light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { Qgets (f, buf, sizeof (buf)); sscanf (buf, "%s\n", str); sv.lightstyles[i] = Hunk_Alloc (strlen (str) + 1); strcpy (sv.lightstyles[i], str); } // load the edicts out of the savegame file entnum = -1; // -1 is the globals while (!Qeof (f)) { for (i = 0; i < sizeof (str) - 1; i++) { r = Qgetc (f); if (r == EOF || !r) break; str[i] = r; if (r == '}') { i++; break; } } if (i == sizeof (str) - 1) Sys_Error ("Loadgame buffer overflow"); str[i] = 0; start = str; start = COM_Parse (str); if (!com_token[0]) break; // end of file if (strcmp (com_token, "{")) Sys_Error ("First token isn't a brace"); if (entnum == -1) { // parse the global vars ED_ParseGlobals (&sv_pr_state, start); } else { // parse an edict ent = EDICT_NUM (&sv_pr_state, entnum); memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4); ent->free = false; ED_ParseEdict (&sv_pr_state, start, ent); // link it into the bsp tree if (!ent->free) SV_LinkEdict (ent, false); } entnum++; } sv.num_edicts = entnum; sv.time = time; Qclose (f); for (i = 0; i < NUM_SPAWN_PARMS; i++) svs.clients->spawn_parms[i] = spawn_parms[i]; if (cls.state != ca_dedicated) { CL_EstablishConnection ("local"); Host_Reconnect_f (); } } //============================================================================ void Host_Name_f (void) { const char *newName; if (Cmd_Argc () == 1) { Con_Printf ("\"name\" is \"%s\"\n", cl_name->string); return; } if (Cmd_Argc () == 2) newName = Cmd_Argv (1); else newName = Cmd_Args (1); if (cmd_source == src_command) { if (strcmp (cl_name->string, newName) == 0) return; Cvar_Set (cl_name, va ("%.15s", newName)); if (cls.state == ca_connected) CL_Cmd_ForwardToServer (); return; } if (host_client->name[0] && strcmp (host_client->name, "unconnected")) if (strcmp (host_client->name, newName) != 0) Con_Printf ("%s renamed to %s\n", host_client->name, newName); strcpy (host_client->name, newName); SVstring (host_client->edict, netname) = PR_SetString (&sv_pr_state, host_client->name); // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_updatename); MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients); MSG_WriteString (&sv.reliable_datagram, host_client->name); } void Host_Version_f (void) { Con_Printf ("Version %s\n", VERSION); Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n"); } void Host_Say (qboolean teamonly) { client_t *client; client_t *save; int j; char *p; unsigned char text[64]; qboolean fromServer = false; if (cmd_source == src_command) { if (cls.state == ca_dedicated) { fromServer = true; teamonly = false; } else { CL_Cmd_ForwardToServer (); return; } } if (Cmd_Argc () < 2) return; save = host_client; p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1); strcpy (p, Cmd_Args (1)); // remove quotes if present if (*p == '"') { p++; p[strlen (p) - 1] = 0; } // turn on color set 1 if (!fromServer) snprintf (text, sizeof (text), "%c%s: ", 1, save->name); else snprintf (text, sizeof (text), "%c<%s> ", 1, hostname->string); j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator if (strlen (p) > j) p[j] = 0; strcat (text, p); strcat (text, "\n"); for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client || !client->active || !client->spawned) continue; if (teamplay->int_val && teamonly && SVfloat (client->edict, team) != SVfloat (save->edict, team)) continue; host_client = client; SV_ClientPrintf ("%s", text); } host_client = save; Con_Printf ("%s", &text[1]); } void Host_Say_f (void) { Host_Say (false); } void Host_Say_Team_f (void) { Host_Say (true); } void Host_Tell_f (void) { client_t *client; client_t *save; int j; char *p; char text[64]; if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (Cmd_Argc () < 3) return; strcpy (text, host_client->name); strcat (text, ": "); p = Hunk_TempAlloc (strlen(Cmd_Args (1)) + 1); strcpy (p, Cmd_Args (1)); // remove quotes if present if (*p == '"') { p++; p[strlen (p) - 1] = 0; } // check length & truncate if necessary j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator if (strlen (p) > j) p[j] = 0; strcat (text, p); strcat (text, "\n"); save = host_client; for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) { if (!client->active || !client->spawned) continue; if (strcasecmp (client->name, Cmd_Argv (1))) continue; host_client = client; SV_ClientPrintf ("%s", text); break; } host_client = save; } void Host_Kill_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (SVfloat (sv_player, health) <= 0) { SV_ClientPrintf ("Can't suicide -- already dead!\n"); return; } *sv_globals.time = sv.time; *sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player); PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill); } void Host_Pause_f (void) { if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (!pausable->int_val) SV_ClientPrintf ("Pause not allowed.\n"); else { sv.paused ^= 1; if (sv.paused) { SV_BroadcastPrintf ("%s paused the game\n", PR_GetString (&sv_pr_state, SVstring (sv_player, netname))); } else { SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString (&sv_pr_state, SVstring (sv_player, netname))); } // send notification to all clients MSG_WriteByte (&sv.reliable_datagram, svc_setpause); MSG_WriteByte (&sv.reliable_datagram, sv.paused); } } //=========================================================================== void Host_PreSpawn_f (void) { if (cmd_source == src_command) { Con_Printf ("prespawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("prespawn not valid -- already spawned\n"); return; } SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 2); host_client->sendsignon = true; } void Host_Spawn_f (void) { int i; client_t *client; edict_t *ent; if (cmd_source == src_command) { Con_Printf ("spawn is not valid from the console\n"); return; } if (host_client->spawned) { Con_Printf ("Spawn not valid -- already spawned\n"); return; } // run the entrance script if (sv.loadgame) { // loaded games are fully inited already // if this is the last client to be connected, unpause sv.paused = false; } else { // set up the edict ent = host_client->edict; memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4); SVfloat (ent, colormap) = NUM_FOR_EDICT (&sv_pr_state, ent); SVfloat (ent, team) = (host_client->colors & 15) + 1; SVstring (ent, netname) = PR_SetString (&sv_pr_state, host_client->name); // copy spawn parms out of the client_t for (i = 0; i < NUM_SPAWN_PARMS; i++) sv_globals.parms[i] = host_client->spawn_parms[i]; // call the spawn function *sv_globals.time = sv.time; *sv_globals.self = EDICT_TO_PROG (&sv_pr_state, sv_player); PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientConnect); if ((Sys_DoubleTime () - host_client->netconnection->connecttime) <= sv.time) Con_Printf ("%s entered the game\n", host_client->name); PR_ExecuteProgram (&sv_pr_state, sv_funcs.PutClientInServer); } // send all current names, colors, and frag counts SZ_Clear (&host_client->message); // send time of update MSG_WriteByte (&host_client->message, svc_time); MSG_WriteFloat (&host_client->message, sv.time); for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) { MSG_WriteByte (&host_client->message, svc_updatename); MSG_WriteByte (&host_client->message, i); MSG_WriteString (&host_client->message, client->name); MSG_WriteByte (&host_client->message, svc_updatefrags); MSG_WriteByte (&host_client->message, i); MSG_WriteShort (&host_client->message, client->old_frags); MSG_WriteByte (&host_client->message, svc_updatecolors); MSG_WriteByte (&host_client->message, i); MSG_WriteByte (&host_client->message, client->colors); } // send all current light styles for (i = 0; i < MAX_LIGHTSTYLES; i++) { MSG_WriteByte (&host_client->message, svc_lightstyle); MSG_WriteByte (&host_client->message, (char) i); MSG_WriteString (&host_client->message, sv.lightstyles[i]); } // send some stats MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS); MSG_WriteLong (&host_client->message, *sv_globals.total_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS); MSG_WriteLong (&host_client->message, *sv_globals.total_monsters); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_SECRETS); MSG_WriteLong (&host_client->message, *sv_globals.found_secrets); MSG_WriteByte (&host_client->message, svc_updatestat); MSG_WriteByte (&host_client->message, STAT_MONSTERS); MSG_WriteLong (&host_client->message, *sv_globals.killed_monsters); // send a fixangle // Never send a roll angle, because savegames can catch the server // in a state where it is expecting the client to correct the angle // and it won't happen if the game was just loaded, so you wind up // with a permanent head tilt ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients)); MSG_WriteByte (&host_client->message, svc_setangle); MSG_WriteAngle (&host_client->message, SVvector (ent, angles)[0]); MSG_WriteAngle (&host_client->message, SVvector (ent, angles)[1]); MSG_WriteAngle (&host_client->message, 0); SV_WriteClientdataToMessage (sv_player, &host_client->message); MSG_WriteByte (&host_client->message, svc_signonnum); MSG_WriteByte (&host_client->message, 3); host_client->sendsignon = true; } void Host_Begin_f (void) { if (cmd_source == src_command) { Con_Printf ("begin is not valid from the console\n"); return; } host_client->spawned = true; } //=========================================================================== /* Host_Kick_f Kicks a user off of the server */ void Host_Kick_f (void) { const char *who; const char *message = NULL; client_t *save; int i; qboolean byNumber = false; if (cmd_source == src_command) { if (!sv.active) { CL_Cmd_ForwardToServer (); return; } } else if (*sv_globals.deathmatch && !host_client->privileged) return; save = host_client; if (Cmd_Argc () > 2 && strcmp (Cmd_Argv (1), "#") == 0) { i = atof (Cmd_Argv (2)) - 1; if (i < 0 || i >= svs.maxclients) return; if (!svs.clients[i].active) return; host_client = &svs.clients[i]; byNumber = true; } else { for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) { if (!host_client->active) continue; if (strcasecmp (host_client->name, Cmd_Argv (1)) == 0) break; } } if (i < svs.maxclients) { if (cmd_source == src_command) if (cls.state == ca_dedicated) who = "Console"; else who = cl_name->string; else who = save->name; // can't kick yourself! if (host_client == save) return; if (Cmd_Argc () > 2) { message = COM_Parse (Cmd_Args (1)); if (byNumber) { message++; // skip the # while (*message == ' ') // skip white space message++; message += strlen (Cmd_Argv (2)); // skip the number } while (*message && *message == ' ') message++; } if (message) SV_ClientPrintf ("Kicked by %s: %s\n", who, message); else SV_ClientPrintf ("Kicked by %s\n", who); SV_DropClient (false); } host_client = save; } // DEBUGGING TOOLS ============================================================ // FIXME: This cheat should be re-implemented OUTSIDE the engine! #if 0 void Host_Give_f (void) { char *t; int v; if (cmd_source == src_command) { CL_Cmd_ForwardToServer (); return; } if (*sv_globals.deathmatch && !host_client->privileged) return; t = Cmd_Argv (1); v = atoi (Cmd_Argv (2)); switch (t[0]) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': // MED 01/04/97 added hipnotic give stuff if (hipnotic) { if (t[0] == '6') { if (t[1] == 'a') SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_PROXIMITY_GUN; else SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | IT_GRENADE_LAUNCHER; } else if (t[0] == '9') SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_LASER_CANNON; else if (t[0] == '0') SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | HIT_MJOLNIR; else if (t[0] >= '2') SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2')); } else { if (t[0] >= '2') SVfloat (sv_player, items) = (int) SVfloat (sv_player, items) | (IT_SHOTGUN << (t[0] - '2')); } break; case 's': if (rogue) { SVfloat (sv_player, ammo_shells1) = v; } SVfloat (sv_player, ammo_shells) = v; break; case 'n': if (rogue) { SVfloat (sv_player, ammo_nails1) = v; if (SVfloat (sv_player, weapon) <= IT_LIGHTNING) SVfloat (sv_player, ammo_nails) = v; } else { SVfloat (sv_player, ammo_nails) = v; } break; case 'l': if (rogue) { SVfloat (sv_player, ammo_lava_nails) = v; if (SVfloat (sv_player, weapon) > IT_LIGHTNING) SVfloat (sv_player, ammo_nails) = v; } break; case 'r': if (rogue) { SVfloat (sv_player, ammo_rockets1) = v; if (SVfloat (sv_player, weapon) <= IT_LIGHTNING) SVfloat (sv_player, ammo_rockets) = v; } else { SVfloat (sv_player, ammo_rockets) = v; } break; case 'm': if (rogue) { SVfloat (sv_player, ammo_multi_rockets) = 0; if (SVfloat (sv_player, weapon) > IT_LIGHTNING) SVfloat (sv_player, ammo_rockets) = v; } break; case 'h': SVfloat (sv_player, health) = v; break; case 'c': if (rogue) { SVfloat (sv_player, ammo_cells1) = v; if (SVfloat (sv_player, weapon) <= IT_LIGHTNING) SVfloat (sv_player, ammo_cells) = v; } else { SVfloat (sv_player, ammo_cells) = v; } break; case 'p': if (rogue) { SVfloat (sv_player, ammo_plasma) = v; if (SVfloat (sv_player, weapon) > IT_LIGHTNING) SVfloat (sv_player, ammo_cells) = v; } break; } } #endif edict_t * FindViewthing (void) { int i; edict_t *e; for (i = 0; i < sv.num_edicts; i++) { e = EDICT_NUM (&sv_pr_state, i); if (!strcmp (PR_GetString (&sv_pr_state, SVstring (e, classname)), "viewthing")) return e; } Con_Printf ("No viewthing on map\n"); return NULL; } void Host_Viewmodel_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = Mod_ForName (Cmd_Argv (1), false); if (!m) { Con_Printf ("Can't load %s\n", Cmd_Argv (1)); return; } SVfloat (e, frame) = 0; cl.model_precache[(int) SVfloat (e, modelindex)] = m; } void Host_Viewframe_f (void) { edict_t *e; int f; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int) SVfloat (e, modelindex)]; f = atoi (Cmd_Argv (1)); if (f >= m->numframes) f = m->numframes - 1; SVfloat (e, frame) = f; } void PrintFrameName (model_t *m, int frame) { aliashdr_t *hdr; maliasframedesc_t *pframedesc; hdr = Cache_TryGet (&m->cache); if (!hdr) return; pframedesc = &hdr->frames[frame]; Con_Printf ("frame %i: %s\n", frame, pframedesc->name); Cache_Release (&m->cache); } void Host_Viewnext_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int) SVfloat (e, modelindex)]; SVfloat (e, frame) = SVfloat (e, frame) + 1; if (SVfloat (e, frame) >= m->numframes) SVfloat (e, frame) = m->numframes - 1; PrintFrameName (m, SVfloat (e, frame)); } void Host_Viewprev_f (void) { edict_t *e; model_t *m; e = FindViewthing (); if (!e) return; m = cl.model_precache[(int) SVfloat (e, modelindex)]; SVfloat (e, frame) = SVfloat (e, frame) - 1; if (SVfloat (e, frame) < 0) SVfloat (e, frame) = 0; PrintFrameName (m, SVfloat (e, frame)); } // DEMO LOOP CONTROL ========================================================== void Host_Startdemos_f (void) { int i, c; if (cls.state == ca_dedicated) { if (!sv.active) Cbuf_AddText (host_cbuf, "map start\n"); return; } c = Cmd_Argc () - 1; if (c > MAX_DEMOS) { Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS); c = MAX_DEMOS; } Con_Printf ("%i demo(s) in loop\n", c); for (i = 1; i < c + 1; i++) strncpy (cls.demos[i - 1], Cmd_Argv (i), sizeof (cls.demos[0]) - 1); if (!sv.active && cls.demonum != -1 && !cls.demoplayback) { cls.demonum = 0; CL_NextDemo (); } else cls.demonum = -1; } /* Host_Demos_f Return to looping demos */ void Host_Demos_f (void) { if (cls.state == ca_dedicated) return; if (cls.demonum == -1) cls.demonum = 1; CL_Disconnect_f (); CL_NextDemo (); } /* Host_Stopdemo_f Return to looping demos */ void Host_Stopdemo_f (void) { if (cls.state == ca_dedicated) return; if (!cls.demoplayback) return; CL_StopPlayback (); CL_Disconnect (); } //============================================================================= void Host_InitCommands (void) { Cmd_AddCommand ("status", Host_Status_f, "No Description"); if (!con_module || isDedicated) Cmd_AddCommand ("quit", Host_Quit_f, "No Description"); Cmd_AddCommand ("god", Host_God_f, "No Description"); Cmd_AddCommand ("notarget", Host_Notarget_f, "No Description"); Cmd_AddCommand ("fly", Host_Fly_f, "No Description"); Cmd_AddCommand ("map", Host_Map_f, "No Description"); Cmd_AddCommand ("restart", Host_Restart_f, "No Description"); Cmd_AddCommand ("changelevel", Host_Changelevel_f, "No Description"); Cmd_AddCommand ("connect", Host_Connect_f, "No Description"); Cmd_AddCommand ("reconnect", Host_Reconnect_f, "No Description"); Cmd_AddCommand ("name", Host_Name_f, "No Description"); Cmd_AddCommand ("noclip", Host_Noclip_f, "No Description"); Cmd_AddCommand ("version", Host_Version_f, "No Description"); Cmd_AddCommand ("say", Host_Say_f, "No Description"); Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description"); Cmd_AddCommand ("tell", Host_Tell_f, "No Description"); Cmd_AddCommand ("kill", Host_Kill_f, "No Description"); Cmd_AddCommand ("pause", Host_Pause_f, "No Description"); Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description"); Cmd_AddCommand ("begin", Host_Begin_f, "No Description"); Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "No Description"); Cmd_AddCommand ("kick", Host_Kick_f, "No Description"); Cmd_AddCommand ("ping", Host_Ping_f, "No Description"); Cmd_AddCommand ("load", Host_Loadgame_f, "No Description"); Cmd_AddCommand ("save", Host_Savegame_f, "No Description"); Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description"); Cmd_AddCommand ("demos", Host_Demos_f, "No Description"); Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "No Description"); Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "No Description"); Cmd_AddCommand ("viewframe", Host_Viewframe_f, "No Description"); Cmd_AddCommand ("viewnext", Host_Viewnext_f, "No Description"); Cmd_AddCommand ("viewprev", Host_Viewprev_f, "No Description"); Cmd_AddCommand ("mcache", Mod_Print, "No Description"); }