/* cl_input.c builds an intended movement command to send to the server Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/checksum.h" #include "QF/cmd.h" #include "QF/console.h" #include "QF/cvar.h" #include "QF/input.h" #include "QF/keys.h" #include "QF/listener.h" #include "QF/msg.h" #include "QF/sys.h" #include "QF/teamplay.h" #include "QF/va.h" #include "QF/input/event.h" #include "compat.h" #include "client/input.h" #include "client/view.h" #include "qw/msg_ucmd.h" #include "qw/include/cl_cam.h" #include "qw/include/cl_demo.h" #include "qw/include/cl_input.h" #include "qw/include/cl_parse.h" #include "qw/include/client.h" #include "qw/include/host.h" int cl_nodelta; static cvar_t cl_nodelta_cvar = { .name = "cl_nodelta", .description = "Disable player delta compression. Set to 1 if you have a poor ISP and" " get many U_REMOVE warnings.", .default_value = "0", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &cl_nodelta }, }; int cl_maxnetfps; static cvar_t cl_maxnetfps_cvar = { .name = "cl_maxnetfps", .description = "Controls number of command packets sent per second. Default 0 is " "unlimited.", .default_value = "0", .flags = CVAR_ARCHIVE, .value = { .type = &cexpr_int, .value = &cl_maxnetfps }, }; int cl_spamimpulse; static cvar_t cl_spamimpulse_cvar = { .name = "cl_spamimpulse", .description = "Controls number of duplicate packets sent if an impulse is being " "sent. Default (id behavior) is 3.", .default_value = "3", .flags = CVAR_NONE, .value = { .type = &cexpr_int, .value = &cl_spamimpulse }, }; int in_impulse; static void IN_Impulse (void *data) { in_impulse = atoi (Cmd_Argv (1)); if (Cmd_Argc () <= 2) return; Team_BestWeaponImpulse (); // HACK HACK HACK } /* CL_BaseMove Send the intended movement message to the server */ void CL_BaseMove (usercmd_t *cmd) { if (cls.state != ca_active) { return; } VectorCopy (cl.viewstate.player_angles, cl.movestate.angles);//FIXME CL_Input_BuildMove (host_frametime, &cl.movestate, &cl.viewstate); VectorCopy (cl.movestate.angles, cl.viewstate.player_angles);//FIXME memset (cmd, 0, sizeof (*cmd)); cmd->forwardmove = cl.movestate.move[FORWARD]; cmd->sidemove = cl.movestate.move[SIDE]; cmd->upmove = cl.movestate.move[UP]; VectorCopy (cl.movestate.angles, cmd->angles); } static int MakeChar (int i) { i &= ~3; if (i < -127 * 4) i = -127 * 4; if (i > 127 * 4) i = 127 * 4; return i; } static void CL_FinishMove (usercmd_t *cmd) { int ms, i; static double accum = 0.0; // always dump the first two message, because it may contain leftover // inputs from the last level if (++cl.movemessages <= 2) return; // figure button bits cmd->buttons |= IN_ButtonPressed (&in_attack) << 0; cmd->buttons |= IN_ButtonPressed (&in_jump) << 1; cmd->buttons |= IN_ButtonPressed (&in_use) << 2; // send milliseconds of time to apply the move accum += (host_frametime * 1000.0); ms = accum + 0.5; accum -= ms; if (ms > 250) { ms = 100; // time was unreasonable accum = 0.0; } cmd->msec = ms; VectorCopy (cl.viewstate.player_angles, cmd->angles); cmd->impulse = in_impulse; in_impulse = 0; // chop down so no extra bits are kept that the server wouldn't get cmd->forwardmove = MakeChar (cmd->forwardmove); cmd->sidemove = MakeChar (cmd->sidemove); cmd->upmove = MakeChar (cmd->upmove); for (i = 0; i < 3; i++) cmd->angles[i] = ((int) (cmd->angles[i] * (65536.0 / 360.0)) & 65535) * (360.0 / 65536.0); } static inline int pps_check (int dontdrop) { static float pps_balance = 0.0; static int dropcount = 0; pps_balance += host_frametime; // never drop more than 2 messages in a row -- that'll cause PL // and don't drop if one of the last two movemessages have an impulse if (pps_balance > 0.0 || dropcount >= 2 || dontdrop) { float pps; if (!(pps = cl_maxnetfps)) pps = rate / 80.0; pps = bound (1, pps, 72); pps_balance -= 1.0 / pps; pps_balance = bound (-0.1, pps_balance, 0.1); dropcount = 0; return 1; } else { int i; // don't count this message when calculating PL i = cls.netchan.outgoing_sequence & UPDATE_MASK; cl.frames[i].receivedtime = -3; // drop this message cls.netchan.outgoing_sequence++; dropcount++; return 0; } } static inline void build_cmd (usercmd_t *cmd) { // get basic movement from keyboard, mouse, etc CL_BaseMove (cmd); // if we are spectator, try autocam if (cl.spectator) Cam_Track (cmd); CL_FinishMove (cmd); Cam_FinishMove (cmd); } void CL_SendCmd (void) { byte data[128]; int checksumIndex, lost, seq_hash, frame; bool dontdrop; // FIXME: needed without cl_c2sImpulseBackup? sizebuf_t buf; usercmd_t *cmd, *oldcmd; if (cls.demoplayback && !cls.demoplayback2) return; // sendcmds come from the demo // save this command off for prediction frame = cls.netchan.outgoing_sequence & UPDATE_MASK; cmd = &cl.frames[frame].cmd; cl.frames[frame].senttime = realtime; cl.frames[frame].receivedtime = -1; // we haven't gotten a reply yet // seq_hash = (cls.netchan.outgoing_sequence & 0xffff) ; // ^ QW_CHECK_HASH; seq_hash = cls.netchan.outgoing_sequence; build_cmd (cmd); if (cls.demoplayback2) { cls.netchan.outgoing_sequence++; return; } // send this and the previous cmds in the message, so // if the last packet was dropped, it can be recovered buf.maxsize = 128; buf.cursize = 0; buf.data = data; MSG_WriteByte (&buf, clc_move); // save the position for a checksum byte checksumIndex = buf.cursize; MSG_WriteByte (&buf, 0); // write our lossage percentage lost = CL_CalcNet (); MSG_WriteByte (&buf, (byte) lost); dontdrop = false; frame = (cls.netchan.outgoing_sequence - 2) & UPDATE_MASK; cmd = &cl.frames[frame].cmd; if (cl_spamimpulse >= 2) dontdrop = dontdrop || cmd->impulse; MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd); oldcmd = cmd; frame = (cls.netchan.outgoing_sequence - 1) & UPDATE_MASK; cmd = &cl.frames[frame].cmd; if (cl_spamimpulse >= 3) dontdrop = dontdrop || cmd->impulse; MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd); oldcmd = cmd; frame = (cls.netchan.outgoing_sequence) & UPDATE_MASK; cmd = &cl.frames[frame].cmd; if (cl_spamimpulse >= 1) dontdrop = dontdrop || cmd->impulse; MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd); // calculate a checksum over the move commands buf.data[checksumIndex] = COM_BlockSequenceCRCByte (buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1, seq_hash); // request delta compression of entities if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP - 1) cl.validsequence = 0; if (cl.validsequence && !cl_nodelta && cls.state == ca_active && !cls.demorecording) { cl.frames[frame].delta_sequence = cl.validsequence; MSG_WriteByte (&buf, clc_delta); MSG_WriteByte (&buf, cl.validsequence & 255); } else { cl.frames[frame].delta_sequence = -1; } if (cls.demorecording) CL_WriteDemoCmd (cmd); cl.viewstate.movecmd[FORWARD] = cmd->forwardmove; // deliver the message if (pps_check (dontdrop)) Netchan_Transmit (&cls.netchan, buf.cursize, buf.data); } void CL_Init_Input (cbuf_t *cbuf) { CL_Input_Init (cbuf); Cmd_AddDataCommand ("impulse", IN_Impulse, 0, "Call a game function or QuakeC function."); } void CL_Init_Input_Cvars (void) { CL_Input_Init_Cvars (); Cvar_Register (&cl_nodelta_cvar, 0, 0); Cvar_Register (&cl_maxnetfps_cvar, 0, 0); Cvar_Register (&cl_spamimpulse_cvar, 0, 0); }