/* glsl_model_sprite.c Sprite model mesh processing for GLSL Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2011/12/23 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/image.h" #include "QF/model.h" #include "QF/quakefs.h" #include "QF/va.h" #include "QF/GLSL/qf_textures.h" #include "compat.h" void Mod_SpriteLoadTexture (mspriteframe_t *pspriteframe, int framenum) { const char *name; name = va ("%s_%i", loadmodel->name, framenum); pspriteframe->gl_texturenum = GL_LoadQuakeTexture (name, pspriteframe->width, pspriteframe->height, pspriteframe->pixels); }