/* r_efrag.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/entity.h" #include "QF/render.h" #include "QF/sys.h" #include "qfalloca.h" #include "r_internal.h" typedef struct s_efrag_list { struct s_efrag_list *next; efrag_t efrags[MAX_EFRAGS]; } t_efrag_list; static efrag_t *r_free_efrags; static t_efrag_list *efrag_list; /* ENTITY FRAGMENT FUNCTIONS */ static inline void init_efrag_list (t_efrag_list *efl) { int i; for (i = 0; i < MAX_EFRAGS - 1; i++) efl->efrags[i].entnext = &efl->efrags[i + 1]; efl->efrags[i].entnext = 0; } static efrag_t * new_efrag (void) { efrag_t *ef; if (__builtin_expect (!r_free_efrags, 0)) { t_efrag_list *efl = calloc (1, sizeof (t_efrag_list)); SYS_CHECKMEM (efl); efl->next = efrag_list; efrag_list = efl; init_efrag_list (efl); r_free_efrags = &efl->efrags[0]; } ef = r_free_efrags; r_free_efrags = ef->entnext; ef->entnext = 0; return ef; } void R_ClearEfrags (void) { t_efrag_list *efl; if (!efrag_list) efrag_list = calloc (1, sizeof (t_efrag_list)); r_free_efrags = efrag_list->efrags; for (efl = efrag_list; efl; efl = efl->next) { init_efrag_list (efl); if (efl->next) efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0]; } } /* R_RemoveEfrags Call when removing an object from the world or moving it to another position */ void R_RemoveEfrags (entity_t *ent) { efrag_t *ef, *old, *walk, **prev; ef = ent->visibility.efrag; while (ef) { prev = &ef->leaf->efrags; while (1) { walk = *prev; if (!walk) break; if (walk == ef) { // remove this fragment *prev = ef->leafnext; break; } else prev = &walk->leafnext; } old = ef; ef = ef->entnext; // put it on the free list old->entnext = r_free_efrags; r_free_efrags = old; } ent->visibility.efrag = 0; } static void R_SplitEntityOnNode (mod_brush_t *brush, entity_t *ent, vec3_t emins, vec3_t emaxs) { efrag_t *ef; plane_t *splitplane; mleaf_t *leaf; int sides; efrag_t **lastlink; mnode_t **node_stack; mnode_t **node_ptr; mnode_t *node = brush->nodes; node_stack = alloca ((brush->depth + 2) * sizeof (mnode_t *)); node_ptr = node_stack; lastlink = &ent->visibility.efrag; *node_ptr++ = 0; while (node) { // add an efrag if the node is a leaf if (__builtin_expect (node->contents < 0, 0)) { if (!ent->visibility.topnode) { ent->visibility.topnode = node; } leaf = (mleaf_t *) node; ef = new_efrag (); // ensures ef->entnext is 0 // add the link to the chain of links on the entity ef->entity = ent; *lastlink = ef; lastlink = &ef->entnext; // add the link too the chain of links on the leaf ef->leaf = leaf; ef->leafnext = leaf->efrags; leaf->efrags = ef; node = *--node_ptr; } else { // NODE_MIXED splitplane = node->plane; sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane); if (sides == 3) { // split on this plane // if this is the first splitter of this bmodel, remember it if (!ent->visibility.topnode) { ent->visibility.topnode = node; } } // recurse down the contacted sides if (sides & 1 && node->children[0]->contents != CONTENTS_SOLID) { if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID) *node_ptr++ = node->children[1]; node = node->children[0]; } else { if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID) node = node->children[1]; else node = *--node_ptr; } } } } void R_AddEfrags (mod_brush_t *brush, entity_t *ent) { model_t *entmodel; vec3_t emins, emaxs; if (!ent->renderer.model || !r_worldentity.renderer.model) return; if (ent == &r_worldentity) return; // never add the world entmodel = ent->renderer.model; vec4f_t org = Transform_GetWorldPosition (ent->transform); VectorAdd (org, entmodel->mins, emins); VectorAdd (org, entmodel->maxs, emaxs); ent->visibility.topnode = 0; R_SplitEntityOnNode (brush, ent, emins, emaxs); } void R_StoreEfrags (const efrag_t *efrag) { entity_t *ent; model_t *model; while (efrag) { ent = efrag->entity; model = ent->renderer.model; switch (model->type) { case mod_alias: case mod_brush: case mod_sprite: case mod_iqm: if (ent->visibility.visframe != r_framecount) { R_EnqueueEntity (ent); // mark that we've recorded this entity for this frame ent->visibility.visframe = r_framecount; } efrag = efrag->leafnext; break; default: Sys_Error ("R_StoreEfrags: Bad entity type %d", model->type); } } }