#include "gui/InputLine.h" #include "gui/Rect.h" inputline_t (integer lines, integer size, integer prompt) InputLine_Create = #0; void (inputline_t il, void [] data) InputLine_SetUserData = #0; void (inputline_t il, integer width) InputLine_SetWidth = #0; void (inputline_t il) InputLine_Destroy = #0; void (inputline_t il, integer size) InputLine_Clear = #0; void (inputline_t il, integer ch) InputLine_Process = #0; void (inputline_t il) InputLine_Draw = #0; void (inputline_t il, string str) InputLine_SetText = #0; string (inputline_t il) InputLine_GetText = #0; @implementation InputLine - (id) initWithBounds: (Rect)aRect promptCharacter: (integer)char { self = [super init]; control.x = aRect.origin.x; control.y = aRect.origin.y; control.xbase = control.ybase = 0; control.cursor = NO; il = InputLine_Create (aRect.size.height, aRect.size.width, char); InputLine_SetUserData (il, &control); return self; } - (void) free { InputLine_Destroy (il); [super free]; } - (void) setBasePos: (Point)pos { [super setBasePos:pos]; control.xbase = pos.x; control.ybase = pos.y; } - (void) setWidth: (integer)visibleWidth { InputLine_SetWidth (il, width); } - (void) processInput: (integer)key { InputLine_Process (il, key); } - (void) draw: (BOOL)cursor { control.cursor = cursor; InputLine_Draw (il); } - (id) setText: (string)text { InputLine_SetText (il, text); return self; } - (string) text { return InputLine_GetText (il); } @end