/* wav.c wav file loading Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((unused)) const char rcsid[] = "$Id$"; #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/cvar.h" #include "QF/sound.h" #include "QF/sys.h" #include "QF/qendian.h" #include "QF/quakefs.h" #include "QF/riff.h" #include "snd_render.h" static void wav_callback_load (void *object, cache_allocator_t allocator) { sfxblock_t *block = (sfxblock_t *) object; sfx_t *sfx = block->sfx; const char *name = (const char *) block->file; QFile *file; byte *data; sfxbuffer_t *buffer; wavinfo_t *info = &block->wavinfo; QFS_FOpenFile (name, &file); if (!file) return; //FIXME Sys_Error? Qseek (file, info->dataofs, SEEK_SET); data = malloc (info->datalen); Qread (file, data, info->datalen); Qclose (file); buffer = SND_GetCache (info->samples, info->rate, info->width, info->channels, block, allocator); buffer->sfx = sfx; if (info->channels == 2) SND_ResampleStereo (buffer, data, info->samples); else SND_ResampleMono (buffer, data, info->samples); buffer->length = buffer->head = sfx->length; free (data); } static void stream_wav (sfx_t *sfx, wavinfo_t info) { } static wavinfo_t get_info (QFile *file) { riff_t *riff; riff_d_chunk_t **ck; riff_format_t *fmt; riff_d_format_t *dfmt = 0; riff_data_t *data = 0; riff_cue_t *cue; riff_d_cue_t *dcue; riff_d_cue_point_t *cp = 0; riff_list_t *list; riff_d_chunk_t **lck; riff_ltxt_t *ltxt; riff_d_ltxt_t *dltxt = 0; wavinfo_t info; info.rate = 0; if (!(riff = riff_read (file))) { Sys_Printf ("bad riff file\n"); return info; } for (ck = riff->chunks; *ck; ck++) { RIFF_SWITCH ((*ck)->name) { case RIFF_CASE ('f','m','t',' '): fmt = (riff_format_t *) *ck; dfmt = (riff_d_format_t *) fmt->fdata; break; case RIFF_CASE ('d','a','t','a'): data = (riff_data_t *) *ck; break; case RIFF_CASE ('c','u','e',' '): cue = (riff_cue_t *) *ck; dcue = cue->cue; if (dcue->count) cp = &dcue->cue_points[dcue->count - 1]; break; case RIFF_CASE ('L','I','S','T'): list = (riff_list_t *) *ck; RIFF_SWITCH (list->name) { case RIFF_CASE ('a','d','t','l'): for (lck = list->chunks; *lck; lck++) { RIFF_SWITCH ((*lck)->name) { case RIFF_CASE ('l','t','x','t'): ltxt = (riff_ltxt_t *) *lck; dltxt = <xt->ltxt; break; } } break; } break; } } if (!dfmt) { Sys_Printf ("missing format chunk\n"); goto bail; } if (!data) { Sys_Printf ("missing data chunk\n"); goto bail; } if (dfmt->format_tag != 1) { Sys_Printf ("not Microsfot PCM\n"); goto bail; } if (dfmt->channels < 1 || dfmt->channels > 2) { Sys_Printf ("unsupported channel count\n"); goto bail; } info.rate = dfmt->samples_per_sec; info.width = dfmt->bits_per_sample / 8; info.channels = dfmt->channels; if (cp) { info.loopstart = cp->sample_offset; if (dltxt) info.samples = info.loopstart + dltxt->len; else info.samples = data->ck.len / info.width; } else { info.loopstart = -1; info.samples = data->ck.len / info.width; } info.dataofs = *(int *)data->data; info.datalen = data->ck.len; bail: Qclose (file); riff_free (riff); return info; } void SND_LoadWav (QFile *file, sfx_t *sfx, char *realname) { wavinfo_t info; info = get_info (file); if (!info.rate) return; if (sfx->length < 8 * shm->speed) { sfxblock_t *block = calloc (1, sizeof (sfxblock_t)); sfx->data = block; sfx->wavinfo = SND_CacheWavinfo; sfx->touch = SND_CacheTouch; sfx->retain = SND_CacheRetain; sfx->release = SND_CacheRelease; sfx->data = block; block->sfx = sfx; block->file = realname; block->wavinfo = info; Cache_Add (&block->cache, block, wav_callback_load); } else { sfx->touch = sfx->retain = SND_StreamRetain; sfx->release = SND_StreamRelease; free (realname); stream_wav (sfx, info); } }