/* vid_render_vulkan.c Vulkan version of the renderer Copyright (C) 2019 Bill Currie This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include "QF/cvar.h" #include "QF/darray.h" #include "QF/dstring.h" #include "QF/quakefs.h" #include "QF/sys.h" #include "QF/va.h" #include "QF/plugin/general.h" #include "QF/plugin/vid_render.h" #include "QF/Vulkan/qf_alias.h" #include "QF/Vulkan/qf_bsp.h" #include "QF/Vulkan/qf_compose.h" #include "QF/Vulkan/qf_draw.h" #include "QF/Vulkan/qf_iqm.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_lightmap.h" #include "QF/Vulkan/qf_main.h" #include "QF/Vulkan/qf_matrices.h" #include "QF/Vulkan/qf_particles.h" #include "QF/Vulkan/qf_scene.h" #include "QF/Vulkan/qf_sprite.h" #include "QF/Vulkan/qf_texture.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/capture.h" #include "QF/Vulkan/command.h" #include "QF/Vulkan/debug.h" #include "QF/Vulkan/device.h" #include "QF/Vulkan/image.h" #include "QF/Vulkan/instance.h" #include "QF/Vulkan/projection.h" #include "QF/Vulkan/staging.h" #include "QF/Vulkan/renderpass.h" #include "QF/Vulkan/swapchain.h" #include "QF/ui/view.h" #include "QF/scene/entity.h" #include "QF/scene/scene.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_vulkan.h" static vulkan_ctx_t *vulkan_ctx; static struct psystem_s * vulkan_ParticleSystem (void) { return Vulkan_ParticleSystem (vulkan_ctx); } static void vulkan_R_Init (void) { Vulkan_CreateStagingBuffers (vulkan_ctx); Vulkan_CreateSwapchain (vulkan_ctx); Vulkan_CreateFrames (vulkan_ctx); Vulkan_CreateCapture (vulkan_ctx); Vulkan_CreateRenderPass (vulkan_ctx); Vulkan_Texture_Init (vulkan_ctx); Vulkan_Matrix_Init (vulkan_ctx); Vulkan_Scene_Init (vulkan_ctx); Vulkan_Alias_Init (vulkan_ctx); Vulkan_Bsp_Init (vulkan_ctx); Vulkan_IQM_Init (vulkan_ctx); Vulkan_Particles_Init (vulkan_ctx); Vulkan_Sprite_Init (vulkan_ctx); Vulkan_Draw_Init (vulkan_ctx); Vulkan_Lighting_Init (vulkan_ctx); Vulkan_Compose_Init (vulkan_ctx); Skin_Init (); SCR_Init (); } static void vulkan_R_ClearState (void) { r_refdef.worldmodel = 0; R_ClearEfrags (); R_ClearDlights (); R_ClearParticles (); Vulkan_LoadLights (0, vulkan_ctx); } static void vulkan_R_LoadSkys (const char *skyname) { Vulkan_LoadSkys (skyname, vulkan_ctx); } static void vulkan_R_NewScene (scene_t *scene) { Vulkan_NewScene (scene, vulkan_ctx); } static void vulkan_R_LineGraph (int x, int y, int *h_vals, int count, int height) { } static void vulkan_Draw_CharBuffer (int x, int y, draw_charbuffer_t *buffer) { Vulkan_Draw_CharBuffer (x, y, buffer, vulkan_ctx); } static void vulkan_Draw_Character (int x, int y, unsigned ch) { Vulkan_Draw_Character (x, y, ch, vulkan_ctx); } static void vulkan_Draw_String (int x, int y, const char *str) { Vulkan_Draw_String (x, y, str, vulkan_ctx); } static void vulkan_Draw_nString (int x, int y, const char *str, int count) { Vulkan_Draw_nString (x, y, str, count, vulkan_ctx); } static void vulkan_Draw_AltString (int x, int y, const char *str) { Vulkan_Draw_AltString (x, y, str, vulkan_ctx); } static void vulkan_Draw_ConsoleBackground (int lines, byte alpha) { Vulkan_Draw_ConsoleBackground (lines, alpha, vulkan_ctx); } static void vulkan_Draw_Crosshair (void) { Vulkan_Draw_Crosshair (vulkan_ctx); } static void vulkan_Draw_CrosshairAt (int ch, int x, int y) { Vulkan_Draw_CrosshairAt (ch, x, y, vulkan_ctx); } static void vulkan_Draw_TileClear (int x, int y, int w, int h) { Vulkan_Draw_TileClear (x, y, w, h, vulkan_ctx); } static void vulkan_Draw_Fill (int x, int y, int w, int h, int c) { Vulkan_Draw_Fill (x, y, w, h, c, vulkan_ctx); } static void vulkan_Draw_Line (int x0, int y0, int x1, int y1, int c) { Vulkan_Draw_Line (x0, y0, x1, y1, c, vulkan_ctx); } static void vulkan_Draw_TextBox (int x, int y, int width, int lines, byte alpha) { Vulkan_Draw_TextBox (x, y, width, lines, alpha, vulkan_ctx); } static void vulkan_Draw_FadeScreen (void) { Vulkan_Draw_FadeScreen (vulkan_ctx); } static void vulkan_Draw_BlendScreen (quat_t color) { Vulkan_Draw_BlendScreen (color, vulkan_ctx); } static qpic_t * vulkan_Draw_CachePic (const char *path, qboolean alpha) { return Vulkan_Draw_CachePic (path, alpha, vulkan_ctx); } static void vulkan_Draw_UncachePic (const char *path) { Vulkan_Draw_UncachePic (path, vulkan_ctx); } static qpic_t * vulkan_Draw_MakePic (int width, int height, const byte *data) { return Vulkan_Draw_MakePic (width, height, data, vulkan_ctx); } static void vulkan_Draw_DestroyPic (qpic_t *pic) { Vulkan_Draw_DestroyPic (pic, vulkan_ctx); } static qpic_t * vulkan_Draw_PicFromWad (const char *name) { return Vulkan_Draw_PicFromWad (name, vulkan_ctx); } static void vulkan_Draw_Pic (int x, int y, qpic_t *pic) { Vulkan_Draw_Pic (x, y, pic, vulkan_ctx); } static void vulkan_Draw_Picf (float x, float y, qpic_t *pic) { Vulkan_Draw_Picf (x, y, pic, vulkan_ctx); } static void vulkan_Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { Vulkan_Draw_SubPic (x, y, pic, srcx, srcy, width, height, vulkan_ctx); } static void vulkan_Draw_AddFont (struct rfont_s *font) { Vulkan_Draw_AddFont (font, vulkan_ctx); } static void vulkan_Draw_FontString (int x, int y, const char *str) { Vulkan_Draw_FontString (x, y, str, vulkan_ctx); } static void vulkan_begin_frame (void) { uint32_t imageIndex = 0; qfv_device_t *device = vulkan_ctx->device; qfv_devfuncs_t *dfunc = device->funcs; VkDevice dev = device->dev; __auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame]; dfunc->vkWaitForFences (dev, 1, &frame->fence, VK_TRUE, 2000000000); QFV_AcquireNextImage (vulkan_ctx->swapchain, frame->imageAvailableSemaphore, 0, &imageIndex); vulkan_ctx->swapImageIndex = imageIndex; } static void vulkan_render_view (void) { __auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame]; uint32_t imageIndex = vulkan_ctx->swapImageIndex; for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) { __auto_type rp = vulkan_ctx->renderPasses.a[i]; __auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame]; frame->framebuffer = rp->framebuffers->a[imageIndex]; rp->draw (rpFrame); } } static void vulkan_draw_entities (entqueue_t *queue) { __auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame]; uint32_t imageIndex = vulkan_ctx->swapImageIndex; for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) { __auto_type rp = vulkan_ctx->renderPasses.a[i]; __auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame]; frame->framebuffer = rp->framebuffers->a[imageIndex]; Vulkan_RenderEntities (queue, rpFrame); } } static void vulkan_draw_particles (struct psystem_s *psystem) { } static void vulkan_draw_transparent (void) { } static void vulkan_post_process (framebuffer_t *src) { } static void vulkan_set_2d (int scaled) { //FIXME this should not be done every frame __auto_type mctx = vulkan_ctx->matrix_context; __auto_type mat = &mctx->matrices; int width = vid.conview->xlen; //FIXME vid int height = vid.conview->ylen; QFV_Orthographic (mat->Projection2d, 0, width, 0, height, 0, 99999); mctx->dirty = mctx->frames.size; } static void vulkan_end_frame (void) { qfv_device_t *device = vulkan_ctx->device; VkDevice dev = device->dev; qfv_devfuncs_t *dfunc = device->funcs; qfv_queue_t *queue = &device->queue; __auto_type frame = &vulkan_ctx->frames.a[vulkan_ctx->curFrame]; uint32_t imageIndex = vulkan_ctx->swapImageIndex; VkCommandBufferBeginInfo beginInfo = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; VkRenderPassBeginInfo renderPassInfo = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { {0, 0}, vulkan_ctx->swapchain->extent }, }; dfunc->vkBeginCommandBuffer (frame->cmdBuffer, &beginInfo); for (size_t i = 0; i < vulkan_ctx->renderPasses.size; i++) { __auto_type rp = vulkan_ctx->renderPasses.a[i]; __auto_type rpFrame = &rp->frames.a[vulkan_ctx->curFrame]; QFV_CmdBeginLabel (device, frame->cmdBuffer, rp->name, rp->color); if (rpFrame->renderpass) { renderPassInfo.framebuffer = frame->framebuffer, renderPassInfo.renderPass = rp->renderpass; renderPassInfo.clearValueCount = rp->clearValues->size; renderPassInfo.pClearValues = rp->clearValues->a; dfunc->vkCmdBeginRenderPass (frame->cmdBuffer, &renderPassInfo, rpFrame->subpassContents); for (int j = 0; j < rpFrame->subpassCount; j++) { __auto_type cmdSet = &rpFrame->subpassCmdSets[j]; if (cmdSet->size) { QFV_CmdBeginLabel (device, frame->cmdBuffer, rpFrame->subpassInfo[j].name, rpFrame->subpassInfo[j].color); dfunc->vkCmdExecuteCommands (frame->cmdBuffer, cmdSet->size, cmdSet->a); QFV_CmdEndLabel (device, frame->cmdBuffer); } // reset for next time around cmdSet->size = 0; //Regardless of whether any commands were submitted for this //subpass, must step through each and every subpass, otherwise //the attachments won't be transitioned correctly. if (j < rpFrame->subpassCount - 1) { dfunc->vkCmdNextSubpass (frame->cmdBuffer, rpFrame->subpassContents); } } dfunc->vkCmdEndRenderPass (frame->cmdBuffer); } else { for (int j = 0; j < rpFrame->subpassCount; j++) { __auto_type cmdSet = &rpFrame->subpassCmdSets[j]; if (cmdSet->size) { dfunc->vkCmdExecuteCommands (frame->cmdBuffer, cmdSet->size, cmdSet->a); } // reset for next time around cmdSet->size = 0; } } QFV_CmdEndLabel (device, frame->cmdBuffer); } if (vulkan_ctx->capture_callback) { VkImage srcImage = vulkan_ctx->swapchain->images->a[imageIndex]; VkCommandBuffer cmd = QFV_CaptureImage (vulkan_ctx->capture, srcImage, vulkan_ctx->curFrame); dfunc->vkCmdExecuteCommands (frame->cmdBuffer, 1, &cmd); } dfunc->vkEndCommandBuffer (frame->cmdBuffer); VkPipelineStageFlags waitStage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submitInfo = { VK_STRUCTURE_TYPE_SUBMIT_INFO, 0, 1, &frame->imageAvailableSemaphore, &waitStage, 1, &frame->cmdBuffer, 1, &frame->renderDoneSemaphore, }; dfunc->vkResetFences (dev, 1, &frame->fence); dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, frame->fence); if (vulkan_ctx->capture_callback) { //FIXME look into "threading" this rather than waiting here dfunc->vkWaitForFences (device->dev, 1, &frame->fence, VK_TRUE, 1000000000ull); vulkan_ctx->capture_callback (QFV_CaptureData (vulkan_ctx->capture, vulkan_ctx->curFrame), vulkan_ctx->capture->extent.width, vulkan_ctx->capture->extent.height); vulkan_ctx->capture_callback = 0; } VkPresentInfoKHR presentInfo = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, 0, 1, &frame->renderDoneSemaphore, 1, &vulkan_ctx->swapchain->swapchain, &imageIndex, 0 }; dfunc->vkQueuePresentKHR (queue->queue, &presentInfo); vulkan_ctx->curFrame++; vulkan_ctx->curFrame %= vulkan_ctx->frames.size; } static framebuffer_t * vulkan_create_cube_map (int size) { return 0; } static framebuffer_t * vulkan_create_frame_buffer (int width, int height) { return 0; } static void vulkan_bind_framebuffer (framebuffer_t *framebuffer) { } static void vulkan_set_viewport (const vrect_t *view) { } static void vulkan_set_fov (float x, float y) { if (!vulkan_ctx || !vulkan_ctx->matrix_context) { return; } __auto_type mctx = vulkan_ctx->matrix_context; __auto_type mat = &mctx->matrices; QFV_PerspectiveTan (mat->Projection3d, x, y); mctx->dirty = mctx->frames.size; } static int is_bgr (VkFormat format) { return (format >= VK_FORMAT_B8G8R8A8_UNORM && format <= VK_FORMAT_B8G8R8A8_SRGB); } static void capture_screenshot (const byte *data, int width, int height) { int count = width * height; tex_t *tex = malloc (sizeof (tex_t) + count * 3); if (tex) { tex->data = (byte *) (tex + 1); tex->flagbits = 0; tex->width = width; tex->height = height; tex->format = tex_rgb; tex->palette = 0; tex->flagbits = 0; tex->loaded = 1; if (!vulkan_ctx->capture->canBlit || is_bgr (vulkan_ctx->swapchain->format)) { tex->bgr = 1; } const byte *src = data; byte *dst = tex->data; for (int count = width * height; count-- > 0; ) { *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; src++; } } capfunc_t callback = vulkan_ctx->capture_complete; callback (tex, vulkan_ctx->capture_complete_data);; } static void vulkan_capture_screen (capfunc_t callback, void *data) { if (!vulkan_ctx->capture) { Sys_Printf ("Capture not supported\n"); callback (0, data); return; } vulkan_ctx->capture_callback = capture_screenshot; vulkan_ctx->capture_complete = callback; vulkan_ctx->capture_complete_data = data; } static void vulkan_Mod_LoadLighting (model_t *mod, bsp_t *bsp) { Vulkan_Mod_LoadLighting (mod, bsp, vulkan_ctx); } static void vulkan_Mod_SubdivideSurface (model_t *mod, msurface_t *fa) { } static void vulkan_Mod_ProcessTexture (model_t *mod, texture_t *tx) { Vulkan_Mod_ProcessTexture (mod, tx, vulkan_ctx); } static void vulkan_Mod_MakeAliasModelDisplayLists (mod_alias_ctx_t *alias_ctx, void *_m, int _s, int extra) { Vulkan_Mod_MakeAliasModelDisplayLists (alias_ctx, _m, _s, extra, vulkan_ctx); } static void vulkan_Mod_LoadAllSkins (mod_alias_ctx_t *alias_ctx) { Vulkan_Mod_LoadAllSkins (alias_ctx, vulkan_ctx); } static void vulkan_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx) { Vulkan_Mod_FinalizeAliasModel (alias_ctx, vulkan_ctx); } static void vulkan_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx) { } static void vulkan_Mod_IQMFinish (model_t *mod) { Vulkan_Mod_IQMFinish (mod, vulkan_ctx); } static void vulkan_Mod_SpriteLoadFrames (mod_sprite_ctx_t *sprite_ctx) { Vulkan_Mod_SpriteLoadFrames (sprite_ctx, vulkan_ctx); } static void vulkan_Skin_SetupSkin (struct skin_s *skin, int cmap) { } static void vulkan_Skin_ProcessTranslation (int cmap, const byte *translation) { } static void vulkan_Skin_InitTranslations (void) { } static void set_palette (void *data, const byte *palette) { //FIXME really don't want this here: need an application domain //so Quake can be separated from QuakeForge (ie, Quake itself becomes //an app using the QuakeForge engine) } static void vulkan_vid_render_choose_visual (void *data) { Vulkan_CreateDevice (vulkan_ctx); if (!vulkan_ctx->device) { Sys_Error ("Unable to create Vulkan device.%s", vulkan_use_validation ? "" : "\nSet vulkan_use_validation for details"); } vulkan_ctx->choose_visual (vulkan_ctx); vulkan_ctx->cmdpool = QFV_CreateCommandPool (vulkan_ctx->device, vulkan_ctx->device->queue.queueFamily, 0, 1); __auto_type cmdset = QFV_AllocCommandBufferSet (1, alloca); QFV_AllocateCommandBuffers (vulkan_ctx->device, vulkan_ctx->cmdpool, 0, cmdset); vulkan_ctx->cmdbuffer = cmdset->a[0]; vulkan_ctx->fence = QFV_CreateFence (vulkan_ctx->device, 1); Sys_MaskPrintf (SYS_vulkan, "vk choose visual %p %p %d %#zx\n", vulkan_ctx->device->dev, vulkan_ctx->device->queue.queue, vulkan_ctx->device->queue.queueFamily, (size_t) vulkan_ctx->cmdpool); } static void vulkan_vid_render_create_context (void *data) { vulkan_ctx->create_window (vulkan_ctx); vulkan_ctx->surface = vulkan_ctx->create_surface (vulkan_ctx); Sys_MaskPrintf (SYS_vulkan, "vk create context %#zx\n", (size_t) vulkan_ctx->surface); } static vid_model_funcs_t model_funcs = { sizeof (vulktex_t) + 2 * sizeof (qfv_tex_t), vulkan_Mod_LoadLighting, vulkan_Mod_SubdivideSurface, vulkan_Mod_ProcessTexture, Mod_LoadIQM, Mod_LoadAliasModel, Mod_LoadSpriteModel, vulkan_Mod_MakeAliasModelDisplayLists, vulkan_Mod_LoadAllSkins, vulkan_Mod_FinalizeAliasModel, vulkan_Mod_LoadExternalSkins, vulkan_Mod_IQMFinish, 0, vulkan_Mod_SpriteLoadFrames, Skin_Free, Skin_SetColormap, Skin_SetSkin, vulkan_Skin_SetupSkin, Skin_SetTranslation, vulkan_Skin_ProcessTranslation, vulkan_Skin_InitTranslations, }; static void vulkan_vid_render_init (void) { if (!vr_data.vid->vid_internal->vulkan_context) { Sys_Error ("Sorry, Vulkan not supported by this program."); } vulkan_ctx = vr_data.vid->vid_internal->vulkan_context (); vulkan_ctx->load_vulkan (vulkan_ctx); Vulkan_Init_Common (vulkan_ctx); vr_data.vid->vid_internal->data = vulkan_ctx; vr_data.vid->vid_internal->set_palette = set_palette; vr_data.vid->vid_internal->choose_visual = vulkan_vid_render_choose_visual; vr_data.vid->vid_internal->create_context = vulkan_vid_render_create_context; vr_funcs = &vulkan_vid_render_funcs; m_funcs = &model_funcs; } static void vulkan_vid_render_shutdown (void) { if (!vulkan_ctx || !vulkan_ctx->device) { return; } qfv_device_t *device = vulkan_ctx->device; qfv_devfuncs_t *df = device->funcs; VkDevice dev = device->dev; QFV_DeviceWaitIdle (device); Mod_ClearAll (); Vulkan_Compose_Shutdown (vulkan_ctx); Vulkan_Lighting_Shutdown (vulkan_ctx); Vulkan_Draw_Shutdown (vulkan_ctx); Vulkan_Sprite_Shutdown (vulkan_ctx); Vulkan_Particles_Shutdown (vulkan_ctx); Vulkan_IQM_Shutdown (vulkan_ctx); Vulkan_Bsp_Shutdown (vulkan_ctx); Vulkan_Alias_Shutdown (vulkan_ctx); Vulkan_Scene_Shutdown (vulkan_ctx); Vulkan_Matrix_Shutdown (vulkan_ctx); Vulkan_Texture_Shutdown (vulkan_ctx); Vulkan_DestroyRenderPasses (vulkan_ctx); QFV_DestroyStagingBuffer (vulkan_ctx->staging); df->vkDestroyFence (dev, vulkan_ctx->fence, 0); df->vkDestroyCommandPool (dev, vulkan_ctx->cmdpool, 0); Vulkan_Shutdown_Common (vulkan_ctx); } vid_render_funcs_t vulkan_vid_render_funcs = { vulkan_vid_render_init, vulkan_Draw_CharBuffer, vulkan_Draw_Character, vulkan_Draw_String, vulkan_Draw_nString, vulkan_Draw_AltString, vulkan_Draw_ConsoleBackground, vulkan_Draw_Crosshair, vulkan_Draw_CrosshairAt, vulkan_Draw_TileClear, vulkan_Draw_Fill, vulkan_Draw_Line, vulkan_Draw_TextBox, vulkan_Draw_FadeScreen, vulkan_Draw_BlendScreen, vulkan_Draw_CachePic, vulkan_Draw_UncachePic, vulkan_Draw_MakePic, vulkan_Draw_DestroyPic, vulkan_Draw_PicFromWad, vulkan_Draw_Pic, vulkan_Draw_Picf, vulkan_Draw_SubPic, vulkan_Draw_AddFont, vulkan_Draw_FontString, vulkan_ParticleSystem, vulkan_R_Init, vulkan_R_ClearState, vulkan_R_LoadSkys, vulkan_R_NewScene, vulkan_R_LineGraph, vulkan_begin_frame, vulkan_render_view, vulkan_draw_entities, vulkan_draw_particles, vulkan_draw_transparent, vulkan_post_process, vulkan_set_2d, vulkan_end_frame, vulkan_create_cube_map, vulkan_create_frame_buffer, vulkan_bind_framebuffer, vulkan_set_viewport, vulkan_set_fov, vulkan_capture_screen, &model_funcs }; static general_funcs_t plugin_info_general_funcs = { .shutdown = vulkan_vid_render_shutdown, }; static general_data_t plugin_info_general_data; static plugin_funcs_t plugin_info_funcs = { .general = &plugin_info_general_funcs, .vid_render = &vulkan_vid_render_funcs, }; static plugin_data_t plugin_info_data = { .general = &plugin_info_general_data, .vid_render = &vid_render_data, }; static plugin_t plugin_info = { qfp_vid_render, 0, QFPLUGIN_VERSION, "0.1", "Vulkan Renderer", "Copyright (C) 2019 Bill Currie \n" "Please see the file \"AUTHORS\" for a list of contributors", &plugin_info_funcs, &plugin_info_data, }; PLUGIN_INFO(vid_render, vulkan) { return &plugin_info; }