/* sw_rmisc.c (description) Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/render.h" #include "QF/sys.h" #include "compat.h" #include "r_internal.h" #include "vid_internal.h" #include "vid_sw.h" static void R_CheckVariables (void) { } /* R_TimeRefresh_f For program optimization */ void R_TimeRefresh_f (void) { /* FIXME update for simd int i; float start, stop, time; int startangle; vrect_t vr; startangle = r_refdef.viewangles[1]; start = Sys_DoubleTime (); for (i = 0; i < 128; i++) { r_refdef.viewangles[1] = i / 128.0 * 360.0; VID_LockBuffer (); R_RenderView (); VID_UnlockBuffer (); vr.x = r_refdef.vrect.x; vr.y = r_refdef.vrect.y; vr.width = r_refdef.vrect.width; vr.height = r_refdef.vrect.height; vr.next = NULL; sw_ctx->update (&vr); } stop = Sys_DoubleTime (); time = stop - start; Sys_Printf ("%g seconds (%g fps)\n", time, 128 / time); r_refdef.viewangles[1] = startangle; */ } void R_LoadSky_f (void) { if (Cmd_Argc () != 2) { Sys_Printf ("loadsky : load a skybox\n"); return; } R_LoadSkys (Cmd_Argv (1)); } void R_PrintTimes (void) { float r_time2; float ms; r_time2 = Sys_DoubleTime (); ms = 1000 * (r_time2 - r_time1); Sys_Printf ("%5.1f ms %3i/%3i/%3i poly %3i surf\n", ms, c_faceclip, r_polycount, r_drawnpolycount, c_surf); c_surf = 0; } void R_PrintAliasStats (void) { Sys_Printf ("%3i polygon model drawn\n", r_amodels_drawn); } void R_TransformFrustum (void) { int i; vec3_t v, v2; for (i = 0; i < 4; i++) { v[0] = screenedge[i].normal[2]; v[1] = -screenedge[i].normal[0]; v[2] = screenedge[i].normal[1]; v2[0] = v[1] * vright[0] + v[2] * vup[0] + v[0] * vpn[0]; v2[1] = v[1] * vright[1] + v[2] * vup[1] + v[0] * vpn[1]; v2[2] = v[1] * vright[2] + v[2] * vup[2] + v[0] * vpn[2]; VectorCopy (v2, view_clipplanes[i].normal); view_clipplanes[i].dist = DotProduct (modelorg, v2); } } #ifdef PIC # undef USE_INTEL_ASM //XXX asm pic hack #endif #ifndef USE_INTEL_ASM void TransformVector (const vec3_t in, vec3_t out) { out[0] = DotProduct (in, vright); out[1] = DotProduct (in, vup); out[2] = DotProduct (in, vpn); } #endif void R_TransformPlane (plane_t *p, float *normal, float *dist) { float d; d = DotProduct (r_origin, p->normal); *dist = p->dist - d; // TODO: when we have rotating entities, this will need to use the view matrix TransformVector (p->normal, normal); } static void R_SetUpFrustumIndexes (void) { int i, j, *pindex; pindex = r_frustum_indexes; for (i = 0; i < 4; i++) { for (j = 0; j < 3; j++) { if (view_clipplanes[i].normal[j] < 0) { pindex[j] = j; pindex[j + 3] = j + 3; } else { pindex[j] = j + 3; pindex[j + 3] = j; } } // FIXME: do just once at start pfrustum_indexes[i] = pindex; pindex += 6; } } void R_SetupFrame (void) { int edgecount; vrect_t vrect; float w, h; // don't allow cheats in multiplayer Cvar_SetValue (r_ambient, 0); Cvar_SetValue (r_drawflat, 0); if (r_numsurfs->int_val) { if ((surface_p - surfaces) > r_maxsurfsseen) r_maxsurfsseen = surface_p - surfaces; Sys_Printf ("Used %ld of %ld surfs; %d max\n", (long)(surface_p - surfaces), (long)(surf_max - surfaces), r_maxsurfsseen); } if (r_numedges->int_val) { edgecount = edge_p - r_edges; if (edgecount > r_maxedgesseen) r_maxedgesseen = edgecount; Sys_Printf ("Used %d of %d edges; %d max\n", edgecount, r_numallocatededges, r_maxedgesseen); } r_refdef.ambientlight = max (r_ambient->value, 0); R_CheckVariables (); R_AnimateLight (); R_ClearEnts (); r_framecount++; numbtofpolys = 0; // debugging #if 0 r_refdef.vieworg[0] = 80; r_refdef.vieworg[1] = 64; r_refdef.vieworg[2] = 40; r_refdef.viewangles[0] = 0; r_refdef.viewangles[1] = 46.763641357; r_refdef.viewangles[2] = 0; #endif // build the transformation matrix for the given view angles VectorCopy (r_refdef.viewposition, modelorg); VectorCopy (r_refdef.viewposition, r_origin); VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 1, 0, 0, 0 }), vpn); VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 0, -1, 0, 0 }), vright); VectorCopy (qvmulf (r_refdef.viewrotation, (vec4f_t) { 0, 0, 1, 0 }), vup); R_SetFrustum (); // current viewleaf r_viewleaf = Mod_PointInLeaf (r_origin, r_worldentity.renderer.model); r_dowarpold = r_dowarp; r_dowarp = r_waterwarp->int_val && (r_viewleaf->contents <= CONTENTS_WATER); if ((r_dowarp != r_dowarpold) || r_viewchanged) { if (r_dowarp) { if ((vid.width <= WARP_WIDTH) && (vid.height <= WARP_HEIGHT)) { vrect.x = 0; vrect.y = 0; vrect.width = vid.width; vrect.height = vid.height; R_SetVrect (&vrect, &r_refdef.vrect, vr_data.lineadj); R_ViewChanged (); } else { w = vid.width; h = vid.height; if (w > WARP_WIDTH) { h *= (float) WARP_WIDTH / w; w = WARP_WIDTH; } if (h > WARP_HEIGHT) { h = WARP_HEIGHT; w *= (float) WARP_HEIGHT / h; } vrect.x = 0; vrect.y = 0; vrect.width = (int) w; vrect.height = (int) h; R_SetVrect (&vrect, &r_refdef.vrect, (int) ((float) vr_data.lineadj * (h / (float) vid.height))); R_ViewChanged (); } } else { r_refdef.vrect = scr_vrect; R_ViewChanged (); } r_viewchanged = false; } // start off with just the four screen edge clip planes R_TransformFrustum (); // save base values VectorCopy (vpn, base_vpn); VectorCopy (vright, base_vright); VectorCopy (vup, base_vup); VectorCopy (modelorg, base_modelorg); R_SetSkyFrame (); R_SetUpFrustumIndexes (); r_cache_thrash = false; // clear frame counts c_faceclip = 0; r_polycount = 0; r_drawnpolycount = 0; r_amodels_drawn = 0; r_outofsurfaces = 0; r_outofedges = 0; D_SetupFrame (); }