#include "game.h" float(string s) cvar = #45; // return cvar.value void(string var, string val) cvar_set = #72; // sets cvar.value string(float f) ftos = #26; // converts float to string integer(float f) ftoi = #110; // converts float to integer string(integer i) itos = #112; // converts interger to string float(integer i) itof = #111; // converts interger to string integer(string str) stoi = #113; // converts string to integer float(string str) stof = #81; // converts string to float void(string s) dprint = #25; entity self; .float nextthink; .float frame; .void () think; float time;