/* vulkan_main.c Vulkan rendering Copyright (C) 2021 Bill Currie Author: Bill Currie Date: 2021/1/19 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include "string.h" #endif #ifdef HAVE_STRINGS_H # include "strings.h" #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/image.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/scene/entity.h" #include "QF/Vulkan/qf_alias.h" #include "QF/Vulkan/qf_bsp.h" #include "QF/Vulkan/qf_compose.h" #include "QF/Vulkan/qf_iqm.h" #include "QF/Vulkan/qf_lighting.h" #include "QF/Vulkan/qf_lightmap.h" #include "QF/Vulkan/qf_main.h" #include "QF/Vulkan/qf_matrices.h" #include "QF/Vulkan/qf_output.h" #include "QF/Vulkan/qf_particles.h" #include "QF/Vulkan/qf_scene.h" #include "QF/Vulkan/qf_sprite.h" #include "QF/Vulkan/qf_translucent.h" #include "QF/Vulkan/qf_vid.h" #include "QF/Vulkan/swapchain.h" #include "mod_internal.h" #include "r_internal.h" #include "vid_vulkan.h" void Vulkan_NewScene (scene_t *scene, vulkan_ctx_t *ctx) { int i; for (i = 0; i < 256; i++) { d_lightstylevalue[i] = 264; // normal light value } r_refdef.worldmodel = scene->worldmodel; EntQueue_Clear (r_ent_queue); R_ClearParticles (); Vulkan_RegisterTextures (scene->models, scene->num_models, ctx); //Vulkan_BuildLightmaps (scene->models, scene->num_models, ctx); Vulkan_BuildDisplayLists (scene->models, scene->num_models, ctx); Vulkan_LoadLights (scene, ctx); }