/* snd_null.c include this instead of all the other snd_* files to have no sound code whatsoever Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1999,2000 contributors of the QuakeForge project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #include "QF/cvar.h" #include "QF/sound.h" #include "QF/plugin.h" // ======================================================================= // Various variables also defined in snd_dma.c // FIXME - should be put in one place // ======================================================================= extern channel_t channels[MAX_CHANNELS]; extern int total_channels; extern volatile dma_t *shm; extern cvar_t *loadas8bit; extern int paintedtime; // sample PAIRS extern qboolean snd_initialized; extern cvar_t *bgmvolume; extern cvar_t *volume; extern cvar_t *snd_interp; plugin_t plugin_info; plugin_data_t plugin_info_data; plugin_funcs_t plugin_info_funcs; general_data_t plugin_info_general_data; general_funcs_t plugin_info_general_funcs; sound_data_t plugin_info_sound_data; sound_funcs_t plugin_info_sound_funcs; void I_S_Init (void); void I_S_Shutdown (void); void I_S_AmbientOff (void); void I_S_AmbientOn (void); void I_S_TouchSound (char *sample); void I_S_ClearBuffer (void); void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); void I_S_StopSound (int entnum, int entchannel); sfx_t *I_S_PrecacheSound (char *sample); void I_S_ClearPrecache (void); void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); void I_S_StopAllSounds (qboolean clear); void I_S_BeginPrecaching (void); void I_S_EndPrecaching (void); void I_S_ExtraUpdate (void); void I_S_LocalSound (char *s); void I_S_Init_Cvars (void); void I_S_Init (void) { I_S_Init_Cvars (); } void I_S_Init_Cvars (void) { volume = Cvar_Get ("volume", "0.7", CVAR_ARCHIVE, NULL, "Volume level of sounds"); loadas8bit = Cvar_Get ("loadas8bit", "0", CVAR_NONE, NULL, "Load samples as 8-bit"); bgmvolume = Cvar_Get ("bgmvolume", "1", CVAR_ARCHIVE, NULL, "CD music volume"); snd_interp = Cvar_Get ("snd_interp", "1", CVAR_ARCHIVE, NULL, "control sample interpolation"); } void I_S_AmbientOff (void) { } void I_S_AmbientOn (void) { } void I_S_Shutdown (void) { } void I_S_TouchSound (char *sample) { } void I_S_ClearBuffer (void) { } void I_S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) { } void I_S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) { } void I_S_StopSound (int entnum, int entchannel) { } sfx_t * I_S_PrecacheSound (char *sample) { return NULL; } void I_S_ClearPrecache (void) { } void I_S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up) { } void I_S_StopAllSounds (qboolean clear) { } void I_S_BeginPrecaching (void) { } void I_S_EndPrecaching (void) { } void I_S_ExtraUpdate (void) { } void I_S_LocalSound (char *s) { } plugin_t * PluginInfo (void) { plugin_info.type = qfp_sound; plugin_info.api_version = QFPLUGIN_VERSION; plugin_info.plugin_version = "0.1"; plugin_info.description = "ALSA 0.5.x digital output"; plugin_info.copyright = "Copyright (C) 1996-1997 id Software, Inc.\n" "Copyright (C) 1999,2000,2001 contributors of the QuakeForge project\n" "Please see the file \"AUTHORS\" for a list of contributors"; plugin_info.functions = &plugin_info_funcs; plugin_info.data = &plugin_info_data; plugin_info_data.general = &plugin_info_general_data; plugin_info_data.input = NULL; plugin_info_data.sound = &plugin_info_sound_data; plugin_info_funcs.general = &plugin_info_general_funcs; plugin_info_funcs.input = NULL; plugin_info_funcs.sound = &plugin_info_sound_funcs; plugin_info_general_funcs.p_Init = I_S_Init; plugin_info_general_funcs.p_Shutdown = I_S_Shutdown; plugin_info_sound_funcs.pS_AmbientOff = I_S_AmbientOff; plugin_info_sound_funcs.pS_AmbientOn = I_S_AmbientOn; plugin_info_sound_funcs.pS_TouchSound = I_S_TouchSound; plugin_info_sound_funcs.pS_ClearBuffer = I_S_ClearBuffer; plugin_info_sound_funcs.pS_StaticSound = I_S_StaticSound; plugin_info_sound_funcs.pS_StartSound = I_S_StartSound; plugin_info_sound_funcs.pS_StopSound = I_S_StopSound; plugin_info_sound_funcs.pS_PrecacheSound = I_S_PrecacheSound; plugin_info_sound_funcs.pS_ClearPrecache = I_S_ClearPrecache; plugin_info_sound_funcs.pS_Update = I_S_Update; plugin_info_sound_funcs.pS_StopAllSounds = I_S_StopAllSounds; plugin_info_sound_funcs.pS_BeginPrecaching = I_S_BeginPrecaching; plugin_info_sound_funcs.pS_EndPrecaching = I_S_EndPrecaching; plugin_info_sound_funcs.pS_ExtraUpdate = I_S_ExtraUpdate; plugin_info_sound_funcs.pS_LocalSound = I_S_LocalSound; return &plugin_info; }