/* glsl_model_iqm.c iqm model processing for GLSL Copyright (C) 2011 Bill Currie Author: Bill Currie Date: 2012/04/27 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include #include "QF/dstring.h" #include "QF/image.h" #include "QF/quakefs.h" #include "QF/va.h" #include "QF/GLSL/defines.h" #include "QF/GLSL/funcs.h" #include "QF/GLSL/qf_iqm.h" #include "QF/GLSL/qf_textures.h" #include "mod_internal.h" #include "r_shared.h" static byte null_texture[] = { 204, 204, 204, 255, 204, 204, 204, 255, 204, 204, 204, 255, 204, 204, 204, 255, }; static byte null_normmap[] = { 127, 127, 255, 255, 127, 127, 255, 255, 127, 127, 255, 255, 127, 127, 255, 255, }; static void glsl_iqm_clear (model_t *mod) { iqm_t *iqm = (iqm_t *) mod->aliashdr; glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data; GLuint bufs[2]; int i; mod->needload = true; bufs[0] = glsl->vertex_array; bufs[1] = glsl->element_array; qfeglDeleteBuffers (2, bufs); for (i = 0; i < iqm->num_meshes; i++) { GLSL_ReleaseTexture (glsl->textures[i]); GLSL_ReleaseTexture (glsl->normmaps[i]); } free (glsl); Mod_FreeIQM (iqm); } static void glsl_iqm_load_textures (iqm_t *iqm) { glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data; int i; dstring_t *str = dstring_new (); tex_t *tex; glsl->textures = malloc (2 * iqm->num_meshes * sizeof (GLuint)); glsl->normmaps = &glsl->textures[iqm->num_meshes]; for (i = 0; i < iqm->num_meshes; i++) { dstring_copystr (str, iqm->text + iqm->meshes[i].material); QFS_StripExtension (str->str, str->str); if ((tex = LoadImage (va ("textures/%s", str->str)))) glsl->textures[i] = GLSL_LoadRGBATexture (str->str, tex->width, tex->height, tex->data); else glsl->textures[i] = GLSL_LoadRGBATexture ("", 2, 2, null_texture); if ((tex = LoadImage (va ("textures/%s_norm", str->str)))) glsl->normmaps[i] = GLSL_LoadRGBATexture (str->str, tex->width, tex->height, tex->data); else glsl->normmaps[i] = GLSL_LoadRGBATexture ("", 2, 2, null_normmap); } dstring_delete (str); } static void glsl_iqm_load_arrays (iqm_t *iqm) { glsliqm_t *glsl = (glsliqm_t *) iqm->extra_data; GLuint bufs[2]; qfeglGenBuffers (2, bufs); glsl->vertex_array = bufs[0]; glsl->element_array = bufs[1]; qfeglBindBuffer (GL_ARRAY_BUFFER, glsl->vertex_array); qfeglBindBuffer (GL_ELEMENT_ARRAY_BUFFER, glsl->element_array); qfeglBufferData (GL_ARRAY_BUFFER, iqm->num_verts * iqm->stride, iqm->vertices, GL_STATIC_DRAW); qfeglBufferData (GL_ELEMENT_ARRAY_BUFFER, iqm->num_elements * sizeof (uint16_t), iqm->elements, GL_STATIC_DRAW); qfeglBindBuffer (GL_ARRAY_BUFFER, 0); qfeglBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); free (iqm->vertices); iqm->vertices = 0; free (iqm->elements); iqm->elements = 0; } void glsl_Mod_IQMFinish (model_t *mod) { iqm_t *iqm = (iqm_t *) mod->aliashdr; mod->clear = glsl_iqm_clear; iqm->extra_data = calloc (1, sizeof (glsliqm_t)); glsl_iqm_load_textures (iqm); glsl_iqm_load_arrays (iqm); }