/* graphics.c Basic game engine builtins Copyright (C) 2012 Bill Currie Author: Bill Currie Date: 2012/7/24 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif static __attribute__ ((used)) const char rcsid[] = "$Id$"; #include #include #include #include #include #include #include "QF/cbuf.h" #include "QF/draw.h" #include "QF/image.h" #include "QF/input.h" #include "QF/progs.h" #include "QF/quakefs.h" #include "QF/render.h" #include "QF/ruamoko.h" #include "QF/screen.h" #include "QF/sound.h" #include "QF/input/event.h" #include "QF/math/bitop.h" #include "QF/plugin/console.h" #include "rua_internal.h" #include "r_font.h" #include "ruamoko/qwaq/qwaq.h" CLIENT_PLUGIN_PROTOS static plugin_list_t client_plugin_list[] = { CLIENT_PLUGIN_LIST }; double con_frametime; double con_realtime, basetime; double old_conrealtime; static void quit_f (void) { if (!con_module) Sys_Printf ("I hope you wanted to quit\n"); Sys_Quit (); } static progs_t *bi_rprogs; static pr_func_t qc2d; static int event_handler_id; static void bi_2d (void) { if (qc2d) PR_ExecuteProgram (bi_rprogs, qc2d); } static SCR_Func bi_2dfuncs[] = { bi_2d, Con_DrawConsole, 0, }; static void bi_newscene (progs_t *pr, void *_res) { pr_ulong_t scene_id = P_ULONG (pr, 0); SCR_NewScene (Scene_GetScene (pr, scene_id)); } static void bi_refresh (progs_t *pr, void *_res) { con_realtime = Sys_DoubleTime () - basetime; con_frametime = con_realtime - old_conrealtime; old_conrealtime = con_realtime; bi_rprogs = pr; IN_ProcessEvents (); //GIB_Thread_Execute (); Cbuf_Execute_Stack (qwaq_cbuf); SCR_UpdateScreen (0, con_realtime, bi_2dfuncs); R_FLOAT (pr) = con_frametime; } static void bi_refresh_2d (progs_t *pr, void *_res) { qc2d = P_FUNCTION (pr, 0); } static void bi_shutdown (progs_t *pr, void *_res) { Sys_Shutdown (); } #define bi(x,n,np,params...) {#x, bi_##x, n, np, {params}} #define p(type) PR_PARAM(type) static builtin_t builtins[] = { bi(newscene, -1, 1, p(long)), bi(refresh, -1, 0), bi(refresh_2d, -1, 1, p(func)), bi(shutdown, -1, 0), {0} }; static int event_handler (const IE_event_t *ie_event, void *_pr) { return IN_Binding_HandleEvent (ie_event); } static void BI_shutdown (void *data) { } static byte default_palette[256][3]; static byte * write_raw_rgb (byte *dst, byte r, byte g, byte b) { *dst++ = r; *dst++ = g; *dst++ = b; return dst; } static byte * write_rgb (byte *dst, byte r, byte g, byte b) { #define shift(x) (((x) << 2) | (((x) & 0x3f) >> 4)) *dst++ = shift(r); *dst++ = shift(g); *dst++ = shift(b); return dst; #undef shift } static byte * write_grey (byte *dst, byte grey) { return write_rgb (dst, grey, grey, grey); } static byte * genererate_irgb (byte *dst, byte lo, byte melo, byte mehi, byte hi) { for (int i = 0; i < 16; i++) { byte l = i & 8 ? melo : lo; byte h = i & 8 ? hi : mehi; byte r = i & 4 ? h : l; byte g = i & 2 ? h : l; byte b = i & 1 ? h : l; if (i == 6) { // make dim yellow brown g = melo; } dst = write_rgb (dst, r, g, b); } return dst; } static byte * write_run (byte *dst, byte *hue, byte ch, const byte *levels) { byte rgb[3] = { *hue & 4 ? levels[4] : levels[0], *hue & 2 ? levels[4] : levels[0], *hue & 1 ? levels[4] : levels[0], }; byte chan = 2 - BITOP_LOG2 (ch); int ind = *hue & ch ? 4 : 0; int dir = *hue & ch ? -1 : 1; for (int i = 0; i < 4; i++, ind += dir) { rgb[chan] = levels[ind]; dst = write_rgb (dst, rgb[0], rgb[1], rgb[2]); } *hue ^= ch; return dst; } static byte * write_cycle (byte *dst, byte lo, byte melo, byte me, byte mehi, byte hi) { const byte levels[] = { lo, melo, me, mehi, hi }; byte hue = 1; dst = write_run (dst, &hue, 4, levels); dst = write_run (dst, &hue, 1, levels); dst = write_run (dst, &hue, 2, levels); dst = write_run (dst, &hue, 4, levels); dst = write_run (dst, &hue, 1, levels); dst = write_run (dst, &hue, 2, levels); return dst; } static void generate_palette (void) { const byte grey[] = { 0, 5, 8, 11, 14, 17, 20, 24, 28, 32, 36, 40, 45, 50, 56, 63, }; byte *dst = default_palette[0]; dst = genererate_irgb (dst, 0, 21, 42, 63); for (int i = 0; i < 16; i++) { dst = write_grey (dst, grey[i]); } dst = write_cycle (dst, 11, 12, 13, 15, 16); dst = write_cycle (dst, 8, 10, 12, 14, 16); dst = write_cycle (dst, 0, 4, 8, 12, 16); dst = write_cycle (dst, 20, 22, 24, 26, 28); dst = write_cycle (dst, 14, 17, 21, 24, 28); dst = write_cycle (dst, 0, 7, 14, 21, 28); dst = write_cycle (dst, 45, 49, 54, 58, 63); dst = write_cycle (dst, 31, 39, 47, 55, 63); dst = write_cycle (dst, 0, 16, 31, 47, 63); // std is black, but want vis trans and some phosphors dst = write_raw_rgb (dst, 40, 40, 40); dst = write_raw_rgb (dst, 40, 127, 40); dst = write_raw_rgb (dst, 51, 255, 51); dst = write_raw_rgb (dst, 102, 255, 102); dst = write_raw_rgb (dst, 127, 102, 0); dst = write_raw_rgb (dst, 255, 176, 0); dst = write_raw_rgb (dst, 255, 204, 0); dst = write_raw_rgb (dst, 176, 160, 176); } static byte default_colormap[64 * 256 + 1] = { [64 * 256] = 32 }; static void generate_colormap (void) { byte colors[64][256][3]; tex_t tex = { .width = 256, .height = 64, .format = tex_rgb, .data = colors[0][0], }; // baseline colors for (int i = 0; i < 256; i++) { VectorCopy (default_palette[i], colors[31][i]); VectorCopy (default_palette[i], colors[32][i]); } for (int i = 0; i < 64; i++) { // main colors if (i < 31 || i > 32) { float scale = i < 32 ? 2 - i / 31.0 : 1 - (i - 32) / 31.0; for (int j = 0; j < 224; j++) { for (int k = 0; k < 3; k++) { colors[i][j][k] = bound (0, scale * colors[31][j][k], 255); } } } // fullbrights memcpy (colors[i][224], colors[31][224], 32 * 3); } tex_t *cmap = ConvertImage (&tex, default_palette[0]); memcpy (default_colormap, cmap->data, sizeof (default_colormap)); free (cmap); } void BI_Graphics_Init (progs_t *pr) { qwaq_thread_t *thread = PR_Resources_Find (pr, "qwaq_thread"); PR_RegisterBuiltins (pr, builtins, 0); QFS_Init (thread->hunk, "nq"); PI_Init (); PI_RegisterPlugins (client_plugin_list); Sys_RegisterShutdown (BI_shutdown, pr); VID_Init_Cvars (); IN_Init_Cvars (); Mod_Init_Cvars (); S_Init_Cvars (); generate_palette (); generate_colormap (); VID_Init (default_palette[0], default_colormap); IN_Init (); Mod_Init (); R_Init (); R_FontInit (); R_Progs_Init (pr); RUA_Game_Init (pr, thread->rua_security); S_Progs_Init (pr); event_handler_id = IE_Add_Handler (event_handler, pr); IE_Set_Focus (event_handler_id); Con_Init ("client"); if (con_module) { con_module->data->console->realtime = &con_realtime; con_module->data->console->frametime = &con_frametime; con_module->data->console->quit = quit_f; con_module->data->console->cbuf = qwaq_cbuf; } //Key_SetKeyDest (key_game); S_Init (0, &con_frametime); //CDAudio_Init (); Con_NewMap (); basetime = Sys_DoubleTime (); }